Arma 3
244 ratings
COOP 6 Op Grim Reaper
Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
File Size
9.297 MB
Sep 2, 2013 @ 12:48pm
Nov 18, 2016 @ 2:59pm
19 Change Notes ( view )

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COOP 6 Op Grim Reaper

Intel reports that the CSAT are conducting biological weapons research in a military compound near Pyrgos. We believe the development of this pathogen to be a serious threat to the faltering stability in this region, as once weaponized it will be capable of inflicting massive casualties as well as destroying the local ecosystem.

We cannot allow this research to continue. Unfortunately the facility is deep within enemy territory and is heavily protected against attacks from the air and a large scale assault isn't feasible at this time. Therefore the powers that be have decided on a more covert option.

- 6 Player Coop
- Stealth/Infiltration mission
- HALO Insertion
- No DLC or Mod required
- Best played on higher difficulty

NOT FOR SINGLE PLAYER: Due to the AI inability to use parachutes correctly, its not advised you attempt to play this mission in single player, however it is possible to solo the mission using multiplayer (but you'll have to be some kind of ninja).
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Worthy85  [author] Nov 22, 2016 @ 12:59pm 
Also check out my most recent mission Op Wet Monkey also a 6 player coop.
Worthy85  [author] Nov 19, 2016 @ 12:51pm 
Recently updated this mission to bring it up to current version standards, which hopefully has squashed most of the bugs below. Also to re-learn a few things as its been a while lol.
Thomas Apr 22, 2016 @ 12:43pm 
Played this mission long time ago, it was amazing! I wanted to replay it, but now it seems to be broken. You have no nightvision and no ammo anymore for example.
CookieCutterSharkMale Oct 4, 2015 @ 12:38pm 
pitchforkeru Aug 8, 2014 @ 8:53am 
Is there anyway to play COOP 2 with AI?
VikingWalrus - CAA May 12, 2014 @ 1:53pm 
The marksman class is glitched! For some reason, it spawns with no clothes and no map along with other items. Also, I remember before that we could activate Night Vision during the HALO Jump. Please reactivate that so that things can be much easier. Also for coding weapons, use the LEA mod for this game. instead of coding each loadout and weapon, you can simple create a preloaded load out for each character.
Allen Apr 12, 2014 @ 7:30pm 
Great mission, me and my friends play it all the time i only have 2 complaints, 1. you lose your clothing SOMETIMES after you land. 2. MArksman is bugged, starts with No gear besides his sniper.
Kernu Mar 25, 2014 @ 12:45pm 
I have subscribed this mission but it wont show in my create game list. What to do ?
Sierra Mar 23, 2014 @ 4:21pm 
Great mission, enjoyed it.
Timbrewolf Mar 22, 2014 @ 7:52pm 
Neat mission but had a couple minor problems with it:

1) Couldn't end the mission after getting in the boat. No idea where to go or what to do next. Maybe add another waypoint to the map for where you're supposed to go? Had a team of four driving around endlessly hoping to trigger something with no luck.

2) Way too little ammunition for the team given the threats. 5 mags each and no AT given the volume of troops at the base with MRAP support isn't really feasible without scavenging more equipment in the field.

3) Why do people always try to add music to missions? Thanks for the file bloat.

Otherwise cool mission. HALO entry is great, having proper squads is nice with room for two. Just a couple minor complaints.