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First cave: https://www.youtube.com/watch?v=ACllrHarhbk
Second cave: https://www.youtube.com/watch?v=TmKDogyczPI
House cave: https://www.youtube.com/watch?v=8VusN-8mTAQ
Jump into water: https://www.youtube.com/watch?v=uWr5qENCqAA
At the beginning of each video, you can see X and Y coordinates in the lower left corner.
But might I ask why you'd run such heavy maps at the same time? Are you doing a map rotation? I see no sense otherwise in having them loaded together. Maps are *the* heaviest impact on server load time when launching.
I don't know why, but it barfs up an error if I try removing it.
Anyway also this mod says it needs "CUP Terrains - Maps" as a dependency... Are you SURE about that? There shouldn't be any assets that this map could possibly use that are in "CUP Terrains - Maps" because everything is in "CUP Terrains - Core" which you already have as a dependency.
... Probably not.
Will perform further testing without a lot of stuff.
Thank you.
Deniland requires CUP terranins Core and Maps. 'CUP_ibr_plants' should be included in terrains core. I just started Arma with: Deniland, CBA_A3, CUP Terrains Core and CUP Terrains Maps and play on Deniland without any error.
Neither CUP Terrains Core or CUP Terrains Maps require it. The terrain itself seem to require it neither also,, as i can start Arma3 and load the terrain in the editor without any warnings or errors without CBA being loaded.
KP liberation mission port for your map. The mission lets players build bases. Various objects can be built. Unfortunately, there seems to be some incompatibility between your map and the mission framework of Kp Liberation. Every other map, official and non official, do work. It is this map only, at least from what I know, that seems to have an issue with this mission. Do you have a clue, why this might be?
Map is updated. Now you can create river missions. All bridges are higher and the river is deeper. Even MkV SOC can pass under a bridge.
Enjoy!
If you don't have time to update your map any longer, would you be OK with me taking a crack at moving the bridges and maybe deepening the fords?
Thanks again for making such a beautiful map!
It is huge but very FPS friendly. Ideal for vehicles and aircraft. At this moment, may favourite ARMA 3 map. Thanks a lot !!!!!!!
-whether it works on a dedicated server, remains to be seen.
Thank you for making this!