Portal 2

Malicious Mayhem
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Andi  [author] Sep 2, 2014 @ 12:48pm 
Thank you again.
p0rtalmaster Sep 1, 2014 @ 2:40am 
The bottom part kinda reminded me of another cool test (it was Hammer-made...). Overall, long but nice.
Andi  [author] May 11, 2014 @ 9:15am 
Thanks for playing and thanks for the comment.
stormsend May 10, 2014 @ 3:13pm 
A whole lot of fun solving this one. Not too hard but you really had to think and plan. This is a great design. You worked hard on this I'm sure. That last chamber was a doozy to get set up but it worked just fine. Pat yourself on the back and get some rest. Thanks. Visit me when you can.
Andi  [author] Jan 16, 2014 @ 1:34pm 
Thank you.
dire.fcs Jan 15, 2014 @ 11:21pm 
Very well design! It's fairly easy! Good ideas in the last chamber!
Andi  [author] Nov 3, 2012 @ 3:05pm 
Thank you for your compliment. As too the waiting at the end for the gel... I did think about that when I was putting this together but I didn't see anyway around it as far as how the three rooms were tied together so I left it.

I am glad you enjoyed it.
Innocentive Nov 3, 2012 @ 6:24am 
I enjoyed this map ... not as difficult as your last ones but who needs die hard challenges all the time? You cleverly connected the three rooms, not only physically but also puzzlewise ... very nice idea! What I didn't care for so much was the large style painting in the ending which imo took too much time and was also a little tricky because of timing and view restrictions. It kinda interrupted the flow of the puzzle solving. I see how the large distances were necessary for the puzzle itself but there was just too much waiting involved. Also aiming the laser in the end was sort of a pita due to the large distances....
Andi  [author] Oct 28, 2012 @ 1:30am 
I'll make a change so the player can get off of the island if that happens.
toncica Oct 27, 2012 @ 1:25pm 
I think you are stranded on the island with the laser relay if you lose the portal to the light bridge. No other way to get back.
Andi  [author] Oct 26, 2012 @ 4:40pm 
Never mind, I got it by copying the link to explorer and downloaded it from there.

Well, that's exactly what I was talking about. I knew it could be done that way because I did the same thing. I did add angled panels so that jump would come in too low but I didn't like the look of them so I took them out again. Perhaps I should put them back in.
Andi  [author] Oct 26, 2012 @ 4:26pm 
Sorry, I'm an idiot sometimes. When I click on the link to go to the file it doesn't go anywhere. The screen turns black and the little dial in the upper left corner spins and spins and spins and spins... I waited over 10 mintues and nothing happened.
toncica Oct 26, 2012 @ 4:10pm 
Ahem, that is not a video but a demo file. You copy it into the portal2 folder and then start it from the console with the command "playdemo mayhem". Unless you updated the map it should work and show an exact replica of my playthrough.
Andi  [author] Oct 26, 2012 @ 2:42pm 
Sorry, that video is not playing. I can't watch it.
toncica Oct 26, 2012 @ 1:27pm 
Here is my playthrough. Maybe you want to change something.
Andi  [author] Oct 26, 2012 @ 12:50pm 
I knew about the laser catcher and I did have something in place to prevent that uninteded solution but I hated the way it looked so I took it out and said "Screw it".

I thought it was harder but I guess it's just meduim huh? Oh well.
toncica Oct 26, 2012 @ 11:20am 
It looked much harder than it was. I expected you to be really mean regarding opening the exit but that was rather easy. There were one or two things I did that were surely unintended. In the last room there is a second laser catcher that I didn't activate at all.