Arma 3
COOP 6 Op Grim Reaper
Showing 11-19 of 19 entries
< 1  >
Update: Sep 14, 2013 @ 6:15am

Fixed - Ai not getting in the boat (gave them a separate boat and they no longer take control of your team).
Added - Satellite images of target area and DZ.
Added - Highlighted the main points of the mission briefing execution.
Added - Alternate entrances to the facility.
Added - Voiceovers to the radio messages ect (Using text to peach, a bit robot sounding but it does the trick)

Update: Sep 13, 2013 @ 6:08am

-Fixed NVGs not working (BIS changed them from weapon class to item)
-Fixed Dissapearing patrols (My bad, trigger set up wonky)
-Fixed Board boat (should now be told to move there first)
-Added 1x satchel charge to Gunners kit
-Added Nightstalker Scope to sniper kit (replaces TWS, and looks much cooler!)
-Added an enemy QRF team to the base defence
-Updated BTC Revive script (now anyone can revive but they must have the medkit on them and a first aid kit either on their person or the casualty)

NOTE: DO NOT PRESS RESPAWN IF YOU DIE, due to the updated version of BTC Revive i could not get this action removed, hopefully i can fix this later.

Update: Sep 10, 2013 @ 12:57pm

-Added thermal scope to snipers kit.

Update: Sep 10, 2013 @ 9:04am

-Fixed boat beaching itself.

Update: Sep 10, 2013 @ 6:41am

-Fixed Boat being destroyed, still possible but very unlikely.
-Fixed Mortars to close to fire.
-Added delete triggers to remove some enemy once no longer required.
-Added a few more "getaway" vehicles.
-Sniper found a shemag and gave his boony hat to the gunner.

Update: Sep 10, 2013 @ 6:29am

Update: Sep 3, 2013 @ 5:37am

- Fixed task "HALO" should now complete.
- Added save points.
- Gave Sniper 1 extra explosive.
- Added script that should reload Team Leaders explosives in the event of his death and subsequent revival.
- Added a couple of extra sentries to the base.

Update: Sep 2, 2013 @ 2:28pm

- Fixed dome lights
- Medic now able to revive
- Fixed some AI triggers.

Update: Sep 2, 2013 @ 12:48pm