Portal 2
Concept :: 3 Second Rule
13 ความเห็น
Petutski 25 ม.ค. 2017 @ 5: 43am 
Concept verified! Thanks!
lfairban 20 ต.ค. 2016 @ 9: 34am 
Yea, pretty simple.
srs bsnss  [ผู้สร้าง] 2 พ.ย. 2014 @ 11: 57pm 
That's why it's just a concept map - a little idea I didn't know how to expand on, so just kept the bare bones.
ken.roberts 2 พ.ย. 2014 @ 4: 50am 
What am I missing ? This is far too simple to be an srs_bnss Map.
ZAEROS 6 มี.ค. 2014 @ 1: 33am 
Simple fun map but reall had to move at the end. Enjoyed, Thank you.
Malfaction 27 ม.ค. 2014 @ 9: 07am 
Easy, straightforward, fun!
stormsend 7 ม.ค. 2014 @ 11: 56am 
Nice little map. I liked it. Clean and uncluttered. Simple in and out but it had a calming effect after some of the maps I've played today. Thanks.
The Sojourner 23 ก.ย. 2013 @ 7: 31pm 
Interesting note: due to the influence of all those "no elements" tests I initially had trouble with this one.
srs bsnss  [ผู้สร้าง] 8 ก.ค. 2013 @ 11: 43pm 
@dante There is no 'new' concept here. The map, as a whole, is a concept - the core mechanic/idea with nothing else. I didn't have a puzzle to integrate it into, so I just published it in it's raw form. I may use this in a larger map someday.
Nobody No-One 8 ก.ค. 2013 @ 3: 53pm 
I don't see what the new concept was.
Stagger Lee 11 ก.พ. 2013 @ 1: 22pm 
I thought it was refreshing compared to some I've been playing lately. Well done.
Bayram 5 ก.พ. 2013 @ 6: 31am 
Rather too easy to be interesting. I agree with MeatBag that simple is good (for example, the Mevious maps).
MeatBag 5 ก.พ. 2013 @ 4: 29am 
Simple but not stupid, without billions of turrets and other crap.
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