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kimist108 Jan 20 @ 8:42am 
I tried to make that last room harder than it was. Nice comftable challenge.
psn_markm1978 Nov 6, 2013 @ 7:45pm 
You seem to have a strong affinity for funnels! This one was cake, but pretty cool with the chain button-trigger/funnel combo! Thumbs up!

Please try mine, guys:

iX's First Test:
iX's Tunnel Vision:
iX's More Than Meets The Eye:
iX's Mindf**k:

My Collection:
Bad_Aim Sep 1, 2013 @ 11:39pm 
This was a cool one. Certainly a nice break from your "heavy-thinkers" leading up to it. As always, the first room tripped me up a few times, but in this case, it was more me doing something dumb rather than being stumped.
metadavid May 2, 2013 @ 3:54am 
I figured it must take quite a bit of time to put a puzzle together. Much appreciated.
Skyferret  [author] Apr 28, 2013 @ 8:50pm 
Thanks. It could be anywhere between 3 or up to 5 days. Sometimes I'll come up with something in 1 evening, but then I'll spend 1 more evening testing it. And one more to polish it so the lighting looks nice. The only thing that f**ks me up is hitting the object limit. That could be a couple of days of work-arounds.

metadavid Apr 28, 2013 @ 7:33pm 
Awesome puzzle! How long do you spend creating them? I have been totally immersed in Gloomshine's puzzles and now yours. Portal/2 is the best game environment I have seen by far.
Skyferret  [author] Apr 14, 2013 @ 9:14pm 
@Singh: hmmmm, I think you're right, I must have forgot that when I was perhaps making changes while building it.
Singh Apr 14, 2013 @ 8:55pm 
Fun map.

One thing though, I think you forgot to remove a button from the ceiling by the laser field. Didn't use it - not sure what it does.
kko Mar 29, 2013 @ 6:49am 
very cool ;)
lfjub.p Mar 25, 2013 @ 11:02pm 
Cool !!!!!!!
Skyferret  [author] Mar 25, 2013 @ 1:39pm 
@gloomshine: LOL. Yes, that's one of my "you must trash that cube to continue on" type of puzzles. I do that every once in a while to throw people off :). But anyhow, glad you liked it. Thanks for playing.
gloomshine Mar 25, 2013 @ 1:19pm 
Awesome design. But I wanted the cube that raised the bridges to be the one I used to complete the map. Didn't like dumping it in the acid and going to fetch another. Totally threw me off. But seriously, very nice map.
big red foot Mar 25, 2013 @ 12:25pm 
Good puuzzle. The end got me