Ideas
49 Comments
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TS_Mind_Swept Aug 27, 2014 @ 4:05pm 
I gotta say i really enjoyed this map, I kept moving consistantly throughout the puzzle but not so fast that when it was done I felt like I hadn't really accomplished anything. I really enjoyed how u gotta get height to get into the excursion funnel, that was a great mechanic. Although I died three times and had to restart from the begining which was a drag. I usually quicksave whenever I have to do something that I'm worried about, but for some reason I kept forgetting to on this one. @.@ Great puzzle none the less, very clever. 8/10
wildgoosespeeder  [author] Jul 30, 2014 @ 11:00pm 
@SkyNeer
Autosaves are a common complaint for this map. Couldn't find feasible spots for them. Best advice is quick saving and quick loading (usually F6 and F7 respectively).
skyner Jul 30, 2014 @ 10:49pm 
Very Very Very nice test i really enjoyed it :D Only it need autosave, i died in the last room ._. and i start all again saving all time, but this is the piece of the gold maps!
kimist108 Mar 2, 2014 @ 1:19pm 
Ohhhh, that was great! Hardest for me was the speed gel. Once I realized that it would work, took a few tries. The end really requires close observation and following antlines.
I am Your Trainer. Dec 18, 2013 @ 8:30pm 
Really enjoyed this one as well. I did find the beginning and middle more challenging, because it was difficult to see through grating, glass and fizzlers to make out what I needed to be doing, but trial and error got me through (: That speed gel part was a PIA, but definitely novel. Took me four "passes" to get up enough height.
wildgoosespeeder  [author] Nov 26, 2013 @ 12:47am 
@Scoundrel
F6 is your friend. I try to keep BEEMOD and official PeTI objects separate.
Scoundrel Nov 25, 2013 @ 9:30pm 
Hard one for me, but entertaining. I failed in probably every way possible in each section, but finally figured it out. Would have been nice, as another commenter said, to have state saves after each milestone. Should have used savegame myself I guess.
I like how WGS's maps tend to use elements in ways not originally intended, to good effect. Makes it worth the time and effort required for these maps.
Nethseaar Nov 21, 2013 @ 4:14pm 
All manner of novel concepts, and everything built well. It's a rare map that actually builds up satisfying new concepts. Well done!
metadavid Oct 23, 2013 @ 7:46pm 
Really excellent, quite difficult map! Thanks !!
srs bsnss Sep 28, 2013 @ 1:33am 
Nice work on this one! It took a few tries because I fogot to save, but otherwise pretty good - I very much liked the mechanic with the speed gel fling . Perhaps I may incorporate that into a map of my own...
stormsend Sep 4, 2013 @ 2:19am 
This is one of the best I've played in a while. Favorite of course. It took some time to get beyond the gel. A novel way to do that. I splashed a few times getting to the reflector cube. That also was laid out very well. Having seen the angled panel disappear while trying to use it earlier, I knew what the last step was. Great puzzle. Very eye appealing and fun to navigate.
wildgoosespeeder  [author] Jun 1, 2013 @ 9:22pm 
@Nube52
That section does require some reaction time. Before I expanded from that section, I tested to balance reaction time with making sure an appropriate number of passes occur to see if it would be frustrating or fun.

Think of it like a swing at a playground when you were a little kid. Each kick as you get the right rhythm will progressively make you go higher and higher. Also remember that GLaDOS said "momentum...is conserved between portals".
Nube52 Jun 1, 2013 @ 4:09pm 
Never mind got the rythm to get the hieght, tricky!
As for the remaining map - "forget-about-it".
Nube52 Jun 1, 2013 @ 10:23am 
Well no joy for me as I cannot make it out of first room. I have gel platforms and funnel enabaled but find my self running along Gel to "wall" portal out "floor" portal below funnel "falling" back into gel chamber and using "Ctrl" to crouch like a cannon ball for some percieved momentum have even tried walking along top of Gel box grating or shooting to opposite wall in Gel box when in air below funnel. If this is real "nija"stuff likely not my cup of tee but I am intriqued (frustrated) is there a video soloution? ...or can someone spoiler box me some detail.
bold May 25, 2013 @ 1:19am 
Challenging map, though maybe I shouldn't have played it at 1AM.

Still, good work.
wildgoosespeeder  [author] May 24, 2013 @ 11:31am 
@nintendo.erk
I was considering that.
nintendo.erk May 24, 2013 @ 11:12am 
nice map, although i would replace the sphere button for a normal one, took me 4 times to hit it and since a normal button is bigger it's easier to hit really liked the way of getting out of the first room though, haven't seen that so far, thumbs up.
lanebarrow May 24, 2013 @ 11:06am 
Very good! I was stumped for a while trying to jump high enough to catch the tunnel, but I finally figured it out. Tricky...
asolionov May 24, 2013 @ 10:46am 
Hard map, good map.
Radam May 23, 2013 @ 6:25pm 
Loved it! Some really cool ideas that I've never seen before. I got a little bit frustrated at a few moments, but not in a way that made the chamber less fun. Great chamber! +
The Inquisitor May 21, 2013 @ 7:00pm 
Ok I will try your map just not tonight I have subscribed, And thanks for trying my map
Hitigo May 21, 2013 @ 8:21am 
It was stressful as in a good way, made me think with portals a little more. Kinda hard, I liked it a lot! Nicely done.
Scarecrow May 21, 2013 @ 2:58am 
Cleverly done.
Aetoss May 20, 2013 @ 11:05am 
Cool map! I especially liked the first room when you use the fall in collaboration with the speed gel, I thought that was very clever. In fact, I feel like the first room could possibly be a test chamber by itself. I felt the second section was cool but it was a little tricky making sure the reflection cube was aligned properly. Thumbs up.
Century May 19, 2013 @ 5:56am 
Good map, you made me struggle, but not that long that I wanted to quit :). Good use of elements.
(ƦAWƦaRFS) CatchÆS-07 May 18, 2013 @ 11:55pm 
I played this map because he said there would be red gel. :(
Asderios May 18, 2013 @ 9:58pm 
Wow, very fun, congratulations! But this test chamber needs savestates.
Hello, test subjects, check my three test chambers: http://steamcommunity.com/id/Asderios/myworkshopfiles
Kolgork May 18, 2013 @ 11:32am 
man, this chamber is epic!
BEN 77 May 17, 2013 @ 10:32pm 
An interesting map. I liked the use of speed gel. Thumbs up!
Ⓞrange Ⓒreative Ⓓisorder May 17, 2013 @ 2:31pm 
that's it ideas nice is true :). 2 things rest in my mind the laser and the cube and the jump in the rayon.
I updated my map sorry for the time lost.
jatman12 May 17, 2013 @ 7:34am 
Easily one of my favorites.
Could you try out mine?
http://steamcommunity.com/sharedfiles/filedetails/?id=145582885
CAPTAIN INCH'ALLAH May 17, 2013 @ 4:29am 
A very good map ! Very interesting ! Good Job ;)
Andi May 15, 2013 @ 8:21pm 
That was a tough one. Absolutely brilliant the way you combined some of the elements in this test. This was one of the best chambers I've played in awhile. Thumbs up.

Would you mind trying one of mine?
http://steamcommunity.com/sharedfiles/filedetails/?id=144007684
big red foot May 15, 2013 @ 2:19pm 
Best map ever
wildgoosespeeder  [author] May 15, 2013 @ 9:22am 
@stormsend
The problem that causes deaths of the light bridge jump has been identified. Trying to work out a solution but coming up empty with something practical.
stormsend May 15, 2013 @ 1:56am 
Glad I found this one. It was a lot of fun. Frustrating at times too. I was hung up a couple times: The gel got me for a while, How to use the light bridge, Then the jump (died so many times I was sure it was wrong). The rest of the puzzle was pretty good too. I did have some trouble seeing with all the fizzlers but I can tell they were necessary. I played several times before I made it through. Great ideas and a great map. Will favorite.
wildgoosespeeder  [author] May 14, 2013 @ 8:14pm 
@Singh
Every glass and grate piece was needed. I tried simplifying it but turned out exploitive. The current "mess" prevents all exploits I could find.

The pedestal buttons that drop the cubes are there just in case of accidental trapping. I ran through this several times before release and found some trapping occurances and remedied them.

The jump through the fizzler of the redirected light bridge I did run into a few awkward jumps that didn't work, killed me, and yet I had no idea why. I think you may have spotted the cause. I'll see if I can fix that.

Sorry you felt that way. I'll further fine-tune the design.
Singh May 14, 2013 @ 7:15pm 
(continued)

My patience wore thin not only by trying to see through glass/grates/&fizzlers for some element I might be missing but also from the poorly placed glass that kept blocking my jump to the 2nd light bridge effectively killing me some 6-8x. By the time I had to place a laser cube in the correct position (which otherwise would have been an enjoyable element) I was looking for my no.2 pencil to stab myself in the eyes.
Singh May 14, 2013 @ 7:15pm 
Unfortunately what enjoyment I had from some of the early elements like the gel and the ball at the beginning had erroded by the end.

My eyes and my patience were more taxed than my brain.

There's too much visual redundance in this map. There's no need for much of the glass, fizzlers and grates. The map could be visually simplfied tremedously and be better for it. There's no need to see elements like the button you use to drop the laser cube at the beginning of the map, no need for grating in the area that connects the first to the last room along the water element, etc. This just misdirects the player with what they should be focused on by creating visual clutter.

temporarymanwastaken May 14, 2013 @ 3:59pm 
Loved the part with the gel.
bernardnoir May 14, 2013 @ 1:49pm 
Great ideas! Took me a good 20 minutes to get through it.
wildgoosespeeder  [author] May 13, 2013 @ 9:52pm 
Updated again to add a little bit more challenge. I think that will be the final version (unless someone finds a problem).
toncica May 13, 2013 @ 5:35pm 
Hm, it seems I was very unlucky when I tested that once, never succeeded at all, 0%. Until a few weeks or months ago when suddenly it seemed to work in the 10% you mentioned. The light strip pushes the portal a few pixels away and doesn't leave enough room for example to have two portals on one square when there are light strips left and right. It looks to me that the effect has been diminished. By my old theory it wouldn't be possible to have a portal on that surface even though on one side is the fizzler emitter which doesn't have that push effect.
wildgoosespeeder  [author] May 13, 2013 @ 5:20pm 
Two light strips together on the same 1x1 piece of wall vertically, spread apart that would appear to allow only one portal, 90% of the time will reject portals. The other 10% was just lucky. Through experimentation, two fizzlers in a similar position did not do this so I decided to have one light strip on one end and a fizzler on the other. Works fine. Go figure. I created a map that demonstrates this frustrating problem:

http://www.steamcommunity.com/sharedfiles/filedetails?id=72496037
toncica May 13, 2013 @ 5:08pm 
Certainly some good ideas. The laser cube part was obvious but nicely done, the gel part was awesome and very hard for me to see. I had to abort my run and check if you didn't make a mistake with the update because it seemed unsolvable at the time. Maybe I have a bad day, the glass and gratings confused me and I thought I'm missing something important until I got the laser cube. The small detail that escaped me was the slim portal surface. Now that's a bit mean. I think it used to be impossible on PTI maps to shoot a portal on such a small surface. Something got changed a while ago so apparently it works now.
nicklonium May 13, 2013 @ 2:29pm 
For a puzzle that's just a bunch of ideas, this was surprisingly complex. I really liked what you did with the laser cube towards the end, I don't think I've ever seen that done before. It certainly kept me thinking throughout.
wildgoosespeeder  [author] May 13, 2013 @ 1:54pm 
Updated slightly.
Requiemsoul May 13, 2013 @ 4:38am 
Pretty good puzzle!. Well done!.
BoatWithLegs May 12, 2013 @ 10:15pm 
ಠ__ಠ
This thing is massive. The map design is top notch, the "mechanics" pose as an interesting challenge causing you to use familiar mechanics in a unique way! The difficulty isn't too high but it will take a good 20-30 minutes at best to solve it (that is... if you don't screw up and die) !
All around this is a pretty good map so... why not download... now... No I mean download it NOW! Yes, now! I can wait... Did you download it let? NO?!?! JUST PLAY THE F*CKING MAP ALREADY!!!