The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Riftborg
   
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511.889 KB
28 apr 2012 om 15:27
12 mei 2012 om 17:24
2 wijzigingsnotities (weergeven)

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Riftborg

Omschrijving
THIS MOD IS THE LASTEST VERSION OF THE FORMER MOD 'MOUNTAIN CASTLE'. PLEASE USE THIS VERSION, AND IF YOU HAVE THE OLD VERSION, UN-SUBSCRIBE AND DELETE IT TO USE THIS ONE!


Welcome to Riftborg!

This player owned castle was designed to fit into the world of Skyrim while being practical, realistic and unique. Enjoy all the features of a traditional castle with scenic views over the volcanic tundra of Eastmarch. Situated on the edge of Lake Gier, the highly detailed exterior compliments the surroundings and inside the castle you will find many rooms & features. Please rate this mod & help support future projects =)

>> Features <<

-- Riftborg has all the crafting stations you will need with dedicated rooms and areas.
-- Castle includes NPC's such as companions, guards, servant and merchant.
-- Storage and display areas including weapon racks, mannequins and display cases.
-- Unique wardrobe with built-in safe (button is on left side of fireplace).
-- The location is ready to fast travel to. Look East of Ivarstead on the map!
-- There are a few special extras for players that explore a little..

Please rate this mod if you enjoy what I've done =)
Feedback is welcome as well!

*If you have any problems with this mod please see the FAQ/TROUBLESHOOTING section down the page or join the public 'skyrim castle group' so I can troubleshoot your issue directly; Skyrim castle group . This is open to anybody for all Skyrim related disscussion!

*To allow your spouse to live at Riftborg try this mod by 'Amgepo & Emma' that allows your spouse to live anywhere; Spouse lives anywhere [skyrim.nexusmods.com] (Be sure to endorse them!)

*Before subscribing please BACKUP your save games and the esp. data file located in the Skyrim folder!

*A special thankyou to all those people helping or advising with this mod, I really appreciate the positive feedback and comments from you!!

*I will not be making any more major changes to this mod. Suggestions for future designs are welcome, preferably left here: Skyrim Castle group



* PLEASE CHECK OUT MY OTHER HOUSE MODS!

'Greystone Castle'
'Hermits Tree House'
'Secluded Mountian House'
'Kaldar Keep' NEW!



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>>TROUBLESHOOTING AND F.A.Q<<

>Q. A WALL/TOWER/ROCK IS NOT SHOWING..
A. The creation kit has a known bug that sometimes fails to load large statics. Simply re-load a save game or fast travel back and forth a few times as it is the best remedy for this until Bethesda release an update for it.

>Q. STORED POSSESSIONS ARE MISSING..
A. Most of the time this is due to authors updating their mods, house mods especially, and as this description mentions several times, backup those data files and save games to avoid the headache! Simply delete the lastest data file and restore your backup of the previous version to revert to a last known good configuration. I will update the mod in larger updates rather than many smaller ones, and when the mod is finished there will be a CLEAR message indicating that it safe to store your possessions for good. I also give warning if I am about to update the mod. If you need more details on how this works, leave a comment about it, I will write back!

>Q. SPOUSE OR NPC WILL NOT FUNCTION PROPERLY..
A. Scripting the spouse to move in is a little harder than you think. Hence why almost no house mods have it. Try this mod by 'Amgepo & Emma' that allows your spouse to live anywhere; http://skyrim.nexusmods.com/downloads/file.php?id=11370
In regards to NPC's not functioning properly: Quote from the creation kit webpage "There is currently an issue causing navmeshes in .ESPs to stop working if you travel a few cells away from where they are placed. NPCs stop moving and will not resume until the game is restarted. This issue is being addressed, and a fix is in the works."

>Q. My NPC has a grey face..
A. Another creation kit bug. A fix by Bethesda will eventually happen. This bug affects all new NPC's created and even copied versions of exsisting NPC's.

>Q. MANNEQUINS NOT FUNCTIONING PROPERLY..
A. This is another Creation kit bug. If they are walking or not displaying armour try fast travelling or save game re-load. If they are not in the right spot, go to where the trigger is (where they should be) and equip them with armour. 9/10 times they will appear back in the right spot!

>Q. MY GAME CRASHES TO DESKTOP (CTD)..
A. This can be from many things. Load order, conflicting mods or corrupt save/data files are common causes. Unfortunately there is not much I can do, Bethesda may release a CK update that may resolve this. Until then try using a clean save or try mod conflict resolution troubleshooting.

>Please try these general troubleshooting tips for any difficulties;
-- Reload your save game or load a different save game.
-- Fast travel to another location then come back to the problem area.
-- Exit Skyrim then restart it again.
-- Disable all mods via Skyrim (un-check the boxes) then enable them all again. Load orders can be issues as well.
-- Use your backup of the plugin data file as described in the first question above.
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>>CURRENT VERSION 1.6<<

>>CHANGE LOG<<
(only the last two updates will be displayed)
V1.6 added: NPC's, ext nav mesh, Int and ext garden changes, stone courtyard, new bookcases, general cosmetic adjustments.
V1.5 added: Ext wall with wooden ramparts, water feature and east facing exterior balcony, bigger stable, dragon skull above throne, various other little adjustments.

Remember to rate the mod if you enjoy it!
195 opmerkingen
amp0525 3 nov 2016 om 16:31 
Hey Crim5 I was wondering if you could add the map markers to your house mods.
WheezasaurusRex 17 jul 2016 om 13:47 
Crashes the launcher.
[MRA]GrayLobo 11 jun 2016 om 10:51 
loved it for the longest rtime but with the new dlc i havent had it on in years. still thanks for an amazing first castle.
Pristine 22 mei 2016 om 18:29 
dude your mods blow my mind
TearsForFears 13 mrt 2016 om 9:23 
Nice mod thanks
Melletch 6 sep 2015 om 21:14 
Nice!
Crim5on Duck  [auteur] 24 apr 2015 om 19:44 
Thank you for the comments everyone :D I do still read them! The updates to all of my mods has stopped, and has for some time if some haven't noticed. They are all going to stay on the workshop 'as is', so no more updates will come. It has been a long time since I have used the creation kit, and frankly, I would have to learn alot of it all over again as my current hobbies are far removed from modding or anything to do on computers (I now rock climb, hike and make my money from adventuring in the outdoors). I am glad people are still enjoying the mods, just take note if you do have an issue, there will not be any support for it anymore.
Crim5on Duck  [auteur] 24 apr 2015 om 19:25 
#freetheworkshop

This mod will happily stay FREE for everyone to use! No donations, no payments, just a button to subscribe and enjoy the mod without having to pay a cent! I will still accept high fives or a nod of approval if you are so inclined. Happy modding everyone, and don't pay for something that should be free!
goingindefinetly 6 feb 2015 om 20:39 
Toblassabot, read the description like he said. disappearing walls is a creation kit bug, not his mod. he can'r make a "fix". Bethesda has to.
Daily Armour Of God 29 dec 2014 om 22:58 
Cool mod. Cheers!