Age of Wonders III

Age of Wonders III

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Legendary Units
   
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Aug 17, 2016 @ 3:57pm
Mar 12, 2018 @ 11:21am
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Legendary Units

Description
Adds an Evolution to every T3 Racial Unit. New Units are the Legendary form of the old unit, just as strong as a champion, but with the potential to become much, much stronger.

Currently every unit is done!!

Adds an Evolution to every T3 Racial Unit. New Units are the Legendary form of the old unit, just as strong as a champion, but with the potential to become much, much stronger.

Currently every unit is done!!

I did them all before I uploaded it :D

Enjoy!

In long this mod makes it so when a Tier 3 racial unit reaches champion level they become a level one T4 unit which is as strong as a champion T3, but has the ability to level up and gain new abilities.

Compatability Patches:

Regiments
http://steamcommunity.com/sharedfiles/filedetails/?id=870706091

Empire Building Mods
http://steamcommunity.com/sharedfiles/filedetails/?id=1135337966

Inflict Status Abilities Overhaul
https://steamcommunity.com/sharedfiles/filedetails/?id=1556092649

Reccomended Mod to go with this mod (Changes Warlord Final Spell)
http://steamcommunity.com/sharedfiles/filedetails/?id=1128744178

Popular Discussions View All (2)
18
Nov 24, 2016 @ 11:14am
PINNED: Global Assualt
Lord Cameron
6
Sep 7, 2016 @ 9:33am
Shock Trooper Wall Climbing
Lord Cameron
127 Comments
elijafire Apr 28, 2023 @ 8:35am 
Okay thanks!
Lord Cameron  [author] Apr 28, 2023 @ 8:11am 
Not all T3s are meant to go to T4. Just the racial class-less ones to put them on level ground with class units. As for T3 knights, I can't check still, but that's almost certainly another mod doing that.
elijafire Apr 28, 2023 @ 7:43am 
Tier 3 Knights hired at inns do not get the Evolve ability.
elijafire Mar 16, 2023 @ 12:52pm 
Love the idea but it needs work, not all tier 3's can go to 4 and when combined with the cost increase mod I like it makes it a bit awkward and inconsistent. Thank you for the mod and creating ideas hope you get well soon!
Lord Cameron  [author] Jan 20, 2023 @ 1:40pm 
I'm recovering from an injury right now, so not modding, however, if you want to check out my Wrong Kind of Balance mod, I implemented a system where racial units (classless ones) gain 1 Resistance every time they gain another level of champion. Not quite the same, but helps a bit to keep them in the game
Captain Obfuscate Jan 20, 2023 @ 1:27pm 
Just to confirm the last comment. My dwarf unit also did not have the evolve skill from this mod until I deactivated the "every unit a Hero" mod. Thanks for solving this. I really like this mod. Lord C, care to have a go at improving standard unit (T1 and T2) leveling perks? Although, now that I think of it, it might be too much of a PITA since you would have to modify every experience level perk of every unit in the game. :steamfacepalm: I just love the idea of keeping those T1's and T2's relevant to game end.
Lord Cameron  [author] Sep 13, 2019 @ 1:08pm 
Yep, Every Unit a Hero would do it.
CptnG4yF1re Sep 13, 2019 @ 11:34am 
Weird, my knights dont seem to upgrade. Draconian Flyers did so its not the mod not working :/ any known conflicts i may not know about? im running
Black Market Dwellings
Forgefied
Legendary Units
More Skill Points
Better Dwellings
Every Unit a Hero (This is most likely it as it changes the champion levels?)
And Expanded Forge
Lord Cameron  [author] Sep 13, 2019 @ 11:27am 
Human knights do as any class has access to them.
CptnG4yF1re Sep 13, 2019 @ 11:26am 
Human Knights dont count?