Cleanup! 02 :: Invertigo
18 Comments
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p0rtalmaster Sep 17, 2013 @ 3:49pm 
Amazing work, especially on the reflection gel.
Asderios Feb 28, 2013 @ 9:33am 
@Sprowl I need your help! How I can put the black reflection gel in my tests (not white as conversion gel)? I have BEEMOD and StyleChanger MOD.
GWD9000 Feb 21, 2013 @ 6:42pm 
A decent map. I think the concept of a very finnicky relective paint covered cube is unintuitive after you have performed this task. A potentially better option may be to have your standard storage cube somehow get itself fizzled, and the player has to find the wooden crate style cube hidden in a far corner in that drop in the floor area that you can see when you first enter this room. That would make this hole in the floor area a requirement, and one of these cubes painted in reflect gel could be more consistent with the concept provided in this map . Still made me think, came up with a different solution to your pic, enjoyned. Thanks for making it. Cheers
PsychoBR Feb 17, 2013 @ 2:31pm 
Finally managed to finish this map. Now I need to take an aspirin. Thumbs up.

Turrets highly explosive. Handle with care
Asderios Feb 17, 2013 @ 1:24pm 
The reflection gel was amazing! Is this a beta element like the vent? Good job.

Check this large-size map: http://steamcommunity.com/sharedfiles/filedetails/?id=125088082
‏‏ Feb 16, 2013 @ 6:39am 
ich hab mir mal den weg angeguckt, wie dein laser-gel cube funktioniert, und alter, das ist so krass O.o

du hättest von mir allein dafür 5/5 bekommen, wenn ich dir das nicht schon vorher vergeben hätte :D

krasse sache
That Fat Kid Across the Street Feb 15, 2013 @ 9:08pm 
Yo are any of you having problems downloading this?
Sprowl  [author] Feb 15, 2013 @ 3:26pm 
Thanks for your comments. I know that the cube can be tricky to use, but I tested the hell out of it - this is the best I can show you. A reload of the map or using a different side of the cube should always be enough to fix strange behaviours. Also the difficulty depends on your way to solve the puzzle. The solution I have is quite easy to perform https://dl.dropbox.com/u/1471712/thesolution_ch2.jpg . I'm also aware of the fact that not everyone is a fan of puzzles that requires the player to find the right way for a laser to pass through all points. If you don't like it, I'm sorry for that but that what this test is about ;-P .
T3sl4co1l Feb 15, 2013 @ 2:58pm 
At the exit, I tossed an extra camera (freed from a wall earlier) into the fizzler. The exit door closed and its button DISAPPEARED! :-O

Nice concept but it's really, really, really hard to use!
jdamis Feb 14, 2013 @ 9:00pm 
Man, this was tough. As good as any in the Portal 2 game.
mikemoody Feb 12, 2013 @ 11:10pm 
Great map again, it was a bit hard to get the cube just right. But I still made it and thought it was well made. Thanks again.....
DigitalStone Feb 11, 2013 @ 5:09am 
Wow what a gorgeous map you've made. It's really full with detail and i like that. It gave me almost the same feeling of lonelyness as in the storyline of the game.
Having said that, i also, like others before me, would like to point out that the painted cube is rather cumbersome to handle and i didn't had time left to solve the puzzle.
commander2005 Feb 10, 2013 @ 5:06pm 
All technical details extemly good programmed, the design of your chamber could be a little bit more artless. The normal cube often didn't work as a reflection cube (as you told in your message) It took a long time to get the right side. Then I died in the laser and had to load a savepoint, after this I was at the beginning. To make such a technical wonder as your chamber more valuable, it would be neccesary to make the puzzle a little bit simpler. Thanks.
CaptainComic Feb 10, 2013 @ 1:11pm 
Quite the challenge. Could be designed a little better though. The cubes and laser had to be placed just so, and often moved too far once actually set down. Still, nice job.
Piranha.A Feb 10, 2013 @ 2:38am 
Not a big fan of laser puzzles and opening up the angles in any direction doesn't exacty make it more fun... still, amazing Hammer job!!! Very well done!!!!!!!!
kerning Feb 9, 2013 @ 2:46pm 
Nice idea with the reflection gel, but need better job of building test chambers around the concept. Trying to reflect the laser into port is extremely frustrating and take out all the fun of exploring the chamber.

The cube is a nice idea, but need to be easy to use instead of trying to get the players to use it in too exact position. Be more flexible and gentle with the chamber design.
dante Feb 9, 2013 @ 2:34pm 
The painted cube is really painful and I can't solve the test because of it.
P-Bodeh Feb 9, 2013 @ 1:16pm 
Awesome again! I were a little bit derpy in the first test!!! I wonder what the next test will be. And if we meet P-Body. Atlas is getting lonely. There's just one way to fint out.