Age of Wonders III

Age of Wonders III

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Brave New Units
   
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980.864 KB
Feb 3, 2017 @ 4:46pm
Oct 20, 2018 @ 8:58pm
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Brave New Units

Description
Update 21.10.2018
Fixed evolved irregulars icons when used with decodence mods
Update 30.8.2017
Finally found bug preventing recruitment of other tier 2 irregulars than elves
h1]Update 19.2.2017[/h1] Added 1 new unit
Update 6.2.2017
Added 2 new units

Irregulars are nice units, versatile and interesting, but we all know they tend to die easily. So if player takes care of them and nurtures them they should reward him. Best way to do that is evolving to higher tier with increased stats and survivability, Draconian Hatchlings and High Elf Initiates already evolved, but into units that can be built. I do not like them to do so, so I choose to make new tier 2 irregular for all races except Orcs and Frostlings (because they have tier 2 forms in Empire Building Mod and since its my favourite mod, I will never break compatibility intentionally).

Building Mercenary Camp in city (mystical upgrade from trade post site) will give your Irregulars buff +1melee str +1ranged str and +1 defense and allow you to build Human, Tigran, Draconian, Goblin and Halfling tier 2 irregulars directly. High Elf tier 2 irregulars needs Magic Academy in city to be built directly and Dwarven Besiegers needs Enchanted Armory.

(If you are using Empire Building Mod - Temple of Eternal Serpent in range of city allows you to build Tree of Life mystical upgrade giving your irregulars permanent regrowth!)

Started working on this mod in honor of Brave New World 3.2 mod for Age of Wonders 2 Shadowmagic[aow.heavengames.com]

I want to THANK two modders who helped me a lot in making this mod answering my questions and explaining things I failed to understand completely, giving valuable advices.

Lord Cameron creator of Legendary Units mod and others
Der Mentat creator of Empire Building Mod and others
83 Comments
Dragon Nov 13, 2021 @ 8:54am 
I'm sure it will come back to you one day =)
alexej  [author] Nov 12, 2021 @ 7:14pm 
To be honest I completely forgot how to mod this game :-/
Dragon Nov 10, 2021 @ 6:53am 
any chance to add in Archon and Tiefling to the roster?
AmySloth Jul 23, 2020 @ 8:46pm 
Wow, somehow didn't realize that was built-in :steamfacepalm:

Granted, that feature is missing on Linux; which I was using Linux only up until recently(as I decided to get Windows both to use the Map Editor in this game and some other games I have needed it)
alexej  [author] Jul 23, 2020 @ 8:26pm 
Only used built-in editor no external program.
AmySloth Jul 23, 2020 @ 7:28pm 
@Mug: Yeah, it works fine when using the Random Map Generator, scenarios, and even in the campaign. The errors StormChaser below posted(and that I also get) seem to only impact the map editor(for me at least).

@alexej that's understandable. It's still a great mod that I'd probably use outside the Map Editor. I'm trying to figure out how to mod this game myself, but am having no luck finding a program that can even open and read the code in the game files. Do you remember what you used?
alexej  [author] Jul 23, 2020 @ 12:03pm 
To be completely honest I simply forgot and lost every bit of skills with editor I had back then xD and also hdd with mod backup is dead so I do apologize. Not sure if the reparation attempt will come any soon from me :-/
Mug Jul 22, 2020 @ 9:10am 
Don't know if Alexej is returning, but just as a general FYI we are still using this mod with a bunch of others, with no problems. We don't use the map editor, though. But just since the below comments could be understood as the mod was broken, it is not. At least not for our use case ;)
AmySloth Jul 20, 2020 @ 9:00pm 
Don't know if you ever intend on working on this again, but this mod seems to be incompatible with the vanilla map editor. CTD's when trying to load a new map. Tested with no other mods enabled. It has to do with the errors StormChaser below me posted, as those are the errors I got when loading a new map to begin creating my own.
StormChaser Apr 13, 2020 @ 11:03am 
Been using your mod for years now, thanks!
Just ran it in Debug Mode alone, getting some errors:
[21:01:06][ERROR][GENERATEDLEVEL.SAM]Assertion failed: "false"
[21:01:08]Message: [GENERATEDLEVEL.SAM][GENERATEDLEVEL.SAM]Double resource ID found!
[21:01:08] E:\SteamLibrary\steamapps\common\AoW3\CONTENT\Title\PACKS\AOW_UNITDRACONIANS.RPK-Draconian Evolve Cat-[#0000014D000000A6]2\0
[21:01:08]vs
[21:01:08]E:\SteamLibrary\steamapps\common\AoW3\CONTENT\Title\PACKS\AOW_UNITDWARFS.RPK-MOD DWARF IRREGULAR EVOLVE CAT-[#0000014D000000A6]0\40
[21:01:08]
[21:01:08]d:\source.aow.steam\creator\ek\source\Debug/EDebugStream.cpp(66): (click to open)