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Granted, that feature is missing on Linux; which I was using Linux only up until recently(as I decided to get Windows both to use the Map Editor in this game and some other games I have needed it)
@alexej that's understandable. It's still a great mod that I'd probably use outside the Map Editor. I'm trying to figure out how to mod this game myself, but am having no luck finding a program that can even open and read the code in the game files. Do you remember what you used?
Just ran it in Debug Mode alone, getting some errors:
[21:01:06][ERROR][GENERATEDLEVEL.SAM]Assertion failed: "false"
[21:01:08]Message: [GENERATEDLEVEL.SAM][GENERATEDLEVEL.SAM]Double resource ID found!
[21:01:08] E:\SteamLibrary\steamapps\common\AoW3\CONTENT\Title\PACKS\AOW_UNITDRACONIANS.RPK-Draconian Evolve Cat-[#0000014D000000A6]2\0
[21:01:08]vs
[21:01:08]E:\SteamLibrary\steamapps\common\AoW3\CONTENT\Title\PACKS\AOW_UNITDWARFS.RPK-MOD DWARF IRREGULAR EVOLVE CAT-[#0000014D000000A6]0\40
[21:01:08]
[21:01:08]d:\source.aow.steam\creator\ek\source\Debug/EDebugStream.cpp(66): (click to open)
Orc breaker irregular is buildable as intended you need Slaughter pits in city and Orc Patron Military from race governance, tested and able to recruit those monsters :D
A poll of the best mods of AoW3 is being organized and Brave New Units has been selected among the top 20. You can rate it and the other 19 mods here: https://www.the-battlefield.com/aow3/index.php?page=bf_poll&pollnumber=27
More info on the Steam forum: https://steamcommunity.com/app/226840/discussions/0/1488866180593890331/
For the rest it is compatible -> we use the Hero Compatibility version of Empire Building Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=956473040 -> so we can also use Hero Professions Mod and Hero Development Mod from the same author as the Archon Mod.
I only hope that the Archons from the Archon Race Mod -
http://steamcommunity.com/sharedfiles/filedetails/?id=897959715 also get evolved versions in the Brave New Units Mod :)
All expansions installed, PBEM games, all have updated to the latest version
It's hard to tell wether units from other mods evolve... I'm trying out a bunch of new mods and so I don't know them very well yet:
* Empire Building Mod (Hero Compatibility) id=761554527
* Beastman Dwelling id=766737160
* Invoke Mount Selection id=638290357
* Garrison Command id=524280924
* Obsidian Dragons in Dwellings id=519668473
* Expanded Forge id=594777083
* Summon Spell Tweaks id=596006512
* Structure Reward Variety id=525193598
* The Old Man and the Sea id=688927870
* Racial Heritage Mod id=534176740
I temporarily removed Brave New Units, because AoW would crash when starting a new game.
None of the other mod contains the string "0000014D000000A6" (used "grep -r" in AoW3/UserContent and.. yes, I'm on a mac) - hence my report.
Message: [GENERATEDLEVEL.SAM][GENERATEDLEVEL.SAM]Double resource ID found!
[...]\AoW3\CONTENT\Title\PACKS\AOW_UNITDRACONIANS.RPK-Draconian Evolve Cat-[#0000014D000000A6]2\0
vs
[...]\AoW3\CONTENT\Title\PACKS\AOW_UNITDWARFS.RPK-MOD DWARF IRREGULAR EVOLVE CAT-[#0000014D000000A6]0\40