Starbound

Starbound

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Frackin' Universe

Beskrivelse
FU Discord:
http://discord.gg/eTp4ewVHFA
Wiki:
https://frackinuniverse.miraheze.org/wiki/Main_Page

Disclaimer: Installing FU is a one-way trip. FU will affect your game universe and ALL characters.

Note: Uninstalling the mod will cause crashes, unless you wipe your universe and player folders. This is not avoidable. Be sure to back up your universe and player folders before installing.

Frackin Races is not compatible, as it is already included. If you install it as well, you will crash.

Incompatible Mods
For a list of incompatible mods: frackinuniverse.miraheze.org/wiki/Incompatible


Error reports will be much easier to fix if you provide a link to starbound.log file. How to do that?
  • Go to starbound/storage/starbound.log
  • Open that with text editor like Notepad
  • Copy and paste its contents to pastebin.com
  • Report with the link to that pastebin

starbound.log helps us to detect what is the CAUSE of your error.



The largest mod for Starbound, FrackinUniverse combines new biomes, a completely overhauled crafting system, science, research, monsters, tiles and hundreds of other assets to the game. Nearly every major game system is changed.


Major Gameplay Changes : https://frackinuniverse.miraheze.org/wiki/Gameplay_Changes
New Races : https://frackinuniverse.miraheze.org/wiki/Races
Mech Changes : https://frackinuniverse.miraheze.org/wiki/Mechs





SAIL changes for modded races/ships
https://steamcommunity.com/sharedfiles/filedetails/?id=1411331676
or its git link - https://github.com/xn-5o8h/FUSAILModdedRaceSupport

If using *modded* races, you will want the FU BYOS addon here https://steamcommunity.com/sharedfiles/filedetails/?id=1194878261&searchtext=FU+BYOS

Avali Triage Players will require this: https://steamcommunity.com/sharedfiles/filedetails/?id=2052758462

Recommended Mods
The following are all top-notch mods we heartily recommend using with FU: https://frackinuniverse.miraheze.org/wiki/Recommended



For a detailed guide on how to use the included automation systems in FU, refer to this guide-
https://steamcommunity.com/sharedfiles/filedetails/?id=1618972523




Q: How do I tell if it's working?
A: Quite simple. When you launch starbound, look at the main menu screen. Do you see "Powered by Frackin Universe"? If so, you're good to go!

Q: Will this work on a server?
A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=734496146&searchtext=Frackin+Universe

Q: How do I run a server?
A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=735510285

Q: Do I need to delete my characters and universe before I start? Will it work with the character I already have?
(or any possible variation of this question)
A: No, you do not.
However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location.

Q: I seem to be taking forever to generate my starting planets. It's in warp for like...ever.
A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin!

Q: Where do I find (ITEM NAME)?!?!?!
A: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation...just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.

Q: Does FU add quests/missions or bosses?
A: Yes

Q: Does FU affect the main storyline or game progression?
A: No. The only true progression change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.

Q: I can't find something on the Wiki
A: The wiki is player maintained. So, if you find something missing you can feel free to add it in.

Q: My EPP pack isn't working
A: Yes it is. Read the mod description information above for more details about how they operate now.

If for some reason you want to hurl money at me for my labors: https://www.patreon.com/sayter
Wiki (player maintained): https://frackinuniverse.miraheze.org/wiki/Main_Page
CF Forum version found here: http://community.playstarbound.com/resources/frackinuniverse.2920/
GitHub project version location is here: https://github.com/sayterdarkwynd/FrackinUniverse

A great number of mods and features in FU are from contributors or other authors. Check out the included credits.txt here: https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/_FUcredits.config or visit https://github.com/sayterdarkwynd/FrackinUniverse for info
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23 256 kommentarer
GreenYT 8 timer siden 
the Eld'uukhar race is bugging the ship doesnt land so i cannot start the play
.chiki briki v damki 17 timer siden 
Guys, firearms don't work in the game, what could be the problem?
Hans Git the Lugar 24. apr. kl. 13.20 
Oh cool! I'll check that out. Thanks for the help!
Sayter  [skaper] 23. apr. kl. 18.35 
Open your tricorder and use its Tech feature to swap on-the-fly or use the vanilla method thats built into your ship computer
Hans Git the Lugar 22. apr. kl. 7.11 
I have a question regarding the Avian Species? When you get your standard 3 techs and lose your ability to glide/fly. Is there a way to get that back or is the mod restricted to the hard coded limitations of the game?
Everyoneplays 20. apr. kl. 9.14 
I have been having issues with the Vampridon fossil because for some reason when its to close to a wall even though its not clipping, the Fossil stand keeps moving left, actually clipping with the spotlights
Cultivator Force 20. apr. kl. 5.18 
Man Thanks for this mod
Hey now, it's totally a modder's life as a whole to cater to a single user's preferences!

Heh... just kidding. Thank you again for your time.
Sayter  [skaper] 18. apr. kl. 5.02 
Maybe. No idea, honestly. I've been at this for almost a decade and don't recall everything. We certainly don't need to have a multi-post discussion about your personal preferences, though.
Well... at least it doesn't affect gameplay ⁽ᵃˢ ᵘᵍˡʸ ᵃˢ ˢᵃᶦᵈ ᶜᵒˡᵒʳˢ ᵐᵃʸ ᵇᵉ...⁾. Thank you for your confirmation. Are there any other vanilla races that have additional colors?