Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
It´s nice to know that even my old maps are still enjoyable for some.
Steve3Dx, maybe you´d like to try out my newer maps , if you haven´t already. I think they are a bit more challenging than the old ones.
took me a while to get started.
as I did not see, that the fizzler in between the cube droppers & the funel,
did not go all the way to the ceiling.
but when I did, it was very good / logical / fun :)
always making progress & being rewarded.
again, you have clear signage / antlines.
which helps imensly :)
have not got time to play now. but will in next few days.
if you go into the editor & without altering anything, click publish.
this normaly solves this problem.
After reading the other comments, I believe one small change will make your preferred solution the only one. I would put a grate over the white panel on the floor below the repulsor beam. The white panels can only be used for the beam and not for players or object, then.
I had to sit and think for a little while when I got into the second room. A very elegant solution if I may say. You always mix up the ways to solve each part of the puzzle and I think that's why I like them. They only seem easy once you've solved them. I don't the answer to any of your puzzles just jumps out at the start. Not for me, anyway.
Please continue making puzzles. Maybe Valve will get you to design some for Portal 3. :) (That would be brilliant!)
This is what I meant.
Really innovative map design!