Portal 2

Portal 2

Black Dahlia
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Andi  [author] Jun 15, 2016 @ 12:11am 
Thanks, and I appreciate you testing so many of my chambers. :)
jandlml Jun 14, 2016 @ 6:18pm 
good map
Andi  [author] Jun 8, 2016 @ 7:29pm 
Thank you for testing, I'm GLaD you liked it.
bezmommy1 Jun 8, 2016 @ 4:14am 
Cool map
Andi  [author] Apr 3, 2015 @ 5:01pm 
Thanks for testing.

Chelliste Apr 3, 2015 @ 9:18am 
A little easier than I expected, and I see why in the description. But don't feel this one is subpar or anything. Despite being easier than you intended, it's still high quality and after all this time my bar is pretty high.
Andi  [author] Nov 14, 2014 @ 9:41am 
Thank you.
commander2005 Nov 14, 2014 @ 7:20am 
Nice map, I liked getting both cubes and the end.
Andi  [author] Aug 15, 2014 @ 9:23am 
Thanks or playing.
p0rtalthumper Aug 15, 2014 @ 4:40am 
Well, there's a move you don't see very often: cube-climb up to a portal just to get the laser at the correct height . Also I'm not sure if this was an exploit or not, but I was able to jump to a certain platform while airstrafing, meaning the recessed stairs were useless.
Andi  [author] Jul 29, 2014 @ 10:58am 
No problem, thanks for playing.
BUG Jul 28, 2014 @ 7:34pm 
Thank for the fun.The end was cool.
Andi  [author] Jun 13, 2014 @ 4:50pm 
Thanks for playing, I will start posting the videos.
Yavie Jun 13, 2014 @ 9:18am 
Yes to the walkthroughs! About 80% of the time I have to search through the comments to find someone's video to get me through a rough patch.

Oh and yes, I did like the map (:
Andi  [author] Jun 13, 2014 @ 9:12am 
Thanks for playing, I hope you liked it too.

A quick survey... very few of my chambers have walkthroughs... would you be in favor of me posting walkthroughs on my chambers?
Yavie Jun 12, 2014 @ 2:35pm 
Wow... a map of yours that I could finish (; When I saw the exit door open, I thought "ok, now what's through here" in dread!
Andi  [author] Jan 27, 2014 @ 1:14pm 
Thank you.
Satellite Mind Jan 27, 2014 @ 12:45pm 
Very cool. I liked the little laser offset trick at the end. Well done.
Andi  [author] Jan 12, 2014 @ 4:13pm 
Yeah, this chamber is fairly easy.
dire.fcs Jan 11, 2014 @ 9:58pm 
Finally an easy one ... Very good work!!!
Andi  [author] May 13, 2013 @ 1:58am 
In my opinion, if you make it through a chamber and get to the exit, you did it right. Sometimes it may not be the intended solution but if it works, more power to you.
stormsend May 13, 2013 @ 1:23am 
I struggled with this one. Not sure I did it right but managed to get there. I liked the huge chambers. I'm going to have to try that. Enjoyed playing. See ya round the workshop.
Andi  [author] May 5, 2013 @ 4:26pm 
Thank you for the comments.
Mitch McWiggins May 5, 2013 @ 2:37pm 
Good one! Thanks.
[P2M]Hoorne99 Apr 2, 2013 @ 12:44pm 
nice map. it made my think.

pls try mine: http://steamcommunity.com/sharedfiles/filedetails/?id=135726066
Skyferret Apr 2, 2013 @ 11:30am 
No prob. What I usually find when play-testing one of my maps to check its functionality, is that it's so easy to get focused on the intended solution, that you can easily miss little things. So I then try everything imaginable that's "unintended".
Andi  [author] Apr 2, 2013 @ 11:20am 
Thanks again, it has been changed.
Skyferret Apr 2, 2013 @ 10:20am 
Your welcome. One thing I forgot to mention. When you first walk in, and enter the very large chamber (where the goo pond is), you see the smaller chambers, one to the left, and the other to the right. When I stand there to the right as far as possible, I can peak into the left chamber and see the portalable wall. I'm not too sure if I should be able to see it or not. If the intent is to get up to the right sub-chamber first, then portal to the left, you might want to hide the portalable walls from view in the left chamber. Just a thought.
Andi  [author] Apr 2, 2013 @ 10:08am 
Thanks for trying my map. You solved this chamber exactly the way it was intended. The companion cube is not obtainable. Since I've started making chambers I've hidden a companion cube in every map I've made except three... maybe four. Some cubes are easy to find (like this one) others are hard to find, like Xanthippe (which is very difficult to find). I've been hiding companion cubes as sort of a side quest for the player.
Skyferret Mar 30, 2013 @ 12:48pm 
It's pretty huge inside, but at least the player can portal their way to where they need to go without excess walking. As Innocentive mentioned, and I think I know what he means, I did not need the Companion Cube. I put the standard cube on the floor below the portal where the laser beam needs to go in, jumped up on the cube, and jumped through the portal and out through the other portal across the goo pond. So I guess if the laser was higher, you'd need to stack the cubes (Standard and Companion) to jump through. Also, I wasn't too sure how to get the Companion Cube. Maybe I just missed it. Other than that, it's a nice concept worth a bit of thinking.
Andi  [author] Mar 23, 2013 @ 10:14am 
Good idea, I may just do that. GLaD to hear you enjoyed it.
Innocentive Mar 22, 2013 @ 10:58pm 
Very solid and very nice puzzle. To make it a tad more difficult, I would position the laser emitter at the top of the tile, not in its center ... ;D