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Clever, but like maps without “sneak angles” as its core/hardest-part less than those that rely on pure-logic tbh. I do like playing through your workshop and seeing the gradual transition in the aesthetic to more Mevious/Azorae-esque puzzles though. A shame a lot of your early maps are errored and no longer playable. 😩
Difficulty: 3.75/10
Enjoyed: 7.25/10
And thank you, Gig, for creating!
FINALLY solved it. That was quite challenging. I cannot believe I did not see that solution the last three times I attempted to complete this map.