Portal 2
Black Dahlia
32 commentaires
Andi  [créateur] 15 juin 2016 à 0h11 
Thanks, and I appreciate you testing so many of my chambers. :)
jandlml 14 juin 2016 à 18h18 
good map
Andi  [créateur] 8 juin 2016 à 19h29 
Thank you for testing, I'm GLaD you liked it.
DarkTowers2 8 juin 2016 à 4h14 
Cool map
Andi  [créateur] 3 avr. 2015 à 17h01 
Thanks for testing.

Chelliste 3 avr. 2015 à 9h18 
A little easier than I expected, and I see why in the description. But don't feel this one is subpar or anything. Despite being easier than you intended, it's still high quality and after all this time my bar is pretty high.
Andi  [créateur] 14 nov. 2014 à 9h41 
Thank you.
commander2005 14 nov. 2014 à 7h20 
Nice map, I liked getting both cubes and the end.
Andi  [créateur] 15 aout 2014 à 9h23 
Thanks or playing.
The Sojourner 15 aout 2014 à 4h40 
Well, there's a move you don't see very often: cube-climb up to a portal just to get the laser at the correct height . Also I'm not sure if this was an exploit or not, but I was able to jump to a certain platform while airstrafing, meaning the recessed stairs were useless.
Andi  [créateur] 29 juil. 2014 à 10h58 
No problem, thanks for playing.
BUG 28 juil. 2014 à 19h34 
Thank for the fun.The end was cool.
Andi  [créateur] 13 juin 2014 à 16h50 
Thanks for playing, I will start posting the videos.
Yavie 13 juin 2014 à 9h18 
Yes to the walkthroughs! About 80% of the time I have to search through the comments to find someone's video to get me through a rough patch.

Oh and yes, I did like the map (:
Andi  [créateur] 13 juin 2014 à 9h12 
Thanks for playing, I hope you liked it too.

A quick survey... very few of my chambers have walkthroughs... would you be in favor of me posting walkthroughs on my chambers?
Yavie 12 juin 2014 à 14h35 
Wow... a map of yours that I could finish (; When I saw the exit door open, I thought "ok, now what's through here" in dread!
Andi  [créateur] 27 janv. 2014 à 13h14 
Thank you.
Slevin Kelevra 27 janv. 2014 à 12h45 
Very cool. I liked the little laser offset trick at the end. Well done.
Andi  [créateur] 12 janv. 2014 à 16h13 
Yeah, this chamber is fairly easy.
dire.fcs 11 janv. 2014 à 21h58 
Finally an easy one ... Very good work!!!
Andi  [créateur] 13 mai 2013 à 1h58 
In my opinion, if you make it through a chamber and get to the exit, you did it right. Sometimes it may not be the intended solution but if it works, more power to you.
stormsend 13 mai 2013 à 1h23 
I struggled with this one. Not sure I did it right but managed to get there. I liked the huge chambers. I'm going to have to try that. Enjoyed playing. See ya round the workshop.
Andi  [créateur] 5 mai 2013 à 16h26 
Thank you for the comments.
Mitch McWiggins 5 mai 2013 à 14h37 
Good one! Thanks.
StayTainted™ 2 avr. 2013 à 12h44 
nice map. it made my think.

pls try mine: http://steamcommunity.com/sharedfiles/filedetails/?id=135726066
Skyferret 2 avr. 2013 à 11h30 
No prob. What I usually find when play-testing one of my maps to check its functionality, is that it's so easy to get focused on the intended solution, that you can easily miss little things. So I then try everything imaginable that's "unintended".
Andi  [créateur] 2 avr. 2013 à 11h20 
Thanks again, it has been changed.
Skyferret 2 avr. 2013 à 10h20 
Your welcome. One thing I forgot to mention. When you first walk in, and enter the very large chamber (where the goo pond is), you see the smaller chambers, one to the left, and the other to the right. When I stand there to the right as far as possible, I can peak into the left chamber and see the portalable wall. I'm not too sure if I should be able to see it or not. If the intent is to get up to the right sub-chamber first, then portal to the left, you might want to hide the portalable walls from view in the left chamber. Just a thought.
Andi  [créateur] 2 avr. 2013 à 10h08 
Thanks for trying my map. You solved this chamber exactly the way it was intended. The companion cube is not obtainable. Since I've started making chambers I've hidden a companion cube in every map I've made except three... maybe four. Some cubes are easy to find (like this one) others are hard to find, like Xanthippe (which is very difficult to find). I've been hiding companion cubes as sort of a side quest for the player.
Skyferret 30 mars 2013 à 12h48 
It's pretty huge inside, but at least the player can portal their way to where they need to go without excess walking. As Innocentive mentioned, and I think I know what he means, I did not need the Companion Cube. I put the standard cube on the floor below the portal where the laser beam needs to go in, jumped up on the cube, and jumped through the portal and out through the other portal across the goo pond. So I guess if the laser was higher, you'd need to stack the cubes (Standard and Companion) to jump through. Also, I wasn't too sure how to get the Companion Cube. Maybe I just missed it. Other than that, it's a nice concept worth a bit of thinking.
Andi  [créateur] 23 mars 2013 à 10h14 
Good idea, I may just do that. GLaD to hear you enjoyed it.
Innocentive 22 mars 2013 à 22h58 
Very solid and very nice puzzle. To make it a tad more difficult, I would position the laser emitter at the top of the tile, not in its center ... ;D