Sid Meier's Civilization V

Sid Meier's Civilization V

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Community Call to Power
 
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54.001 MB
Jul 18, 2012 @ 9:42pm
Aug 14, 2012 @ 9:10pm
1 Change Note ( view )

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Description
Updated Workshop version, see Version History.txt for details.

Anyone that does NOT have the Polynesia DLC:-
Once CCTP is installed, before you boot up CiV, navigate to the CCTP mod directory(...Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call to Power (v 2)) and rename the DLC folder so it looks like "_DLC"

Features:-

13 New resources: Squid, Magnese, Jade, Poppy, Tobacco, Coffee, Titanium, Aloe Vera, Tin, Amber, Oak and Blockbuster.

New Trade Monopoly System! With the addition of 17 technologies(Economic Page) and 200 buildings(5 per resource), resources will be more important than ever!
-Each resource now has a line of buildings: Small, Medium, Large, Huge, and Monopoly.
-Each building requires the smaller version that came before it in the city.
-Each building requires 1 of it's resource, and provides 1-2 bonuses to it's city of origin.
-Each Building provides an increase in trade income. Each Monopoly provides a greater bonus.
-Monopoly buildings require 2 Huge buildings somewhere in the empire, and provide global bonuses.

Multiple Tech Trees:- Technologies are now spread over 5 Catagories(Social, Science, Military, Engineering & Economics).

New Policy System:- Social policies are now spread over 3 Catagories(Goverments, Systems, Ideologies).

Over 105 New Technologies to research.

Over 34 New Units to destroy your enemies!

Over a 100 new Buildings and Wonders!
Popular Discussions View All (3)
24
Sep 19 @ 10:33am
Crashes when starting the game
Pucci is Gucci
1
Sep 19 @ 9:36am
crashes when starting the game (not the same)
Hunter
6
Mar 13, 2016 @ 9:00am
Very important informations for CCTP, you will need to read this.
Gilga™
< >
570 Comments
NaCl Aug 29 @ 3:38am 
So I don't get this mod to work at all. I have all the DLC's and have disabled all other mods and left all the game options as 'vanilla' as possible and still the game crashes every single time. What gives?
Gilga™ Aug 23 @ 7:49am 
Yes, but you will miss several core changes and the game will not be balanced, iam sorry this is the fault from Firaxis.
guillaume020 Aug 23 @ 7:45am 
is there any way to play it on mac?
tinnesaile Nov 18, 2016 @ 10:25am 
Sorry to frutrate you with the previous post. I had checked that forum link before hand and I'm pretty sure it's the one that lead me to files that lead to my game crashing as soon as I finished startup. It's been a while and I don't remember the details. Hopefully I'll be able to get back to you on this and report if I really am having a bug or anything relevant. I thought I'd leave this message now just to at least provide a constructive response to your frustration.
Gilga™ Nov 16, 2016 @ 12:17pm 
If people would just read the threads and speak english

I even explained it a few posts ago......

"
The only working version (for BNW and G6K) can be found here.

http://forums.civfanatics.com/showthread.php?t=532727 and also download this tool http://www.picknmixmods.com/mods/CivV/DLL/Various%20Mod%20Components.html .
"
borussia1979 Nov 16, 2016 @ 12:10pm 
ИГРА ВЫЛЕТАЕТ...
tinnesaile Oct 19, 2016 @ 11:13pm 
What is this? I can't find a central description anywhere and I'm having to many obstacles thrown at me investigating it directly (which I'll be attempting anyway)
Gilga™ Sep 26, 2016 @ 2:31pm 
No, the system is to complex and to alter all files just to have it as a stand alone version is to time consuming.
Louis Theroux (KVAbiscuit) Sep 26, 2016 @ 2:28pm 
Do you have some sort of standalone mod with just the policy/government features
?