Portal 2
Room Experience: 4 Floors
174 megjegyzés
c4shurik 2022. júl. 9., 7:29 
Fun! I like Floors)
Andy T 2020. jan. 9., 22:03 
A cul-de-sac stuck at floor 2, otherwise good.
vallibus 2019. szept. 22., 9:09 
Interesting map and fun to play.
bullfrog 2018. nov. 10., 0:39 
Nice one. Shame about the grating glitch, but I went back and that room by what I think is the intended method.
Petutski 2017. szept. 21., 19:53 
Very nice! Great fun! Thanks!
PhilFromFrance 2017. ápr. 25., 10:26 
Very nice map.
Rockgod96 2017. jan. 11., 11:07 
On the second floor (with the repulsion gel), I got stuck inside the room with the cube.
Overall, it has potential, but it still has some bugs that need to get ironed out.
HugoBDesigner 2016. nov. 27., 18:44 
That is a nice concept. However, I found out several ways to cheat through it. Still enjoyed it, though!
mood3rd 2016. júl. 6., 15:32 
your welcome.
I had to pay this another visit, to see what happened to the turrets.
nice :)
I also did the rest, without the exploits mentioned previously.
Zoraya  [készítő] 2016. júl. 5., 13:33 
Thanks mood3rd for all your comprehensive feedback on my maps, II value it very much!
mood3rd 2016. júl. 4., 17:21 
good map / puzzles / creative / fun :)
not sure if I did all as intended ?
in 1st chamber, I throw the cube up into the funel.
in bouncy gel chamber, I passed the cube out of a portal, with gratting covering it.

in the turret room. I saw the antlines from the 1st cube button, went up on top of a tile.
while placing the cube on the button, I was looking there, to try & see what it did.
instead of at the turrets.
so I missed the action.
I suggest a slight update.
to cause player, to look in the direction, of the turrets. for full effect.
eg. show antline going behind turrets. connect to something. even if item out of sight.
just to get the player to look in that dirrection.
don't show existing antline. which gets player (me) looking the wrong way.
your map, your choice, of course.
still had fun
Spaceminnow 2015. szept. 4., 17:10 
I have played it many times and found some map balance problems...
Zoraya  [készítő] 2015. jún. 27., 2:40 
Thanks for playing, glad you liked it!
Ryzard 2015. jún. 26., 22:53 
Good design, easy going test.Thank you.
Dexter 2014. nov. 15., 15:10 
You can get trapped on second floor if paint isnt applied to the cube dispencing cage, and the player enters. Dissapointed.
Chelliste 2014. okt. 21., 9:14 
What adds to replayability of Portal 2 is beating a map in the intended way and then looking for alternatives, exploits and ways to leave out elements.

I played the first 2 floors again because I thought I could solve them in unintended ways. On the first floor to get the cube out of the room I did not do it by rising up to the ledge. I simply stood outside the door while the fizzler was off and shot a portal under the button. Then when the cube was in transit I shot a portal to bring the cube up to its receptacle.

On the 2nd floor, there are several ways to get the cube out of the cage, and some don't involve the player entering either cage. The way I tried this time was getting the cube to bounce around its original cage until it found a portal to the other cage, then bounce around in there until it found the opening. This method is not elegant, efficient, or for the impatient.
Zoraya  [készítő] 2014. okt. 19., 13:21 
And no, I don´t disdain turrets! I really cherish them... - as you see ;-)
If you like a battle against turrets, you should try my map Star Trek Part 2 - The Borg
And here are some more with turrets:
Star Trek Part 1: The Enterprise
CompactTestChamber16: Cerritus Persulto
GLaDOS easy tests

Thanks and see your around.
Zoraya  [készítő] 2014. okt. 19., 13:21 
Thanks again for playing and all your feedback!

On floor 3 there is a franken blocked by the lightbridge, that starts to walk after the lightbridge is deactivated by the cube. When it hits the laser, one part of the turrets are killed by the laser and the others by the flip panels / flying through the air..
Actually this is not really a puzzle but more for the show. Unfortunately the franken is difficult to see because of the lightbridge (I should have made this part better visible). Most players didn´t see him and therefore were surprised by the sudden death of the turrets.
Chelliste 2014. okt. 19., 12:33 
urrets! This is the first time I have seen them in Zoraya's puzzles, and I've done most of them. Turrets are hard to make an integral part of the puzzle and challenging at the same time. These, the first batch weren't a challenge because you put the cube in the receptacle and they're all killed at the same time. They never had a shot at you because of the glass. The turrets in the top floor were decorative only: they couldn't shoot you and you couldn't get to them. DIsregarding turrets, still a big thumbs up.
jam.lab1 2014. aug. 23., 18:04 
cool and fun. A little different.
BlindSeer 2014. jún. 27., 20:07 
Tagged for Conversion Gel, none in the level (if like me, that's what you were searching for in maps).
joe 2014. jún. 1., 10:07 
Like this. A good sense of space.
Gun Tech. 2014. febr. 23., 13:12 
ps. The 2nd franken on the 3rd floor triggered the turret launch randomly. I did nothing to make it happen, except perhaps spawn the frankencube. Also, I could bring one franken with me (almost) to the end. No critique really, just feedback. It's pretty cool actually to see ideas again that I made when the puzzle maker was released :)
Gun Tech. 2014. febr. 23., 13:08 
Hehe, has someone been playing my maps? :) Features Frankenwalking as in my map Nerfherder http://steamcommunity.com/sharedfiles/filedetails/?id=77462982 and the tower of escalating challenges as in my map Pagoda of Tribulations http://steamcommunity.com/sharedfiles/filedetails/?id=143838448 We should talk. ;)
skullbunnysen 2014. febr. 10., 21:53 
Very cool design!
Peppermintcutie 2014. jan. 4., 19:11 
This is great! It's been a long time since I found a map that was fun, and challanging but not impossible! Good work!
Yavie 2013. dec. 22., 13:34 
Ah! Another fantastic map (:
how to pass the the first floor, i dont play puzzle games and idk do that, i'm very only in fps game, help me
Zoraya  [készítő] 2013. nov. 2., 13:36 
Thank you, Ravenscaur, I´m glad that you enjoyed it!
Ravenscaur 2013. nov. 2., 8:15 
On the third floor, the cube went right through the middle vertical grating. Both water and beam were going through the grating at the same time. I've not re-played this to see if I can repeat the results.
I liked this! Multiple floors was a good layout; fairly simple. Hope to see more from you.
BasturkPT 2013. okt. 18., 22:59 
This one is done! I enjoy it... easy and fun. Let us see whats next! hehe
BasturkPT 2013. okt. 12., 22:18 
Check my collection of Portal 2 maps. http://steamcommunity.com/profiles/76561198053844875/myworkshopfiles/
... gonna start playing your collection!
MachManX 2013. okt. 10., 0:43 
Another enjoyable "Room Experience". My only regret is that I didn't get to kill those turrets on the top floor. Those "executives" deserve to be killed! :P
ricro 2013. szept. 16., 11:10 
Awesome chamber, one of the best I've played
AdTaleur 2013. júl. 26., 15:30 
really nice !! I passed through the4th floor very fast so maybe I took a shortcut but I got lot of fun. Thanks !!
Bad_Aim 2013. júl. 23., 23:35 
That was pretty fun. I really liked the design and mood you created. I think I broke the 2nd and 3rd levels though as I didn't use half the elements available. Gel and funnels leads to considerably more options than intended sometimes :/
If you have time, here's my latest . It's more silly than difficult but it requires some moves that are less commonly found.
Zoraya  [készítő] 2013. jún. 6., 14:07 
Thank you all for playing and commenting!

If you liked this one, I´d also recommend you to play my new map "RoomExperience: TheLaser":
http://steamcommunity.com/sharedfiles/filedetails/?id=150997109
Bayram 2013. jún. 3., 13:44 
Very nice, good fun, thumbs up! Rather easy though. I was also confused as to what happened on level 3 when the turrets started to explode.

My escape-themed chamber, "The Oubliette", is large and quite difficult, with deadly traps:
http://steamcommunity.com/sharedfiles/filedetails/?id=140319013 . No beginners, please.
daloboy 2013. máj. 31., 22:58 
Fun progression! Good fun!
Here's my last one! Please rate and comment. Thank you Zoraya.
BeKhO_84 2013. máj. 30., 8:43 
Nice chambers, well done ;)
tocguy 2013. máj. 29., 21:25 
Like a Vegas hotel but without the hot waitresses.
Mitch McWiggins 2013. máj. 28., 20:13 
Fun! Thanks.
WykydVamp 2013. máj. 27., 18:05 
looks nice
Portalized 2013. máj. 27., 17:16 
I had same issues with cages - and frankencubes did die from laser - but it was fun none-the-less - looked nice too - Thanks for making!
Nube52 2013. máj. 26., 14:23 
Ok Finished, Thumbs Up. Level 2 cage problems anyone? May I suggest see if you can free the cube without ever getting in a cage. Level 3 seemed to solve itself! Not sure what happened. I freed up a couple of fraken cubes (part of the puzzle) and was placing them on cube switches and suddenly turrets were flying through the air commiting suicide not sure what happened I was preparing for a longer frakencube versus turret battle but OK I accept airborne turrets but not sure waht made rthem jump it happened so suddenly. Good work. Try 1 or more of mine.
crack 2013. máj. 26., 12:33 
This was a lot of fun thanks :)
Crazazy 2013. máj. 26., 9:17 
what acctually happened when you defeat the turrets in room 3?
rathalos 2013. máj. 26., 7:14 
Easy but quite fun.
Dr3am 2013. máj. 26., 1:02 
cool) fun)0
DATASTORM 2013. máj. 26., 0:02 
The first floor was a nice puzzle the rest were quite simple to the point that on 2 occations I wasn't sure if I cheated somehow. In general a good concept though! :p2chell: