Portal 2

Portal 2

Room Experience: 4 Floors
< >
PhilFromFrance Apr 25 @ 10:26am 
Very nice map.
Rockgod Jan 11 @ 11:07am 
On the second floor (with the repulsion gel), I got stuck inside the room with the cube.
Overall, it has potential, but it still has some bugs that need to get ironed out.
HugoBDesigner Nov 27, 2016 @ 6:44pm 
That is a nice concept. However, I found out several ways to cheat through it. Still enjoyed it, though!
mood3rd Jul 6, 2016 @ 3:32pm 
your welcome.
I had to pay this another visit, to see what happened to the turrets.
nice :)
I also did the rest, without the exploits mentioned previously.
Zoraya  [author] Jul 5, 2016 @ 1:33pm 
Thanks mood3rd for all your comprehensive feedback on my maps, II value it very much!
mood3rd Jul 4, 2016 @ 5:21pm 
good map / puzzles / creative / fun :)
not sure if I did all as intended ?
in 1st chamber, I throw the cube up into the funel.
in bouncy gel chamber, I passed the cube out of a portal, with gratting covering it.

in the turret room. I saw the antlines from the 1st cube button, went up on top of a tile.
while placing the cube on the button, I was looking there, to try & see what it did.
instead of at the turrets.
so I missed the action.
I suggest a slight update.
to cause player, to look in the direction, of the turrets. for full effect.
eg. show antline going behind turrets. connect to something. even if item out of sight.
just to get the player to look in that dirrection.
don't show existing antline. which gets player (me) looking the wrong way.
your map, your choice, of course.
still had fun
Spaceminnow Sep 4, 2015 @ 5:10pm 
I have played it many times and found some map balance problems...
Zoraya  [author] Jun 27, 2015 @ 2:40am 
Thanks for playing, glad you liked it!
Newavatar Jun 26, 2015 @ 10:53pm 
Good design, easy going test.Thank you.
Tony Nov 15, 2014 @ 3:10pm 
You can get trapped on second floor if paint isnt applied to the cube dispencing cage, and the player enters. Dissapointed.
Chelliste Oct 21, 2014 @ 9:14am 
What adds to replayability of Portal 2 is beating a map in the intended way and then looking for alternatives, exploits and ways to leave out elements.

I played the first 2 floors again because I thought I could solve them in unintended ways. On the first floor to get the cube out of the room I did not do it by rising up to the ledge. I simply stood outside the door while the fizzler was off and shot a portal under the button. Then when the cube was in transit I shot a portal to bring the cube up to its receptacle.

On the 2nd floor, there are several ways to get the cube out of the cage, and some don't involve the player entering either cage. The way I tried this time was getting the cube to bounce around its original cage until it found a portal to the other cage, then bounce around in there until it found the opening. This method is not elegant, efficient, or for the impatient.
Zoraya  [author] Oct 19, 2014 @ 1:21pm 
And no, I don´t disdain turrets! I really cherish them... - as you see ;-)
If you like a battle against turrets, you should try my map Star Trek Part 2 - The Borg
And here are some more with turrets:
Star Trek Part 1: The Enterprise
CompactTestChamber16: Cerritus Persulto
GLaDOS easy tests

Thanks and see your around.
Zoraya  [author] Oct 19, 2014 @ 1:21pm 
Thanks again for playing and all your feedback!

On floor 3 there is a franken blocked by the lightbridge, that starts to walk after the lightbridge is deactivated by the cube. When it hits the laser, one part of the turrets are killed by the laser and the others by the flip panels / flying through the air..
Actually this is not really a puzzle but more for the show. Unfortunately the franken is difficult to see because of the lightbridge (I should have made this part better visible). Most players didn´t see him and therefore were surprised by the sudden death of the turrets.
Chelliste Oct 19, 2014 @ 12:33pm 
urrets! This is the first time I have seen them in Zoraya's puzzles, and I've done most of them. Turrets are hard to make an integral part of the puzzle and challenging at the same time. These, the first batch weren't a challenge because you put the cube in the receptacle and they're all killed at the same time. They never had a shot at you because of the glass. The turrets in the top floor were decorative only: they couldn't shoot you and you couldn't get to them. DIsregarding turrets, still a big thumbs up.
jam.lab1 Aug 23, 2014 @ 6:04pm 
cool and fun. A little different.
BlindSeer Jun 27, 2014 @ 8:07pm 
Tagged for Conversion Gel, none in the level (if like me, that's what you were searching for in maps).
joe Jun 1, 2014 @ 10:07am 
Like this. A good sense of space.
Gun Tech. Feb 23, 2014 @ 1:12pm 
ps. The 2nd franken on the 3rd floor triggered the turret launch randomly. I did nothing to make it happen, except perhaps spawn the frankencube. Also, I could bring one franken with me (almost) to the end. No critique really, just feedback. It's pretty cool actually to see ideas again that I made when the puzzle maker was released :)
Gun Tech. Feb 23, 2014 @ 1:08pm 
Hehe, has someone been playing my maps? :) Features Frankenwalking as in my map Nerfherder http://steamcommunity.com/sharedfiles/filedetails/?id=77462982 and the tower of escalating challenges as in my map Pagoda of Tribulations http://steamcommunity.com/sharedfiles/filedetails/?id=143838448 We should talk. ;)
skullbunnysen Feb 10, 2014 @ 9:53pm 
Very cool design!
LSchan2 Jan 4, 2014 @ 7:11pm 
This is great! It's been a long time since I found a map that was fun, and challanging but not impossible! Good work!
Yavie Dec 22, 2013 @ 1:34pm 
Ah! Another fantastic map (:
how to pass the the first floor, i dont play puzzle games and idk do that, i'm very only in fps game, help me
Zoraya  [author] Nov 2, 2013 @ 1:36pm 
Thank you, Ravenscaur, I´m glad that you enjoyed it!
Ravenscaur Nov 2, 2013 @ 8:15am 
On the third floor, the cube went right through the middle vertical grating. Both water and beam were going through the grating at the same time. I've not re-played this to see if I can repeat the results.
I liked this! Multiple floors was a good layout; fairly simple. Hope to see more from you.
BasturkPT Oct 18, 2013 @ 10:59pm 
This one is done! I enjoy it... easy and fun. Let us see whats next! hehe
BasturkPT Oct 12, 2013 @ 10:18pm 
Check my collection of Portal 2 maps. http://steamcommunity.com/profiles/76561198053844875/myworkshopfiles/
... gonna start playing your collection!
machmanx Oct 10, 2013 @ 12:43am 
Another enjoyable "Room Experience". My only regret is that I didn't get to kill those turrets on the top floor. Those "executives" deserve to be killed! :P
Deep State Pizzagate Caliphate Sep 16, 2013 @ 11:10am 
Awesome chamber, one of the best I've played
AdTaleur Jul 26, 2013 @ 3:30pm 
really nice !! I passed through the4th floor very fast so maybe I took a shortcut but I got lot of fun. Thanks !!
Bad_Aim Jul 23, 2013 @ 11:35pm 
That was pretty fun. I really liked the design and mood you created. I think I broke the 2nd and 3rd levels though as I didn't use half the elements available. Gel and funnels leads to considerably more options than intended sometimes :/
If you have time, here's my latest . It's more silly than difficult but it requires some moves that are less commonly found.
Zoraya  [author] Jun 6, 2013 @ 2:07pm 
Thank you all for playing and commenting!

If you liked this one, I´d also recommend you to play my new map "RoomExperience: TheLaser":
Bayram Jun 3, 2013 @ 1:44pm 
Very nice, good fun, thumbs up! Rather easy though. I was also confused as to what happened on level 3 when the turrets started to explode.

My escape-themed chamber, "The Oubliette", is large and quite difficult, with deadly traps:
http://steamcommunity.com/sharedfiles/filedetails/?id=140319013 . No beginners, please.
daloboy May 31, 2013 @ 10:58pm 
Fun progression! Good fun!
Here's my last one! Please rate and comment. Thank you Zoraya.
BeKhO_84 May 30, 2013 @ 8:43am 
Nice chambers, well done ;)
tocguy May 29, 2013 @ 9:25pm 
Like a Vegas hotel but without the hot waitresses.
Mitch McWiggins May 28, 2013 @ 8:13pm 
Fun! Thanks.
WykydVamp May 27, 2013 @ 6:05pm 
looks nice
Portalized May 27, 2013 @ 5:16pm 
I had same issues with cages - and frankencubes did die from laser - but it was fun none-the-less - looked nice too - Thanks for making!
Nube52 May 26, 2013 @ 2:23pm 
Ok Finished, Thumbs Up. Level 2 cage problems anyone? May I suggest see if you can free the cube without ever getting in a cage. Level 3 seemed to solve itself! Not sure what happened. I freed up a couple of fraken cubes (part of the puzzle) and was placing them on cube switches and suddenly turrets were flying through the air commiting suicide not sure what happened I was preparing for a longer frakencube versus turret battle but OK I accept airborne turrets but not sure waht made rthem jump it happened so suddenly. Good work. Try 1 or more of mine.
The Cooch May 26, 2013 @ 12:33pm 
This was a lot of fun thanks :)
【หし】ĦЧ义 May 26, 2013 @ 9:17am 
what acctually happened when you defeat the turrets in room 3?
kaelan! meme magic is real May 26, 2013 @ 7:14am 
Easy but quite fun.
Dr3am May 26, 2013 @ 1:02am 
cool) fun)0
DATASTORM May 26, 2013 @ 12:02am 
The first floor was a nice puzzle the rest were quite simple to the point that on 2 occations I wasn't sure if I cheated somehow. In general a good concept though!
Knasterbart May 25, 2013 @ 11:52pm 
^looks real nice, i think i'll try when i've got time for it
scr3wdriver May 25, 2013 @ 11:24pm 
all rooms are possible ... just think with portals ;-p

@¬G.P¬ мเиเ קµяקℓэ not sure what part you stuck on but i guess is how to get the cube in the next room. so if the block pushing the button u gotta go to the other room and u have to shoot a portal on the floor with a roster so the cube goes back up and when the cube is up in the stream u gotta shoot a portal on the white square on the floor in 2nd room

@csiebester try standing on the button
Nube52 May 25, 2013 @ 10:13pm 
Solved second level and have progressed to 3rd still like the layout but am not finding the puzzles as logical as your usual or perhaps they are loigical but not as elegant/smooth, like level 2 for example is lots of jumping back and forth in cages until you hit right bounce or sweet spot so a little random.
[GPMoD]Bakamoichigei May 25, 2013 @ 7:08pm 
Rogue May 25, 2013 @ 6:53pm 
Looks fun, cant wait!