1258 ratings
Elements Of Destruction
File Size:
45.429 MB
Sep 26, 2013 @ 5:10am
Sep 28, 2013 @ 1:11pm
2 change notes ( view )

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Hello Test Subjects,

It Appears it is that time again to release another hidden map we found while doing cleaning work in the deep parts of Aperture.

This newly discovered area is different from previous areas, it has various puzzles that are in the easy - medium difficulty and i hope you all enjoy them.

A big thanks to Lpfreaky90 who took the time to help me with some aspects of this map and 1 of the puzzle ideas,
also a thanks to Goodcat for playtesting.

And A Huge thanks to Atlas777 for the crane and dome model he modified for me, also thanks to chickenmobile for the timer counter instance.

Also a huge thanks to innocentive who helped me playtest this map and also helped me with a few problems i had :)

As always comment and rate and have fun.

Change Log: UPDATED 28/09/2013

Added 2 cube buttons in chamber 2 - in case a player dies and cant get back in :)

Added light on roof area where cube button number 2 is.

Also fixed an unintended solution :)

Thanks to LyLy and Iviv for the playtest video :)

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LuckyRJ  [author] May 20 @ 8:29am 
@sunsnake, thanks :)
susnake May 20 @ 8:25am 
It's crazy map! :)
LuckyRJ  [author] Feb 7 @ 1:36am 
@ken.roberts - This map is a co-op map, not single player one :P
ken.roberts Feb 7 @ 12:57am 
This will NOT show up in my list of Subscribed Maps. It shows that I am subscribed but doe not list in - so I cannot play it. I tried unsubscribing and then re-subscribing . . but to no avail.
Found a huge bug in your map. Played it with friend and in the third room I got stuck in textures behind the "danger" sign.
Here is one of the screenshots:
LuckyRJ  [author] Dec 7, 2013 @ 6:37am 
Playthrough videos is useless without voice, but thanks anyway, couldnt watch it without voice sorry
RectorRocks Dec 7, 2013 @ 4:40am 
Nice map with good puzzles, but the exterior part is a little messy (and laggy for me).
Here's my playthrough:

Thumbs up! Thanks for mapping!
Cheers! :)
LuckyRJ  [author] Oct 5, 2013 @ 1:06pm 
@Tom K - ok
[Tom K] Oct 5, 2013 @ 1:04pm 
@LuckyRJ. I actually followed your advice and read myself a bit into optimization. Seems like you did what you could. I guess, the map is just too big and too detailed for me recording. I'm not sure what I mentioned about boxes, could be I meant something like enlcosing the full map with a skybox, or was referring to visleafs as boxes - don't know. Anyway, I was saying I have no clue about optimization :P

Don't take my feedback as offense. I saw no other map dropping in fps that bad, so I was assuming there was no optimization done.

About the music fact: I'm aware of this, but I just started making videos to give mappers feedback, so as long as they can watch it I'm happy. And if Youtube doesn't like the vid, I just upload it on my server. I see that it may not be wanted by all mappers, but it's just too boring for me to play x hours and again and again hearing the same portal music. So I sometimes have it on.
LuckyRJ  [author] Oct 5, 2013 @ 8:40am 
@Tom K - The comment about optimization is wrong, my map is 100% optimized, and what you say about boxes makes no sense, there is no such a thing, so before you comment about optimization i reccomend that you watch some youtube videos about how hammer and optimizing maps in hammer actually work - i will also tell you how it works a little, all the brushes in the outside area are all func_detail, i am also using area portals, and hint skip too, i can not do any more to optimize the map, Lpfreaky90 was the same, and she is the best at optimizing, she couldnt find anything else to make it be optimized any better than what it is

but thanks for the playthrough

oh and i reccomend dont use songs in your videos youtube wont allow them for copyright reasons and i really dont want to hear them i prefer to hear you talk,not music.