Portal 2

Portal 2

Duma Key
88 Comments
Andi  [author] Oct 24, 2022 @ 5:12pm 
Thank you.
Steve3Dx Oct 24, 2022 @ 3:35pm 
FUN:steamhappy:
Andi  [author] Apr 6, 2015 @ 6:20pm 
Please don't worry about it. I welcome critical opions, it helps me to build better chambers.
Chelliste Apr 6, 2015 @ 5:56pm 
Actually it did work consistently for me once I placed the portal at the edge instead of in the center. The panel was wide enough. I hope you don't think I was being critical. I saw the explanations before. I did smiley at you.
Andi  [author] Apr 6, 2015 @ 2:21pm 
This chamber was made using the pti editor, before I learned how to use hammer. In the pti editor, there is no way to make it work everytime. I would have to remake the entire chamber so I left it and hoped that I wouldn't be flamed to hard. It worked out for the most part.
Chelliste Apr 6, 2015 @ 2:13pm 
The angled panel fooled me for awhile, too, until I accidentally placed the portal off-center and saw where thre blue gel landed. Alrighty then, if that's how you're going to be! ;-) Later I forgot there were two light bridges and that slowed me in the final room. Get a clue, Chelliste!
The Sojourner Sep 5, 2014 @ 3:46am 
Yeah this placement seems to have confused me as well :P
| \_/ () Feb 17, 2014 @ 11:27am 
oh. ok, leave it the way it is then.
Andi  [author] Feb 17, 2014 @ 10:46am 
I tried that when I designed this chamber. I angled panel needs to be right where it's at because the gel will be to far to the right to make the jump. The editor is not constant with gel placement. I have seen gels curve in mid air because the portal altered the course of the gel. It all depends where the portal in placed on the panel. I found that this placement works about 80% of the time.
| \_/ () Feb 17, 2014 @ 9:47am 
the panel, with which you should paint the bridge, so that you can jump up to that ledge (2:58 in the video) should be 1 block to the right. otherwise the player (me) puts a portal on the panel and when the info_placement_helper (portal magnet) centralizes the portal on it, gel splashes on the wall which is 1 block to the right from opposite the panel - it doesn't reach the bridge. idk how, but when I play it, that's exactly what happens.

when I read what I wrote, even I got a bit confused, so I'll send you a screenshot or something later.
Andi  [author] Feb 17, 2014 @ 8:09am 
Thank you. What is your question about the panel? Sorry, I'm not sure what your asking.
| \_/ () Feb 15, 2014 @ 1:25pm 
SUCH A GOOD CHAMBER! but that panel ruined it! I had no idea what this panel over the cube button was for and after 20 minutes of wondering around I wached the video and saw the solution. can't that panel be 1 block to the right?all that other gel-bridge thing was BRILLIANT!
Andi  [author] Feb 7, 2014 @ 8:56am 
You need BEEMOD. I use BEEMOD 1.05, BEEMOD2 is a bit buggy.

http://steamcommunity.com/workshop/discussions/-1/882957083795805701/?appid=620
Wilhelm Feb 6, 2014 @ 2:36pm 
How do you get that door thats not an exit or an enter for the chamber? :o
Andi  [author] Jan 23, 2014 @ 11:40am 
Thank you, I'm happy to hear that you liked it.
Requiemsoul Jan 23, 2014 @ 10:51am 
It isn´t very difficult. It´s very , very funny. Thumbs up!
Andi  [author] Jan 18, 2014 @ 8:41am 
Thanks, that is the general idea, I wouldn't want anyone to miss anything... explore every corner.
dire.fcs Jan 18, 2014 @ 8:28am 
Well, just finished this one, is an excellent tough puzzle! You really know how to make us explore every inch of your maps! I'll try your new one.
Andi  [author] Jan 17, 2014 @ 1:11pm 
Yes, I just released it today. Please give it a try.

http://steamcommunity.com/sharedfiles/filedetails/?id=217548083

You're right, that move is nasty. Originally, I had it over a goo pit.
dire.fcs Jan 17, 2014 @ 10:22am 
I notice that you released a new puzzle (I've take a sneaky looking around, just until the turrets), but I'm playing this one and got stuck on the 2nd part of 2nd chamber with the jumping gel; that is a really 'nasty' move...
Andi  [author] Dec 27, 2013 @ 1:24pm 
I see what you're saying, thanks for the input. I'm GLaD you lliked the test.
Stuntmanmyke Dec 27, 2013 @ 11:26am 
often when you launch the blue gel on the light bridge, the gel does not crash on the bridge but it is a ball that floats in the air, then you can push the ball (quite difficult) in the desired direction, it's really a bad glitch. Otherwise yes I liked this test mainly the first part :-)
Andi  [author] Dec 27, 2013 @ 11:16am 
Thanks for playing, I hope you liked it as a whole. I had a look at your screenshot but I'm not sure what you're saying, what glitch are you talking about? btw... Duma Key is a great book.
Stuntmanmyke Dec 27, 2013 @ 9:56am 
Ok i have watch the video and for the midlle part i used a big glitch with the blue gel (look the screenshot on my workshop) but your solution is much prettier than mine. I almost do as you but I did not have the same method to access the part farther away. Viva Stephen King :-D
Stuntmanmyke Dec 27, 2013 @ 9:42am 
I loved the first part, the end was nice but I was not too appreciated the middle. I do not think I have solved this part as it should ... I'll watch the video to check.
Andi  [author] Nov 12, 2013 @ 1:57pm 
Thank you.
scjay Nov 12, 2013 @ 3:53am 
good puzzle
Andi  [author] Oct 2, 2013 @ 9:31am 
I will have to look in to that. Thanks.
wildgoosespeeder Oct 2, 2013 @ 12:09am 
Well, now there is BEEMOD2 .2.2 alpha which has the magnet portal object if you configure your objects correctly...
Andi  [author] Oct 1, 2013 @ 11:29pm 
First, place a portal on the left side of the panel, then if you watch the path of the gel and keep your eyes on it, you will why. Thanks for playing, I hope you liked it.
wildgoosespeeder Oct 1, 2013 @ 8:24pm 
I finally got around to solving the test and the only thing that makes no sense is why the gel blob flies out of the portal at an angle when clearly the blob is dropping straight down, no horizontal interference before entering the portal. So strange!
Andi  [author] Aug 8, 2013 @ 10:00am 
Happy to hear you liked it. Thanks for playing.
Lord Dhaf Aug 8, 2013 @ 7:25am 
Good chamber! I did the intended solution, except I used a somewhat simpler method to get the cube.
I painted the floor up to the white wall instead of the second floor. Form there I could both jump up the ledge and jump to the cube.
Andi  [author] Jul 21, 2013 @ 6:53pm 
GLad to hear you enjoyed it.
ZneX Jul 15, 2013 @ 4:37pm 
Thumbs up - A great chamber with great puzzles. Almost lost the cube to the fizzler in the last room ;-)
Fatso Jul 8, 2013 @ 9:39am 
I just finished this chamber. Feel it is my most challenging one yet. Give it a try and let me know what you think. here is the link thanks. http://steamcommunity.com/sharedfiles/filedetails/?id=158581341
Andi  [author] Jul 8, 2013 @ 1:24am 
I'll be happy to try your camber. Thanks for trying mine.
Fatso Jul 7, 2013 @ 6:05am 
Great Chamber found it to be interesting at the end without giving anything away to other players. Andi if you could give my Chamber a try and let me know what you think http://steamcommunity.com/sharedfiles/filedetails/?id=158182542
Andi  [author] Jun 17, 2013 @ 10:34am 
Oh, okay, I understand. Thank you again.
Mr Vapour Waterhandle Jun 17, 2013 @ 8:32am 
Oh no, I did like the ending. I meant 'neat and evil'. Oops!
Andi  [author] Jun 16, 2013 @ 3:12pm 
Thank you both for your kind comments.

@Mr Vapour Waterhandle GLaD you liked this chamber but sorry you weren't fond of the ending, however, it was always my intention to make this chamber 'evil'. :)

@chrismowe Very happy to hear you are enjoying my chamnbers, I hope you like the majority of them, I have over 30 chambers and more are on the way. Thanks again.
chrismowe Jun 15, 2013 @ 11:50pm 
10/10 again. Your maps are awesome because its a great balance of good puzzles and difficult tasks
That moment when I finally grasped the cube from falling into the fizzler felt like I saved 200 puppies from danger.
Mr Vapour Waterhandle Jun 2, 2013 @ 5:10am 
Great map, from the solution video I see I did just about everything in the intended manner, except for overcomplicating the last part by jumping from the bridge to bounce back while grabbing the cube from the floor. That felt need and evil, though!
Andi  [author] May 29, 2013 @ 8:46pm 
You are correct, I forgot about the laser field. May need to fix that too.
Kolgork May 28, 2013 @ 10:53am 
hey andy, no really problem. But i was about to do it (by mistake), and then i thought that a cleaning gel very near to the exit door does not make any hurt to the test chamber. Going to the first room again it's impossible (if i'm not missing something) because the laser field.
Redoing the chamber does not would be a great problem, since is not too long and it is very funny, but it's a bit hard to execute.
anyway, i loved the chamber man. and hope you excuse my poor english.
Andi  [author] May 28, 2013 @ 1:16am 
Happy to hear you liked it. If you covered the cube in repulsion gel I guess you could go back to the first room and do it again, or you can reload the chamber. I have a automatic save when you enter the second room... or I could add some cleansing gel. Perhaps the last option is best. Thanks for bringing that to my attention.
Kolgork May 27, 2013 @ 7:01pm 
Wow, tricky and creative puzzles. i like it! to be honest, i had this chamber downloaded about two weeks ago. It kicked my ass very badly. Today, i gave it another try, and finally i was able to finish it :D
just one thing, what if i cover by mistake the cube in the repulsion gel?
Anyway, this one was a VERY GOOD test chamber, congratulations :)
Andi  [author] May 20, 2013 @ 4:00pm 
@wildgoosespeeder Ah, I see what you're talking about.
@N.O.V.A. Thank you for you kind comments. GLaD to hear that you are enjoying my chambers. I should be able to release Event sometime late next week and yes, I love to read. I'm currently reading a novel called Shadow Zone. Perhaps that will be my "S" chamber if it continues to be good.
Nothing May 20, 2013 @ 11:45am 
@Andi Wow, nice! Glad to find someone else who likes to read on Steam. Good work on the puzzles, looking forward to the next one (your ideas are very original).
wildgoosespeeder May 19, 2013 @ 7:25pm 
No I mean that the gel landed on a side of the wall to the right of the fizzler for some strange reason, a wall that serves no use to proceed.