Arma 3
COOP 6 Op Grim Reaper
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Showing 1-10 of 19 entries
Update: Nov 18 @ 2:59pm

- Various changes basically bringing the mission up to current ARMA 3 version
- Removed BTC Revive in favour of new vanilla system.
- Removed UPSMON, now uses built in (less script heavy) patrol methods.
- Reduced player count to 6, mainly to keep things simple as first intended.

Update: Mar 4, 2014 @ 8:02am

- Introduced UPSMON to enemy patrols.
- Increased player count to 12.
- Rearranged some equipment.
- Various bug fixes.

Update: Dec 8, 2013 @ 7:23am

Updated BTC Revive script - Should resolve problem with watches and remove ability to respawn.

Update: Oct 3, 2013 @ 7:26am

Fixed - Main objective being destroyed before team gets there.
Fixed - Extraction boats exploding.
Fixed - Tower guards spawning in wrong area.
Removed - Had to remove extra entrances due to BIS making H Barrier invincible/un removable.

Update: Sep 28, 2013 @ 10:04am

Fixed - Some triggers had randomly changed group object (probably due to the recent patch) causing untold crazy shenanigans!

Update: Sep 26, 2013 @ 3:55am

Update: Sep 26, 2013 @ 3:53am

Update: Sep 21, 2013 @ 12:44pm

- Fixed minor bugs, nothing worth mentioning.
- Added Rangefinder binos to Team Leaders backpack.

Update: Sep 19, 2013 @ 3:23am

- Fixed people being shot mid flight while attempting to land in the DZ.

Update: Sep 15, 2013 @ 4:47am

- Fixed Target building sometimes not completing task when destroyed.
- Added Medic/Revive Brief
- Should now be able to use any combination of team selection (dont have to have team leader ect)
- On death your now presented with black screen with bleedout timer and distance to nearest medic.
- Removed option to respawn (still possible through Esc menu but you will end up in the drink so dont do it!)