CompactTestChamber13: TractorBeamTransport
46 Comments
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Stuntmanmyke Feb 12 @ 12:59pm 
Cool & fun test ! But beware with the gratting glitch cause despite the gratting on the floor, the cube crossed anyway...it's not cool, but thats the glitch ! Good job Zoraya and if you want test one challenge of mine i propose to you this map : http://steamcommunity.com/sharedfiles/filedetails/?id=224763239
Petutski Feb 6 @ 5:26am 
Very cool. Keeps my brain oiled!
mausilibaer Nov 6, 2013 @ 7:53am 
Very nice one, thanks
daloboy Sep 9, 2013 @ 4:46pm 
Another great puzzle! I kept trying to bring the 2 cubes to the exit, and so was no able to see the final sequence! I have to stop doing that! Good work!
kimist108 Jul 1, 2013 @ 1:57pm 
Fun test chamber.
kuka676 May 18, 2013 @ 10:58pm 
GOOD MAP @(-_-)@
SheepDawg May 13, 2013 @ 12:47am 
Yet another excellent puzzle, Zoraya! I do hope you make more. I only have one more to play through before I've done all of yours. Yours are easily as good as any of the valve puzzles. Probably better.

After reading the other comments, I believe one small change will make your preferred solution the only one. I would put a grate over the white panel on the floor below the repulsor beam. The white panels can only be used for the beam and not for players or object, then.

I had to sit and think for a little while when I got into the second room. A very elegant solution if I may say. You always mix up the ways to solve each part of the puzzle and I think that's why I like them. They only seem easy once you've solved them. I don't the answer to any of your puzzles just jumps out at the start. Not for me, anyway.

Please continue making puzzles. Maybe Valve will get you to design some for Portal 3. :) (That would be brilliant!)
stormsend May 9, 2013 @ 1:20am 
Great puzzle. The continuous use of the funnel made it interesting. When I saw the fizzler on the blank wall, I knew right away what it was for. Recycling the cubes made for a tricky solution. I had to do some serious thinking to finish it. Had loads of fun. Good job. My Eye of the Needle uses the funnel continuously also. Give it a try sometime. #F4F
shieldsy May 8, 2013 @ 9:40pm 
Entertaining!
RealRaven2000 May 6, 2013 @ 3:37pm 
really loved this one. While it is not too hard, it is still very surprising that 2 cubes are enough to solve it. very nice!
wildgoosespeeder May 6, 2013 @ 1:10pm 
Very clever!I kept missing that there was a portal surface (grate covered) next to the cube dropper after I am on the other side and fizzle the cubes. That way I can just grab a new cube and get the other one later with the funnel.That part stumped me for a few minutes.
WH May 5, 2013 @ 10:30am 
A**!
Jin Apr 23, 2013 @ 11:16pm 
Good job with the fix. It also made the solution clearer so I think I did it the right way this time.
JanickGers0 Apr 23, 2013 @ 7:48pm 
Very creative map, needed to do some serious thinking for this one, and that is amazing. Thank you for such a wonderful creation!
BUG Apr 23, 2013 @ 6:09pm 
NIce change.thanks.
Borgia Apr 23, 2013 @ 3:43pm 
This was amazing. Thank you.
Pescados Apr 23, 2013 @ 11:37am 
Very Very impressive! I got stuck on the last part... I managed by accident and now I'm like DUH, haha... I enjoyed it a lot!
Zoraya  [author] Apr 23, 2013 @ 6:34am 
Thanks, Jin. With the last update this is no longer possible.
Jin Apr 23, 2013 @ 3:21am 
Jin Apr 23, 2013 @ 2:13am 
Well made map, but I couldn't solve it the right way. I picked a cube and moved along the fenced area, skipping the 2nd water beam portion.
BUG Apr 22, 2013 @ 4:38pm 
I've played all your puzzles,there fun and enjoyable,but I think this one is your best.Thank you for your work.
Alros Faevar Apr 22, 2013 @ 12:58pm 
Best map I played with tractor beams, needed to think a bit for this one, really enjoyed, thanks a lot! :)
mundo506 Apr 21, 2013 @ 10:41pm 
very good,i love it!
Nebri Apr 21, 2013 @ 10:23am 
This map design was incredibly well done. It's quality is that of valve's dev team and I could see it being entered into the official game levels. Really really well done.
Aerthemis Apr 21, 2013 @ 3:32am 
Very good, I needed like 5min to find out that I needed to destroy the blocks.
Really innovative map design!
Datel Apr 21, 2013 @ 2:49am 
Good work. In this level need to think.
GRIMGOR Apr 20, 2013 @ 11:04pm 
Great mpa
Mashu Apr 20, 2013 @ 9:05pm 
Very well made! I loved how you had to solve it piece by piece. Perfect level of difficulty, just enough to make you sit down and think for a bit of how to solve it.
popiel Apr 20, 2013 @ 3:02pm 
Very nicely done. Having to grab the cubes again whn I made a mistake was a touch annoying, but not difficult.
Phrendon Apr 19, 2013 @ 2:02pm 
Good science. Your puzzles always kill me a few times until I get the order just right.
Mr Fraggle (UK) Apr 19, 2013 @ 4:01am 
Great map.Well done.
Jade BGE Apr 18, 2013 @ 3:11pm 
Drat! I still don't need that corner above the goo flip panel. The "great" thing about grating is that we can grab through it. And believe me I'm not trying to find away to circumvent your intended solution so if and when you kill my avenue of success I'm sure I'll be up a creek.
Andi Apr 18, 2013 @ 1:10pm 
Very thought provoking. Took some time to complete. Very well done.

Would you mind trying one of mine?
http://steamcommunity.com/sharedfiles/filedetails/?id=139714179
Zoraya  [author] Apr 18, 2013 @ 6:31am 
Yes, indeed! Everybody can make a puzzle obvious at first glance but it should only be obvious after having it solved.
Jade BGE Apr 17, 2013 @ 7:50pm 
Oh no, now I'm really going to be challenged I haveno doubt, but I shall try again. Don't you love it when people don't see things the way you do? Brains, they're great.
Zoraya  [author] Apr 17, 2013 @ 4:28pm 
Oh cool. I just replicated that, clever idea.
But still not the intended way, so i just updated it again.
Play it again if you like. Third time lucky :-)
Jade BGE Apr 17, 2013 @ 3:58pm 
Yes. I did not use the flip panel in the corner above the water.

I have both cubes in the second area; one of them is in the cage; I make a portal in the cage and another by the exit on the right wall; grab the cube through there out of the cage; portal on the funnel; grab cube and exit out over the water. Yes, I think that is what I did.
Zoraya  [author] Apr 17, 2013 @ 3:48pm 
Are you sure you played the new version? It shouldn't be possible to solve without both flip panels, but if so it seems you found a creative way to solve it without.
Jade BGE Apr 17, 2013 @ 3:33pm 
Nice. Glad I was able to figure it out again. Still didn't use that particular panel, but the cage threw me off for a moment. Very enjoyable. Thank you.
Jade BGE Apr 17, 2013 @ 2:54pm 
It was challenging the first time. I shall re-play to experience the change. Thank you.
Zoraya  [author] Apr 17, 2013 @ 2:08pm 
Thank you, Jade! I have noticed that there has been a way to portal back to the cubes.
It´s a nice thing (and i suppose that´s how you solved it) but not my intended solution.
I just made an update to make it a bit more challenging.
If you like, play the updated version again.
Jade BGE Apr 16, 2013 @ 2:29pm 
Just played this and enjoyed it very much. One of the lower flip panels I did not use/the one that is over the water near the exit. Don't know if it was optional or not. Either way really good. Thanks for your work.
Zoraya  [author] Apr 16, 2013 @ 10:57am 
Thanks, Asha Man!
Zoraya  [author] Apr 16, 2013 @ 10:50am 
Hey Jade, pleased to hear that! I enjoyed secundo a lot and i am very much looking forward to play and explore the new version!
Jade BGE Apr 16, 2013 @ 7:47am 
Hi Zoraya, I've recreated my test if you'd like to play it. Secundo 2
I'm also looking forward to playing this one this afternoon. Thanks
Asha Man Apr 15, 2013 @ 9:46pm 
I've done all your compact test chamber tests today, and this by far was my favorite. Very well thought out, I hope more people find it.