Arma 3
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Deniland
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Data Type: Mod
Mod Type: Terrain
Tamanho
Publicado em
Atualizado em
1.364 GB
15/dez./2017 às 3:03
17/fev./2021 às 10:45
6 notas de atualização ( ver )

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Deniland

Descrição
Description:
Deniland is vast terrain, 40x40km, vast, mostly land. Terrain is various,a lot hills and valleys, few hidden caves, river from north to south, swamps...
There is one large lake and a few smaller ones.
On this map I combined objects from Altis/Stratis, Chernarus and Takistan.
There are two airports - nort and south.
You can find a big kart track close by "Airport North".


Interesting places, in editor find X Y coordinates:
Caves: X-18200 Y-35240, X-19600 Y-36070, X-20200 Y-26980 and few smaller
Main military base: X-18500 4400
Kart track: X-36500 Y-38800
Road tunnel: X-22600 Y-4000
Landslide: 400m north of tunnel
Fishpond: X-6700 Y-17400
Nice place for vacation: X-17600 Y-19600
A little lake with diving board: X-3500 Y-20500
Mining camp: X-23250 Y-6550
Swamps: X-23000 Y-30000, X-13000 Y-16000, X-10000 Y-18000
Cave House: X-18005 Y-29214



Terrain details
Terrain size: 40960x40960m
Cell size: 10x10m
Satellite image resolution: 20480 x 20480 px
Number of objects: over 5.6 million
Requirements:
CUP Terrains-Core
CUP Terrains-Maps
CBA_A3
Discussões populares Ver todos (1)
2
4 de fev. às 9:40
[Bugs] Floating objects, clipping buildings at tunnel base
Ace
55 comentário(s)
markoni  [autor(a)] 4 de fev. às 13:26 
@ gentrimack, I created video and uploaded on youtube so you can find caves and another interesting locations.

First cave: https://www.youtube.com/watch?v=ACllrHarhbk
Second cave: https://www.youtube.com/watch?v=TmKDogyczPI
House cave: https://www.youtube.com/watch?v=8VusN-8mTAQ
Jump into water: https://www.youtube.com/watch?v=uWr5qENCqAA

At the beginning of each video, you can see X and Y coordinates in the lower left corner.
gentrimack 4 de fev. às 6:44 
hey, i was just wondering were is the cave
MG-42 10 de jan. às 14:49 
It's a huge map, somewhat similar to the Australia map. 40960x40960m is massive. Liberation on this map is a great, lots of fun. I'm on the hunt for the next big map also!
LeoBlackburne 27/nov./2023 às 15:19 
Is anyone else having issues getting a ten grid off of their microdagger and vector 21
LeoBlackburne 27/nov./2023 às 15:04 
Any chance for this to get more updates and or a winterized version?
Ace 15/out./2023 às 14:29 
@hvchaos No problems on my end. Your mods might be corrupt or another mod is breaking it. Try running with only the dependencies. If it doesn't work, repair your mods and try again. If it does work with only its dependencies, it's another mod in your main list that's breaking it. So uh, good luck figuring out which.
Ace 15/out./2023 às 14:28 
@Mr. J Soda, those mod sets have a painful amount of detailed assets. It's possible the server load just said "fuck this" because this is a 40km map and those are extremely detailed mods. Put together all at once, probably not good.

But might I ask why you'd run such heavy maps at the same time? Are you doing a map rotation? I see no sense otherwise in having them loaded together. Maps are *the* heaviest impact on server load time when launching.
lzalan.9 2/set./2023 às 9:00 
Not sure why, but either there's no houses on the map, or it just isn't loading for me, anyone got any ideas on how to fix this issue? All dependencies are loaded in aswell.
Mr. J Soda 19/ago./2023 às 13:41 
So, not sure how it could be fixed, but my unit has found that Deniland has a issue with https://steamcommunity.com/sharedfiles/filedetails/?id=2764686098 and https://steamcommunity.com/sharedfiles/filedetails/?id=2764740492 , that caused servers to hard crash whenever all were loaded and Deniland was played.
Ace 8/jul./2023 às 16:25 
I was mistaken. It does require CUP Terrains - Maps.

I don't know why, but it barfs up an error if I try removing it.