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Сообщить о проблеме с переводом
When I asked them about this the last time, they claimed adding mods mid-game isn't officially supported either. To be fair, that's at least 5 years ago, but still.
@gh0stashes: I've never heard of this before, but I won't claim it's not possible. However, Hospitality is used by a metric ton of people, so the odds that someone who has the same bug also uses hospitality are pretty high.
@Alu: Finding performance bottlenecks is a pretty time consuming task. Usually it's because another mod hooks into a frequently used function, making it slower (or even causing errors).
It can also be due to functions being used that are inherently slow. But generally speaking, the more mods you have that overload stuff, the slower things will get. So don't use a lot of mods if lag bothers you 🤷♂️
I've had a number of players ask if my MedPod mod could be made compatible with Hospitality, and I recently found some time to look into this feature request.
I have some questions regarding how Hospitality works under the hood, and what modifications are needed for both mods to work together.
Should I open a new ticket on GitHub, where we can discuss things further?
Android Tiers Reforged is discontinued, replaced by Mechanical Humanlikes which is also discontinued, and slated to be replaced with Artificial Beings. So that one's probably safe to remove from the incompatibilities list until someone reports AB as incompatible.
Outfitted is a mod I used for probably hundreds of hours of playing through 1.4 with absolutely no issues with guests purchasing items, so I can personally vouch for those two being compatible.