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I'm not sure if it was intended to bounce to the glass area ,It was not clear to me,but I hope I did it intended.
https://youtu.be/n0gYqsGCPLo
https://youtu.be/8kbafQ96OAA
Hopefully the blue gel problem is on your end, I'll wait and see if someone else reports a problem. This puzzle is a PTI nightmare and I'd really hate to have to edit it without good reason. The abstract thumbnail is only to hide the monstrosity of this puzzle layout.
Also, the blue gel never works the first time I open the map, but always works after I restart once... Vaaaaaaaaaalve!
Nice difficulty as well. Not your over the top stuff that kills me for days. :-P
https://youtu.be/-_JOZ9f92jQ
Thanks for the tip, I didn't know you could stop the bouncing by pressing 'ctrl'. Indeed, the execution becomes a lot easier ; I'll keep it in mind for future maps.
About the introduction, it's hard to make it easier, but it stumped me :) ; I gave my experience with it.
Unfortunately it's necessary to 'shrink' the entrance, the player would be able to slip past the funnel when the portal is placed accurately. And the introduction level is only about learning how to extent the life expectancy of the ex-cube, it was added later because that was the biggest obstacle in the main puzzle.
It seems I spent more time recording the walkthrough than solving the map^^. I'll give a remark : in the main room, where you have to get under the platform, bouncing on the blue gel (with the cube), do you really need to "shrink" the entrance ? It makes the move a lot harder, since it prevents you from looking down with the cube.
Past this first trick, this map is really great, thanks ! I really wanted to find a way to solve the map without the laser, but couldn't :). On this matter, I'd like to point out that I didn't plan on how to use it, just on activating it (here, the "diagonal" jump is not easy to see). Then the solution came by itself.
After having watched the Polux walkthrough, I can only congratulate you on the recent changes you made to the map. Would you like me to record an up to date walkthrough (although the solution is basically the same) ?
I totally didn't realize the correct way of doing this puzzle until I read your reply to Polux. Grabbing the cube through the fizzler is still possible in The Great Cubini so I was very confused when I could no longer do it that way in this version. Even after reading your reply and learning the correct way I had to go back into the map and try out the move before I was convinced it was possible. That is a very obscure move. I'm not sure I would have ever figured that out without reading about it.
Other than that, this was more like deja vu than anything else.
I liked the intro.
Thanks for playing.
Ah and I forgot: I love when exit door is so close, but when a very useful funnel block you because you have absolutely no choice :p
This concept is great, original and well exploited.
If I have to insist on a negative point, because I'm not there to laugh..,
it would be that the player must repeat the same thing several times
(not press the pedestal button that is the fondation of the puzzle but pick up the cube, go back and move into the funnel)
I have not seen other playthroughs, but I think my solution is approximately intended :
http://youtu.be/UjX5rkVvgnw
I have not activated the laser catcher with the cross symbol (which is a bit hidden, by the way)
and I have a real doubt about catching the cube through the fizzler...
The last part left me puzzled for a moment .. I thought I was going to give the map a good little slap on the bum and finish it without using the laser, but you got me there.
Anyway, mechanisms are ingenious and the timing of the 'ex-cube' is ...good
What else? Nothing :)
The second alternative method is not so nice though. Definitely have to prevent that as soon as Steam fixes its problems and I can update again (at the moment all my newly published or updated maps become unplayable). Thank you very much for showing me.
Here is a solution (as demo segments) using two alternative methods. They are barely possible with the preventative measures you already have in place. Similar methods are much easier to achieve on Dreamer's version, though.
https://dl.dropboxusercontent.com/u/105092049/ex-cube_alt.zip
Keep me informed when you make another map so I can continue my swimming lessons. ;)
I wasn't lost at the start, I felt lost after looking at all possibilities (well, apparently, not all) :)
The mechanism is hardly an invention, but yeah, I haven't seen it done that way anywhere else. I used it on "Lost" the first time where I wanted to have a weighed button pressed remotely but without being able to use the cube for something else.
What I could do is remove the mechanism from the room and have it not being visible anymore if that is a cause of confusion. I thought the player would appreciate that information about what's happening when the timer is up, but maybe he doesn't.
Maybe a very simple room, with a single cube dropper, a single button, and a pedestal button half way in between, to begin/extend cube lifecycle. This would have made the overall experience easier to understand (but it depends on how good at portal you are to begin with, I haven't played in a long time so I'm a bit slow ;))
That being said, you don't really need to introduce the mechanic so simply, because the map it leads into is of a very high difficulty.
If you ever wanted to make your map more accessible to players who are either slower at figuring things out, or just generally not a genius at puzzle-solving yet, you might need a few maps before this one, introducing the concepts the final map puts together one by one.
So, long story short I couldn't solve your puzzle. Maybe its cause I'm tired, I dunno. I didn’t understand the first room at all, and felt kinda silly when I watched your video and realised I could keep pressing the button to extend the timer. Maybe there are smoother ways to introduce the mechanic, maybe I’m just slow today.
If I had one legit criticism? The last room is a bit overwhelming. Given that it’s a time attack, every time I get that cube and put it on the button, I’m not given much time to then think about what to do next, before times up and I start over. Now I’m not one for conceptualizing a solution, I think by doing. So having to start from the start each time my next move wasn’t the right one, personally, is frustrating.
That being said, some people probably love this style of puzzle, and if they do then this is fantastic. The fact you even managed to design that puzzle is worth an up-vote in my book.
I think it's mildly amusing you'd have to antagonize this futher by making claims about someone's intelligence if they don't agree & praise your methods. I suppose that's a mark of true intellegence?
As I said, for me, it doesn't suit my tastes and I'll leave it at that.
Ratings - despite your attempt to belittle the time I spent on your map, which was more than you'd like to give it credit for. I said I was a couple steps into the second room. And being bored by it I didn't want to rate it not knowing if my suspicions to the rest were correct so I researched it by watching your video to confirm. And indeed my thinking was confirmed so yeah after 30-40mins on your puzzle and knowing how it works I rated it on that basis.
I think having to explain myself twice on the same subjects and antagonizing this further with ad hominems might suggest who's being the real asshole here.