Portal 2
Ideas
53 commentaires
jandlml 21 mai 2017 à 19h04 
really enjoyed this map. i wish we didnt have to be careful of laser beams on bridges. would make the movement easier. but thats with all maps with that element. i think there is a way to make it so you go through the beam
Petutski 14 févr. 2017 à 6h07 
Lots of tricky elements. The map is a bit annoying, requiring ninja flings and lightbridge laser dodging. Not my favorite kind of map. In addition, the visibility of portal surfaces is troublesome. Still, good work!
JMSLD_ 28 mai 2015 à 6h19 
Took me ages to figure out how to get into the tractor beam - such a clever idea! And great use at the end for the reflector cube/light bridge/glass panel.
Another great map!
TS_Mind_Swept 27 aout 2014 à 16h05 
I gotta say i really enjoyed this map, I kept moving consistantly throughout the puzzle but not so fast that when it was done I felt like I hadn't really accomplished anything. I really enjoyed how u gotta get height to get into the excursion funnel, that was a great mechanic. Although I died three times and had to restart from the begining which was a drag. I usually quicksave whenever I have to do something that I'm worried about, but for some reason I kept forgetting to on this one. @.@ Great puzzle none the less, very clever. 8/10
wildgoosespeeder  [créateur] 30 juil. 2014 à 23h00 
@SkyNeer
Autosaves are a common complaint for this map. Couldn't find feasible spots for them. Best advice is quick saving and quick loading (usually F6 and F7 respectively).
NACHO 30 juil. 2014 à 22h49 
Very Very Very nice test i really enjoyed it :D Only it need autosave, i died in the last room ._. and i start all again saving all time, but this is the piece of the gold maps!
kimist108 2 mars 2014 à 13h19 
Ohhhh, that was great! Hardest for me was the speed gel. Once I realized that it would work, took a few tries. The end really requires close observation and following antlines.
Yavie 18 déc. 2013 à 20h30 
Really enjoyed this one as well. I did find the beginning and middle more challenging, because it was difficult to see through grating, glass and fizzlers to make out what I needed to be doing, but trial and error got me through (: That speed gel part was a PIA, but definitely novel. Took me four "passes" to get up enough height.
wildgoosespeeder  [créateur] 26 nov. 2013 à 0h47 
@Scoundrel
F6 is your friend. I try to keep BEEMOD and official PeTI objects separate.
Scoundrel 25 nov. 2013 à 21h30 
Hard one for me, but entertaining. I failed in probably every way possible in each section, but finally figured it out. Would have been nice, as another commenter said, to have state saves after each milestone. Should have used savegame myself I guess.
I like how WGS's maps tend to use elements in ways not originally intended, to good effect. Makes it worth the time and effort required for these maps.
Nethseäar 21 nov. 2013 à 16h14 
All manner of novel concepts, and everything built well. It's a rare map that actually builds up satisfying new concepts. Well done!
metadavid 23 oct. 2013 à 19h46 
Really excellent, quite difficult map! Thanks !!
srs bsnss 28 sept. 2013 à 1h33 
Nice work on this one! It took a few tries because I fogot to save, but otherwise pretty good - I very much liked the mechanic with the speed gel fling . Perhaps I may incorporate that into a map of my own...
stormsend 4 sept. 2013 à 2h19 
This is one of the best I've played in a while. Favorite of course. It took some time to get beyond the gel. A novel way to do that. I splashed a few times getting to the reflector cube. That also was laid out very well. Having seen the angled panel disappear while trying to use it earlier, I knew what the last step was. Great puzzle. Very eye appealing and fun to navigate.
wildgoosespeeder  [créateur] 1 juin 2013 à 21h22 
@Nube52
That section does require some reaction time. Before I expanded from that section, I tested to balance reaction time with making sure an appropriate number of passes occur to see if it would be frustrating or fun.

Think of it like a swing at a playground when you were a little kid. Each kick as you get the right rhythm will progressively make you go higher and higher. Also remember that GLaDOS said "momentum...is conserved between portals".
Nube52 1 juin 2013 à 16h09 
Never mind got the rythm to get the hieght, tricky!
As for the remaining map - "forget-about-it".
Nube52 1 juin 2013 à 10h23 
Well no joy for me as I cannot make it out of first room. I have gel platforms and funnel enabaled but find my self running along Gel to "wall" portal out "floor" portal below funnel "falling" back into gel chamber and using "Ctrl" to crouch like a cannon ball for some percieved momentum have even tried walking along top of Gel box grating or shooting to opposite wall in Gel box when in air below funnel. If this is real "nija"stuff likely not my cup of tee but I am intriqued (frustrated) is there a video soloution? ...or can someone spoiler box me some detail.
bold 25 mai 2013 à 1h19 
Challenging map, though maybe I shouldn't have played it at 1AM.

Still, good work.
wildgoosespeeder  [créateur] 24 mai 2013 à 11h31 
@nintendo.erk
I was considering that.
nintendo.erk 24 mai 2013 à 11h12 
nice map, although i would replace the sphere button for a normal one, took me 4 times to hit it and since a normal button is bigger it's easier to hit really liked the way of getting out of the first room though, haven't seen that so far, thumbs up.
lanebarrow 24 mai 2013 à 11h06 
Very good! I was stumped for a while trying to jump high enough to catch the tunnel, but I finally figured it out. Tricky...
nuqopac 24 mai 2013 à 10h46 
Hard map, good map.
AgentB 23 mai 2013 à 18h25 
Loved it! Some really cool ideas that I've never seen before. I got a little bit frustrated at a few moments, but not in a way that made the chamber less fun. Great chamber! +
The Inquisitor 21 mai 2013 à 19h00 
Ok I will try your map just not tonight I have subscribed, And thanks for trying my map
Hitigo 21 mai 2013 à 8h21 
It was stressful as in a good way, made me think with portals a little more. Kinda hard, I liked it a lot! Nicely done.
CreepyChris 21 mai 2013 à 2h58 
Cleverly done.
SwedishPug 20 mai 2013 à 11h05 
Cool map! I especially liked the first room when you use the fall in collaboration with the speed gel, I thought that was very clever. In fact, I feel like the first room could possibly be a test chamber by itself. I felt the second section was cool but it was a little tricky making sure the reflection cube was aligned properly. Thumbs up.
Sayenna 19 mai 2013 à 5h56 
Good map, you made me struggle, but not that long that I wanted to quit :). Good use of elements.
Thomas 18 mai 2013 à 23h55 
I played this map because he said there would be red gel. :(
Asderios 18 mai 2013 à 21h58 
Wow, very fun, congratulations! But this test chamber needs savestates.
Hello, test subjects, check my three test chambers: http://steamcommunity.com/id/Asderios/myworkshopfiles
Kolgork 18 mai 2013 à 11h32 
man, this chamber is epic!
BEN 77 17 mai 2013 à 22h32 
An interesting map. I liked the use of speed gel. Thumbs up!
CanardMan 17 mai 2013 à 14h31 
that's it ideas nice is true :). 2 things rest in my mind the laser and the cube and the jump in the rayon.
I updated my map sorry for the time lost.
True_J 17 mai 2013 à 7h34 
Easily one of my favorites.
Could you try out mine?
http://steamcommunity.com/sharedfiles/filedetails/?id=145582885
Galactic Gil 17 mai 2013 à 4h29 
A very good map ! Very interesting ! Good Job ;)
Andi 15 mai 2013 à 20h21 
That was a tough one. Absolutely brilliant the way you combined some of the elements in this test. This was one of the best chambers I've played in awhile. Thumbs up.

Would you mind trying one of mine?
http://steamcommunity.com/sharedfiles/filedetails/?id=144007684
big red foot 15 mai 2013 à 14h19 
Best map ever
wildgoosespeeder  [créateur] 15 mai 2013 à 9h22 
@stormsend
The problem that causes deaths of the light bridge jump has been identified. Trying to work out a solution but coming up empty with something practical.
stormsend 15 mai 2013 à 1h56 
Glad I found this one. It was a lot of fun. Frustrating at times too. I was hung up a couple times: The gel got me for a while, How to use the light bridge, Then the jump (died so many times I was sure it was wrong). The rest of the puzzle was pretty good too. I did have some trouble seeing with all the fizzlers but I can tell they were necessary. I played several times before I made it through. Great ideas and a great map. Will favorite.
wildgoosespeeder  [créateur] 14 mai 2013 à 20h14 
@Singh
Every glass and grate piece was needed. I tried simplifying it but turned out exploitive. The current "mess" prevents all exploits I could find.

The pedestal buttons that drop the cubes are there just in case of accidental trapping. I ran through this several times before release and found some trapping occurances and remedied them.

The jump through the fizzler of the redirected light bridge I did run into a few awkward jumps that didn't work, killed me, and yet I had no idea why. I think you may have spotted the cause. I'll see if I can fix that.

Sorry you felt that way. I'll further fine-tune the design.
Singh 14 mai 2013 à 19h15 
(continued)

My patience wore thin not only by trying to see through glass/grates/&fizzlers for some element I might be missing but also from the poorly placed glass that kept blocking my jump to the 2nd light bridge effectively killing me some 6-8x. By the time I had to place a laser cube in the correct position (which otherwise would have been an enjoyable element) I was looking for my no.2 pencil to stab myself in the eyes.
Singh 14 mai 2013 à 19h15 
Unfortunately what enjoyment I had from some of the early elements like the gel and the ball at the beginning had erroded by the end.

My eyes and my patience were more taxed than my brain.

There's too much visual redundance in this map. There's no need for much of the glass, fizzlers and grates. The map could be visually simplfied tremedously and be better for it. There's no need to see elements like the button you use to drop the laser cube at the beginning of the map, no need for grating in the area that connects the first to the last room along the water element, etc. This just misdirects the player with what they should be focused on by creating visual clutter.

󰀉tempeh󰀉 14 mai 2013 à 15h59 
Loved the part with the gel.
Mr_Bernard 14 mai 2013 à 13h49 
Great ideas! Took me a good 20 minutes to get through it.
wildgoosespeeder  [créateur] 13 mai 2013 à 21h52 
Updated again to add a little bit more challenge. I think that will be the final version (unless someone finds a problem).
toncica 13 mai 2013 à 17h35 
Hm, it seems I was very unlucky when I tested that once, never succeeded at all, 0%. Until a few weeks or months ago when suddenly it seemed to work in the 10% you mentioned. The light strip pushes the portal a few pixels away and doesn't leave enough room for example to have two portals on one square when there are light strips left and right. It looks to me that the effect has been diminished. By my old theory it wouldn't be possible to have a portal on that surface even though on one side is the fizzler emitter which doesn't have that push effect.
wildgoosespeeder  [créateur] 13 mai 2013 à 17h20 
Two light strips together on the same 1x1 piece of wall vertically, spread apart that would appear to allow only one portal, 90% of the time will reject portals. The other 10% was just lucky. Through experimentation, two fizzlers in a similar position did not do this so I decided to have one light strip on one end and a fizzler on the other. Works fine. Go figure. I created a map that demonstrates this frustrating problem:

http://www.steamcommunity.com/sharedfiles/filedetails?id=72496037
toncica 13 mai 2013 à 17h08 
Certainly some good ideas. The laser cube part was obvious but nicely done, the gel part was awesome and very hard for me to see. I had to abort my run and check if you didn't make a mistake with the update because it seemed unsolvable at the time. Maybe I have a bad day, the glass and gratings confused me and I thought I'm missing something important until I got the laser cube. The small detail that escaped me was the slim portal surface. Now that's a bit mean. I think it used to be impossible on PTI maps to shoot a portal on such a small surface. Something got changed a while ago so apparently it works now.
nicklonium 13 mai 2013 à 14h29 
For a puzzle that's just a bunch of ideas, this was surprisingly complex. I really liked what you did with the laser cube towards the end, I don't think I've ever seen that done before. It certainly kept me thinking throughout.