Arma 3
COOP 6 Op Grim Reaper
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Worthy85  [author] Nov 22, 2016 @ 12:59pm 
Also check out my most recent mission Op Wet Monkey also a 6 player coop.
Worthy85  [author] Nov 19, 2016 @ 12:51pm 
Recently updated this mission to bring it up to current version standards, which hopefully has squashed most of the bugs below. Also to re-learn a few things as its been a while lol.
Thomas Apr 22, 2016 @ 12:43pm 
Played this mission long time ago, it was amazing! I wanted to replay it, but now it seems to be broken. You have no nightvision and no ammo anymore for example.
CookieCutterSharkMale Oct 4, 2015 @ 12:38pm 
pitchforkeru Aug 8, 2014 @ 8:53am 
Is there anyway to play COOP 2 with AI?
VikingWalrus - CAA May 12, 2014 @ 1:53pm 
The marksman class is glitched! For some reason, it spawns with no clothes and no map along with other items. Also, I remember before that we could activate Night Vision during the HALO Jump. Please reactivate that so that things can be much easier. Also for coding weapons, use the LEA mod for this game. instead of coding each loadout and weapon, you can simple create a preloaded load out for each character.
Allen Apr 12, 2014 @ 7:30pm 
Great mission, me and my friends play it all the time i only have 2 complaints, 1. you lose your clothing SOMETIMES after you land. 2. MArksman is bugged, starts with No gear besides his sniper.
Kernu Mar 25, 2014 @ 12:45pm 
I have subscribed this mission but it wont show in my create game list. What to do ?
Sierra Mar 23, 2014 @ 4:21pm 
Great mission, enjoyed it.
Timbrewolf Mar 22, 2014 @ 7:52pm 
Neat mission but had a couple minor problems with it:

1) Couldn't end the mission after getting in the boat. No idea where to go or what to do next. Maybe add another waypoint to the map for where you're supposed to go? Had a team of four driving around endlessly hoping to trigger something with no luck.

2) Way too little ammunition for the team given the threats. 5 mags each and no AT given the volume of troops at the base with MRAP support isn't really feasible without scavenging more equipment in the field.

3) Why do people always try to add music to missions? Thanks for the file bloat.

Otherwise cool mission. HALO entry is great, having proper squads is nice with room for two. Just a couple minor complaints.
Worthy85  [author] Mar 22, 2014 @ 12:55pm 
No probs mate sorry i couldnt help, theres plenty of vids n stuff that explain it better than i can anyway :)
TiP_OutLaW Mar 22, 2014 @ 12:47pm 
not working I'll find somthing out thanks again
Worthy85  [author] Mar 22, 2014 @ 12:37pm 
Make sure the image is placed in the mission file, as in:-

C:\Users\User_Name\Documents\Arma 3 - Other Profiles\Profile_Name\missions\Mission_Name.Altis\DZ1.jpg
TiP_OutLaW Mar 22, 2014 @ 11:19am 
@worthy85 thanks man, But it keeps saying that picture DZ1 (what I named it) not found?
Worthy85  [author] Mar 22, 2014 @ 5:28am 
@Zoog, originally the enemy forces were set to be fairly random but now its set at a specific amount using a set of scripts called UPSMON, however it should still be challenging enough even for 12 people.

@M.DeVoy1G, i took a screen shot using the in game camera, edited it using a free program called GIMP, then placed it in the mission folder and in the 2D editor used a briefing module with this line:

<img image='DZ1.jpg' width='380' height='230'/>

DZ1.jpg being the name of the image in the mission folder.
TiP_OutLaW Mar 22, 2014 @ 1:16am 
Love it man! Great mission but how did you do the satellite uplink pictures? Please I have to know?:screamer:
Zoog Mar 19, 2014 @ 1:50pm 
Hi, is the 12 slots version only different in slot number compared to the previous 4 slot mission? Or has the 12 slots mission also more enemies?
dominus Mar 10, 2014 @ 12:10pm 
thx gg and i love the music of this mission .
✪ nEXaus Feb 28, 2014 @ 2:32pm 
THANK YOU FOR AN AWESOME MAP. My friend and I found most maps WAY to hard since we only just got ARMA but this one is a good map. It's good for both the expert user and simple user. We couldn't work out the end part though where you need to 'take the lead boat'. Otherwise, 10/10. Thank you.
Monan101 Feb 26, 2014 @ 10:57am 
Worthy85  [author] Feb 26, 2014 @ 5:55am 
Thanks for the comments guys I'm glad you enjoyed the mission. Next week i plan on updating a number of missions i created for my unit and releasing them on the workshop, I'll also be updating this one and Operation Leviathan. Iv read all your posts and I'll take all your suggestions on board, such as upping the player count. So yea thanks for playing and hopefully I'll have something fresh for you guys next weekend!
Astralos Feb 25, 2014 @ 6:14pm 
3 hours, 4 men. Time well spent, but... are you supposed to just explode at the end? Got in the boats, BAM. No end state.
SnaciZOR Feb 24, 2014 @ 1:30pm 
OMG :D one of the best map we played!!!! 10/10 bro! Amazing job keep it up <3
Monan101 Feb 19, 2014 @ 10:46am 
Love this mission, i'm wondering if it's possible you could add more player units, considdering there is no ai, means it's scalable, I play 3-6 player missions most of the time and i could have my full 6 player team in one mission. 10/10 really do like this, thanks for making it. :CSAT:
Bravespirit Feb 15, 2014 @ 12:13pm 
Absolutely my favourite: full of true tactical, very deep on your mission.
You are amazing, please do more!
BOT Frank Feb 11, 2014 @ 3:01pm 
I really liked this mission! Landing with the chute, fighting your way into the base, planting the satchel charges and ...
wait! I got killed, revived but what is this? I can't trigger the charges anymore. Please fix this, otherwise 10/10!
Zag Feb 8, 2014 @ 6:54pm 
If you die when you land on this mission, you never get your kit back. It's very frustrating.

If you plan to update, could you also add more than 4 players to this mission? I have about 6 or so friends who would love to play this mission.
keou Feb 3, 2014 @ 4:00pm 
Seems like a great mission! We enjoyed it even with the ammo bug. What I have noticed, however, is that if I play it locally on my client machine, I don't have the issue. If it is hosted on a dedicated server, we ran into not being loaded out with ammo. It seems like the initial load out (where you remove and replace the gear at the initial spawn) is not taking, but the script where you switch out the chute for the backpack and add the extra clip is what works. So the men are only getting that backpack and the one extra (sometimes two) clips. When I test it in the editor, it works fine (but it's locally run). Maybe that will help isolate the issue?
Lt.Col. John Sheppard Feb 2, 2014 @ 8:57pm 
Great mission. Opening is epic and all around fun mission. I had the ammo bug to but me and a freind were able to stealth in and still blow up the complex. Hope you make more.
Copperhead Jan 25, 2014 @ 3:03pm 
Also on my last note; i had no bugs, and I had 6 mags one loaded in the gun
Copperhead Jan 25, 2014 @ 3:01pm 
I think all people who said this was a okay map are wrong. When I first heard the plane dropping me I auto-mattically thought it was cool. Secondly The music during the begining totally pumped me up; lastly the stealth was amazing i almost had 4 heart attacks during this because I was almost caught. I give it *****(5 stars) great map dude.
XxRTEKxX Jan 19, 2014 @ 10:35am 
Also Kodiaku, If you were trying to infiltrate a secure military FOB, I doubt they would have multiple entrances lightly guarded. As far as ammo, I'm not sure either why you had such low ammo. Just take the mission pbo, put it into your editor, and check out loadouts. Every soldier HALO dropping had plenty of ammo. Only things that got removed on landing were the helmet and parachute. If you edit the mission, just add in an ammo crate, and put VAS on that crate and you can kit yourself out however you want. Think of it as the plane dropped you a supply crate after you jumped out and it landed at the DZ.
RooskyRex Jan 19, 2014 @ 10:04am 
Fair enough, we only had one clip each for both primary and side-arm which considering the number of patrols and the extent that the base is protected plus only one approach made it nigh impossible to make a breakthrough into it. As for the wall, I didn't know that so I apologize.
Worthy85  [author] Jan 19, 2014 @ 5:18am 
I'm not out to impress anyone matey, least of all someone Iv never met, I simply took the time to post a mission that I thought people would enjoy.

Don't know why you had no ammo, perhaps a mod your running interfered?
As for the single entrance, the mission used to have three but BIS removed the ability to delete sections of wall that are pre-placed on the map so i had to make do.
RooskyRex Jan 18, 2014 @ 9:24pm 
No offense but your mission is ridiculous. No ammo doesnt make any sense and the inability to enter the base from different directions is also ridiculous. Had a lot of potential but my mates and I werent impressed.
Worthy85  [author] Jan 18, 2014 @ 7:13pm 
Cheers RTEK im glad you enjoyed it!

Since making this mission i have joined a unit that I will be creating missions for which means i won't have as much time for building mission for public use.
However when i have time I may alter some of my in unit missions and post them up on the workshop.
XxRTEKxX Jan 18, 2014 @ 5:23pm 
Actually this mission works fine in single player, to an extent. You have to tell your teamates to move to the DZ while in freefall. They will deploy their chutes before they reach the ground. However, looking at the mission in editor, I had to move the enemy vehicle that is below where you originally drop. The AI doesn't know how to move in the air. so they drop straight down, then die by enemy gun fire when they land. I also modded the mission a bit, adding an Idependent UGV by the DZ, and added VAS to that one vehicle. Makes for the ability to refit thanks to the unofficial help from the Independent army.

This mission is great though. I've even gone in and added a couple more soldiers so I can play with a few more friends. Everything on this mission is well done. I hope you plan to make more missions like this.

This reminds me of playing some old school Ghost Recon Island Thunder. Thanks again for making this. I look forward to any future missions you plan to make.

Worthy85  [author] Dec 8, 2013 @ 5:23am 
Hey guys sorry iv been away from ARMA for a while and iv neglected my missions a bit, i will be looking into all the bugs youv reported and il do what i can.

The watches appearing on revive is an issue with the BTC Revive script, so il look into updating/changing that. Its also the cause of spawning down in the corner of the map so hopefully i can sort that out too.

The no uniforms/equipment bug may be due to being on DEV branch as BIS often change the weight values of items which can cause problems. However i just tried all four player characters in the editor on stable branch and it seemed ok, so any extra info you can give me on that one would be usefull.

I did have an earlier version with multiple enterances to the base, but due to BIS making some H walls invincible, i had to remove them. However once im done fixing this mission il be starting on a new one with a similar theme but in a much better area.

Cheers to everyone who played and reported bugs!
Mange Dec 3, 2013 @ 12:58pm 
I love the mission in theory, but there are just too many bugs. We've tried it several times just because we love the setting and the tone.

If anyone dies after coming to the base, they are "lost" forever. After reviving, a bunch of watches spawn as fast as possible. If the soldier drops their vest and picks up an enemy vest, it quickly fills up. This makes it impossible to actually do anything.
This also causes ACRE radios to just disappear, making communication really hard.

Please, if you could fix this problem, we'll replay this a lot of times just for the tone! We love the stealth bit, and the detection bit in the base is pure awesome. :-)
Asherion Nov 28, 2013 @ 3:22pm 
@cpt_mrcalm if you read the briefing carefully, be sure to drift all the way to the LZ, and only open your chute at 100-200 altitude, you should be good. I've played this up to the base many times.

Question, echoing @Dr.Loser - I tried this again with a full team of clanmates, and we had no uniforms, 1 mag... etc. Did a game update break things? I'd love to run this with them, but can't until whatever happened is fixed...
Iriskin47 Nov 27, 2013 @ 10:51am 
aviadork Nov 18, 2013 @ 12:09pm 
Just Amazing!!!!!!!!!!! thanks for this beautyfull a realistic mission.
Dr.Loser Nov 6, 2013 @ 11:07am 
Where are the munitions? We had only 1 clip....
cpt_mrcalm Oct 25, 2013 @ 6:55am 
Love the build up - love the free fall - cant wait to play this...... but everytime we are taken out by fire on the way in..... cant even get to the ground and start. Taken out in the air. (I normally can survive but ALL AI ALL the time get taken out...) Is there something I am doing wrong?
drosan Oct 23, 2013 @ 1:06pm 
awesome mission!thanks for that one.
we had a few issues:
-nearly everyone that died and got a revive lost his gear and had instead like 150 clocks in his backpack
-one of us died and respawned at grid 000/000 (dunno wether he clicked respawn)
-at the end,we searched for the contact to show us the boats,but didnt find him,the outro music started....long before we arrived at the boats
-can u award stealth?like with a backdoor entrance to the base?(thats no bug,i know)
-one of us had the parajumphelmet on throughout the whole mission

hope this helps.great mission!
MadELVIS Oct 20, 2013 @ 7:20am 
This mission is massiv!! But why respawn on the bottom left 21km, when you are dead? *facepalm*
Battlepingoo Oct 18, 2013 @ 3:52pm 
awesome misson....was a really epic time playing this misson...thanx a lot
[LNG] King Leonidas Oct 8, 2013 @ 6:56am 
Me and my friend 2 did this misson yesterday and it was awesome but the bug that when i blowed up the research facility with 1 satchel? not enough ? or well it dident do it so We RP we did it though we got in a heavy fire fight inside the base killed about 10 20 we sneaked past all the patrolls what a funn challange i was medic and he was support gunner :P what i dident like is that the Alarm went off without the actual AI spotting us , godam more reinforments :P then we found a car in the city and drove it like a freaking mannaic intill it wheels got shot we had to run straight for the sea to cover us and we sneaked past the checkpoint then we found another car oh well we did it atleast
REDDACTED Oct 4, 2013 @ 11:41pm 
Ohhhh man. That was awesome. I got the chance to play it bug-free and with three friends this time, and it was very fun. Hilarious even. We should've had some recording software active...

Anyway, so now that the base was not destroyed when we got there, the difficulty went up by almost a factor of ten, which was a great thing. So you can take all of my previous gripes about the mission away, and keep the good, because I can safely say I very much enjoyed this mission!

Perhaps, as a suggestion, change the ending part a bit to tell the player that they are being driven out (or lock the driver to that position somehow), because we took command of the boats the first time and had trouble because we had no idea where to go.

Thanks for the fun time mate!
Ringo Oct 3, 2013 @ 5:20am 
Gave this a shot with a friend, and although we didn't succeed we got unnoticed all the way to the compund. We actually timed an aproach inbetween 2 patrols as they had both passed in front of us. We practically walked up the western road, but man was it tense as we didn't know if they were coming back while we were in between. =)

Also we shot the two guards at the front gate simultaneously but the alarm went on practically the same second.