RimWorld
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Simple sidearms
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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2.678 MB
16 MAY 2017 a las 1:02 p. m.
30 MAR a las 4:42 a. m.
77 notas sobre cambios ( ver )

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Simple sidearms

Descripción
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked.

See forum thread for details.
https://ludeon.com/forums/index.php?topic=32497.0

Non-steam version and old releases can be found here.
https://github.com/PeteTimesSix/SimpleSidearms/releases

For a simpler alternative, consider Pocket Sand:
https://steamcommunity.com/sharedfiles/filedetails/?id=2226330302

If you want to express gratitude, support me or attempt to convert money into motivation, you can do so here: ko-fi.com/petetimessix

I've set up a Discord server[discord.gg], which is the preferred medium for discussion and bug reports.
Discusiones populares Ver todo (46)
110
29 MAR a las 3:20 p. m.
FIJO: Rimworld 1.4 Bug reports
PeteTimesSix
56
17 OCT 2022 a las 2:53 p. m.
FIJO: Rimworld v1.3 bug reports
PeteTimesSix
19
1 AGO 2023 a las 9:09 p. m.
lag on pawn selection the more sidearms are equiped/shown on gui.v1.2
Kasamplanka
2,566 comentarios
Golkarath hace 5 horas 
Always says Combat extended is loaded, even though it isn't. That way the Inventory of a pawn isn't awaylable
Kaies 13 MAY a las 2:22 a. m. 
this keeps deleting my weapons when I swap to a sidearm
TicTacTax 11 MAY a las 1:55 a. m. 
@Zabon I had a similar issue, I think the issue was the Mod: "Weapon Reborn" tab, where the 'incapable of violence' pawn had weapon set to 'anything'
LetumVelox 10 MAY a las 9:03 p. m. 
I have encountered an issue: I customize mod settings assigning 5 sidearm slots by type (to allow colonists to equip buff-tools for various tasks), however after only equipping two side-arms I get "slots full". By my custom settings, they should be able to pick up 3 more side arms I've designated.
Playing 1.5 with Royalty DLC
Zabon 10 MAY a las 10:24 a. m. 
I don't know if anyone else has had this issue, but I have a pawn that's incapable of violent, and shouldn't be picking up weapons at all but with this mod just keeps picking up weapons endlessly regardless of their weight limit and slot limit and I do not have blocked weapons allowed. Another mod, weapon's tab reborn allows you to disallow weapons like in the apparel management screen, and doing so prevents the pawn from picking up sidearms. However, I feel like it should still be mentioned that this interaction happened. It did not create a mod error, as far as I can tell however, so I'm assuming it's an unintended interaction with any trait that gives "incapable of violent"
Dancing In The Red 10 MAY a las 4:55 a. m. 
@professor H. Farnsworth, i have the exactly same issue, i think it conflict with LWM deep storage mod (which i installed), remove it work like normal
Professor H. Farnsworth 9 MAY a las 1:23 p. m. 
Hmm, I'm having the:
Pick up a weapon, drop it immediately then pick it up again issue (happens whenever a pawn goes down really).

I can't for the life of me remember what the issue was and how I solved it last time.
mountainofcheezo 5 MAY a las 8:09 a. m. 
Also an issue where if a pawn has no weapons equipped and pick up and haul is active they often get caught moving just one item back and forth between storages I assume they are trying to equip it and then trying to drop it over and over
zaft 4 MAY a las 9:38 a. m. 
I've had the "remember my weapon" feature of this mod cause a ghoul to carry an assault rifle (the former colonist carried one), which was hilarious (if ever fixed, please leave a toggle as easter egg)
Ramirez 4 MAY a las 12:24 a. m. 
I also got the issue, that pawns switch to melee weapons although Sniper loadout is configured. And IF they use a range weapon they often pick a way worse one (revolverinstead of Assault rifle e.g.). In general revolver seems to be the favorite weapon, they prefer it to every other weapon I own.