RimWorld

RimWorld

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Rah's Bionics and Surgery Expansion
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Mod, 1.3, 1.4, 1.5
File Size
Posted
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9.481 MB
Jan 26, 2017 @ 1:41am
Dec 29, 2024 @ 8:46pm
146 Change Notes ( view )

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Rah's Bionics and Surgery Expansion

Description
Rah's Bionics and Surgery Expansion

Main forum thread:
https://ludeon.com/forums/index.php?topic=28731.0

Hello fellow rimworlders ! This mod aims to enrich the bionics and surgery gameplay as much as possible, without being intrusive to the vanilla experience. While originally intended to be a streamlined and 'improved' version of Expanded Prosthetics and Organ Engineering, which it still is to some degree, it is now also a standalone and complete medical mod. This mod features all kinds of prostheses and bionic parts, bone repairs and scar healing surgeries, for your needs.

Your colonists will, however, struggle for a while if they lose limbs or become severely crippled in the early game, until you manage to craft the rare and expensive bionic parts. You can still make simple prostheses and repair shattered bones relatively fast after researching it, but the resource cost is quite high for most things. Peg legs, wooden feet and dentures are of course always available for free. ;-) Early colony life was never easy !

Rah's Bionics and Surgery Expansion: The normal version is a bit more 'fair', in terms of resource costs, compared to the Hardcore Edition. Great for medium difficulties, especially on Randy and Phoebe.

-- RBSE is a standalone bionics and surgery mod. Do not install RBSE with EPOE --

Main features:

- Bionic Workbench: craft an array of bionic prostheses. (simple parts available at a machining table)
- Advanced Medical Station: craft advanced bionic prostheses, synthetic organs and brain implants.
- Bone repairs for femurs, tibias etc. (spinal fusion included)
- Old scars and gunshot wounds can be cured with Glitterworld medicine after research. (brain scars must be cured in other ways)
- Cures for Frailty, Sleeping sickness, Muscle parasites, Mechanites, Gut worms and other infections. (Late game tech)
- All bionic parts cost quite a bit of resources, mainly in plasteel and components. (ex: 1 bionic arm costs 80 plasteel and 6 components.)
- Most simple prosthetic parts cost steel and components. (ex: 1 simple prosthetic arm costs 120 steel and 4 components.)
- Balanced bionic parts: Decked out bionic pawns are powerful, but not game breakingly overpowered.
- Organ rejection system for natural organ transplants. (vanilla friendly) (can be toggled on/off in mod settings)
- Organs need refrigeration to avoid rot and decay.
- 3 new chronic diseases: Chronic kidney disease, congenital heart defect, chronic stomach disorder.
- 3 new brain implants for the late game. Enhancing effects and brain disease / damage cures.
- Bionics and surgery research tree with its own research tab.
- 3 implant colors: Light blue for simple parts, blue for bionics and purple for advanced parts.
- Medicine and Glitterworld Medicine have original red colors from A16.
- White textures for Royalty parts to better fit the medical theme.
- Death Acidifiers can be removed after researching Advanced Bionics.
- Redundancy kept to a minimum.
- Bug fixes and balance work.

Extras:

- RBSE Hardcore Edition: This version has higher resource costs, and is therefore best suited for players who are looking for a bigger challenge. Works great on the harder difficulties, especially with Cassandra.
- RBSE parts spreadsheet:[docs.google.com] All RBSE part values. (Google doc links blocked on steam. link is 100% safe)
- Rah's Vanilla Turrets Expansion: New rebalanced turret mod for Rimworld 1.3 with 9 strong turrets for the mid and late game !
- A Dog Said link. Still works for 1.5.
- 1.3 Hardcore Armors Advanced power armor mod. Vanilla friendly !

Translations:
Special thanks to Ghrull for the SPANISH translation.
Special thanks to Well for the RUSSIAN translation.
Special thanks to AmUnRA for the GERMAN translation.
Special thanks to Duduluu for the CHINESE translation.
Special thanks to MilSu-UpZa for the KOREAN translation.
Special thanks to Jozay for the FRENCH translation.
Special thanks to Cpl.Hicks for the POLISH translation.

Big thanks to Ykara for his EPOE mod, Minus for his Extended Surgery mod, and kaptain_kavern and Aristocat for some of the coding / inspiration. Also thanks to all the people who have offered feedback and suggestions. And a big thanks to Danimineiro, Haplo and K for their dll files.

[ko-fi.com]

If you like this mod, don't hesitate to give it a thumbs up ! And if you're feeling generous, feel free to donate a coffee in the link above !

Enjoy <3
Popular Discussions View All (27)
3
Aug 8, 2024 @ 4:47am
Cannot install advance bionics to Body Mastery Pawn from Anomaly DLC
John Smith
9
Aug 2, 2021 @ 4:40pm
Error report
Proxyer
4
Sep 3, 2022 @ 8:42pm
Error
Sandiozo
2,518 Comments
Silver Apr 27 @ 5:13pm 
Is it possible to have organ transplant rejection as it's own mod? This is the only mod that does that for the current version, but it's bundled in and all
Rah  [author] Apr 12 @ 7:31pm 
sry, been really busy.

@superarim, I think that might be another mod adding something to this one. I can also see CE has one issue there. Maybe try to disable mods and see if you can find which one is causing problems?
@Thomas, no all you need is an available natural organ, but much like the real world, they will cause some rejection, which has to be treated every now and then.
@hesperides4, that's correct, you need some amount of research before you can install the parts. F.ex Advanced bionics will require regular bionic tech.
@Spoonman, They shouldn't do that no, sounds odd. Maybe check mod list.
Spoonman Apr 10 @ 8:56am 
whenever my pawn with two power arms attacks in melee, the bionic gets destroyed receives a 'miscellaneous wound'. is this intentional?
hesperides4 Apr 6 @ 2:30am 
Hang on, I've just found that I can't install any body parts that I haven't already researched (apart from the wooden stuff). So I've bought an advanced bionic arm for my armless colonist, except because I haven't invested the huge research costs into learning how to make advanced bionics, I can't perform the surgery?

Was this mod always like this or is this a bug? Does that mean I can't install even Archotech stuff, which base Rimworld has always allowed?
Thomas Mar 31 @ 9:37pm 
Sorry to be a bother, any chance you could explain how the rejection system works? Am I looking at trying a bunch of transplants until one sticks or is there a way to check compatibility?
superarim Mar 31 @ 5:36am 
@Rah first time installing the two, red text error occurs at line 256 and 259 in pastebin link.
Error appears in logs immediately when the game is launched. I don't know what it means.
https://pastebin.com/QTqHW4Aq
Rah  [author] Mar 30 @ 10:00pm 
@2_Modray, locate the mod in your steam folder, go to 1.5 and delete the OriginalMedicineColors file.
@superarim, that's odd. is it a new problem?
superarim Mar 27 @ 8:28pm 
Combat extended patch I don't think works for this mod now. I get XML error with just the two mods.
2_Modray Mar 17 @ 10:11am 
Is there a way to disable the medicine texture replacement for medicine? I personally prefer the blue-cross look.
Rah  [author] Mar 12 @ 3:51pm 
Hi, unfortunately I don't have much time for patches, but I think as long as it doesn't overlap like epoe it should work ok with rbse.