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Αναφορά προβλήματος μετάφρασης
It’s very sad, I think that’s the very sole thing that is killing it to me.
FENJAJIJ, thanks for the tip ! Sadly I’m among those that it didn’t help…
I also had a tiny visual bug in the city panel religion tooltip, I removed other mods that could impact the city label, but it’s maybe still a mod collide, with something else. {Ο ΣΥΝΔΕΣΜΟΣ ΑΦΑΙΡΕΘΗΚΕ}https://postimg.cc/7b2YdmHn
I wish a merge could be done with « better city list » ! Which sadly blocks the richer tooltips. ( I took a look in the files to see the differences myself, but then I remembered I’m not a coder and was overwhelmed ^^ )
Anyway, while I’m here : Thank you very much for all the work you’ve done on the game Sukritact, I have many mods from you in my modlist !
Most recent version of this mod contains handler for calculating river floodplains. This functionality seems to fail on vanilla. You can try disabling it in modinfo file.
To do so, open "Sukritact's Simple UI Adjustments.modinfo" for edit. Then find and remove the following section (should be lines 125-131):
<ReplaceUIScript id="ReplacePlotTooltip">
<Properties>
<LoadOrder>201</LoadOrder>
<LuaReplace>UI/Common/Suk_PlotTooltips.lua</LuaReplace>
<LuaContext>PlotToolTip</LuaContext>
</Properties>
</ReplaceUIScript>
File location - cd ~/.local/share/Steam/steamapps/workshop/content /289070 /939149009/
Name file "Sukritact's Simple UI Adjustments.modinfo"
There is a bug, in the area occupied by each population in the city, after clicking on other areas, the original area will be highlighted, which is very uncomfortable and the experience is extremely poor!!
this is a base-game trick where the fortification is actually not cancelled, and so the unit both fortifies and promotes in the same turn.
Suk_ReligionTT.lua - line:206
local iPPT = pCityReligion:GetTotalPressureOnCity(iReligion)
iPPT = round(iPPT * 100 / iSpeedCostMultiplier, 1)
The ingame function :GetTotalPressureOnCity() is already applying the SpeedCostMultiplier, so it shouldn't be manually applied on the next line.
Also iOutwardPressure should be rounded to 1 decimal on line:108 as I have seen quick games with 6 decimal places.