RimWorld
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Simple sidearms
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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2.678 MB
16 MAY 2017 a las 13:02
30 MAR a las 4:42
77 notas sobre cambios ( ver )

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Simple sidearms

Descripción
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked.

See forum thread for details.
https://ludeon.com/forums/index.php?topic=32497.0

Non-steam version and old releases can be found here.
https://github.com/PeteTimesSix/SimpleSidearms/releases

For a simpler alternative, consider Pocket Sand:
https://steamcommunity.com/sharedfiles/filedetails/?id=2226330302

If you want to express gratitude, support me or attempt to convert money into motivation, you can do so here: ko-fi.com/petetimessix

I've set up a Discord server[discord.gg], which is the preferred medium for discussion and bug reports.
Discusiones populares Ver todo (46)
110
29 MAR a las 15:20
FIJO: Rimworld 1.4 Bug reports
PeteTimesSix
56
17 OCT 2022 a las 14:53
FIJO: Rimworld v1.3 bug reports
PeteTimesSix
19
1 AGO 2023 a las 21:09
lag on pawn selection the more sidearms are equiped/shown on gui.v1.2
Kasamplanka
2.572 comentarios
shipsail 27 MAY a las 0:36 
I have made humanoid alien race restriction patch.
plz check out the github pull request.
Eugen 24 MAY a las 22:47 
恶性bug,食尸鬼会装备近战武器,比如原木和酒瓶,被命令近战攻击敌人时游戏UI会消失。Vicious bug: Ghouls will be equipped with melee weapons, such as logs and wine bottles, and the game UI will disappear when ordered to melee attack enemies.
Arkitekt Origins 24 MAY a las 16:32 
is there a way to add an "equip exact sidearm"? I use the infusion mod and my colonists keep equipping different weapons than the one with the good infusions I made for him
Protok 21 MAY a las 8:14 
Or, maybe it is a problem with "Preserve sidearms through caravans option". Which works when caravan pawns enter the map event, but does not activate itself when caravan pawns split event. Can you check it, please?
Protok 21 MAY a las 8:08 
Works well without problems for me.
But there is huge inconvenience when splitting caravan. Your should remeber and manually pick every single sidearm for every pawn.

Yes, I have activated settings options "preserve/hide sidearms in/through caravans dialogs".
But they do not work for me, maybe because I use "TradeHelper"
https://steamcommunity.com/sharedfiles/filedetails/?id=2113372560
and "Caravan Item Selection Enhanced"
https://steamcommunity.com/sharedfiles/filedetails/?id=2854310627

Instead of hiding sidearms I propose to mark them as siderams in a caravan dialog's list of items in trade or splitting caravan. A small right arrow to under weapon icon for leaving group. And a left arrow under weapon icon for initial group.
altaica 20 MAY a las 11:02 
To everyone a few pages back saying that they can't interact with weapons with this mod installed -- this is INCORRECT. That is not this mod causing that issue. I thought this mod would be the most likely cause of that bug, but after removing Simple Sidearms, restarting, and testing a new colony, I still have that issue. I just wanted to let the mod author know that this is not anything to do with Simple Sidearms.
Golkarath 14 MAY a las 4:22 
Always says Combat extended is loaded, even though it isn't. That way the Inventory of a pawn isn't awaylable
Kaies 13 MAY a las 2:22 
this keeps deleting my weapons when I swap to a sidearm
TicTacTax 11 MAY a las 1:55 
@Zabon I had a similar issue, I think the issue was the Mod: "Weapon Reborn" tab, where the 'incapable of violence' pawn had weapon set to 'anything'
LetumVelox 10 MAY a las 21:03 
I have encountered an issue: I customize mod settings assigning 5 sidearm slots by type (to allow colonists to equip buff-tools for various tasks), however after only equipping two side-arms I get "slots full". By my custom settings, they should be able to pick up 3 more side arms I've designated.
Playing 1.5 with Royalty DLC