RimWorld
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Hospitality
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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4.413 MB
28 aug 2016 om 2:00
27 apr om 4:22
169 wijzigingsnotities (weergeven)

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Hospitality

In 1 verzameling van Orion
Mods to use with Hospitality
12 items
Omschrijving
Allows you to host, entertain and recruit visitors.

Excellent video explanation on YouTube.

Description
Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer.

- Convince visitors to join your faction!
- Increase faction relationships!
- Treat visitors well by providing them with rooms, guest beds and joy activities!
- Sell them junk by placing it in their shopping area! (shelves and containers work too)
- Happy guests will help out with your chores!
- Guests can be invited via the Comms Console!
- There is a tab that lists all present guests!
- You can set up dispensers as vending machines!

Can be added mid-game.

Instructions and more information
Can be found HERE.

Load order
Hospitality works best when loaded as late as possible. You can safely put it at the end of the list.

Known incompatible mods
- Any mod that gives guests animals (or slaves),
- Giddy Up (works fine, but guests won't use mounts)
- Colony Manager (you will need to start a new game, or your work priorities will be jumbled - you can use Fluffy's Work Tab to prevent/fix this)
- Xenn faction mod (their guest groups won't spawn)
- Custom storytellers that are not fully / correctly implemented (guest tab won't show. Always load Hospitality after storytellers)
- Outfitted mod (guests won't buy things)
- Area Inclusion Exclusion (pawns won't spawn)
- Denser Beds (bunkbeds break when turned to guest beds)
- Ignorance Is Bliss (factions out of your tech range won't visit)
- Keep Bed Ownership (guest beds can't be destroyed)
- Simple Sidearms (will not work correctly if the "No friendly inventory spill" option is on)
- Explorite Core (guests won't be able to claim beds)
- Simple Food Selection (constant no food alert, lag)
- Camping Tent (stats are lost when converting to guest bed)
- Android Tiers Reforged (dressers and end tables stop working for regular beds)
- Food restrictions (not a mod, but guests use the default restrictions. Changing them can cause them to never eat)
- Better Loading (guest beds disappear / can't be placed)

Recommended mods to use with
Collection of recommended mods

Reporting bugs
Should you encounter any issues, first make sure the mod has updated correctly. You do this by unsubscribing and resubscribing whatever mod you think causes the issue. Then restart Steam. If this doesn't help, clear out your downloaded mods folder and restart Seam.

If the issue persists, press CTRL-F12 (right after the problem occurs!) to upload your log and paste the link and a description of what went wrong HERE[github.com] or in the discussions section. If possible, provide a screenshot of the error, the link to your log and an explanation of what happened. This will speed up fixing the problem tremendously.

In 90% of all cases, the problem is a conflicting mod, failed update or a corrupted installation on your side. First try to resubscribe this mod (and restart Steam), then try a different load order. The Mod Manager mod and Mod Sorter[bitbucket.org] can help find obvious issues.

If you just complain and don't include an error log, I'm not gonna do anything about it.

Requesting features
You can request features HERE[github.com]. I will generally not do anything with requests written in the comments below. However, I don't usually do requests anyway.

Older versions
Can be found HERE[github.com].

Credits
- French Translation by Scribio[discord.gg] and qux
- Korean Translation by NyaamZ
- German Translation by RW Chaos[github.com]
- Russian Translation by kamadz[github.com]
- Chinese Translation by CuteLasty[github.com]
- Brazillian/Portuguese Translation by Rafael Leite de Sá[github.com]
- Banner background by Alastair[ko-fi.com]

Support the cause
If you enjoy my mods, please consider supporting me:
[www.patreon.com]
You can take part in votes and get priority support[www.patreon.com]!

Micromods
I have a few one-feature mods (Animals Are Fun, Rescued Pawns Will Ask, etc.). They're not on Steam, but you can download them here: Micromods[www.patreon.com]


Ideas, problems and suggestions
Please add a new topic in the discussions section here or HERE[github.com].
Check if your idea / problem is already there.


Attention: Hospitality requires HugsLib!


Want to serve food?

Gastronomy integrates with Hospitality and allows guests (and colonists) to be served meals at a table.

Want to make money?

Casino integrates with Hospitality and allows guests (and colonists) to gamble with their silver at poker tables and slot machines.

Want to sell stuff automatically?

Allows you to set up vending machines where guests buy things.

Want sell stuff with a vendor?

Storefront integrates with Hospitality and allows you to staff colonists at the register to sell items to guests.
Populaire discussies Alles weergeven (365)
3
26 mei om 4:21
Guests leaving triggers mech cluster to wake up and leave too
Naepa34
7
26 mei om 14:45
Guest tab is empty
holykek1337
1
29 mei om 22:00
Error Log each time guests try to read a book
creatura.exe
10.858 opmerkingen
governmentlab 2 uur geleden 
I love this mod, but the long list of 'Known incompatible mods' scares me.
If possible, I would like it to be remade in a new way.
Orion  [auteur] 14 uur geleden 
@weaver: No idea. You'll have to check with the hospital mod.
@aquaricorn: You can only restrict the maximum group size. Otherwise you'll have to send them away.
aquaricorn 17 uur geleden 
Can I limit the number of visitors to the number of guest beds I have? I keep getting parties that exceed my available space for them
Sigourney Weaver in Alien4 1 jun om 11:36 
I have another issue: I am using this mod and hospital (https://steamcommunity.com/sharedfiles/filedetails/?id=2992224079) . Evythings works as intended. Sometimes though there are visitors in the hospital that come from the visitor groups (from hosipitality... maybe they were injured why coming to the colony ... so they land in my hospital alongside the "visitors" from the hospital. I can tell the difference because they use a different standard menu to what I set for the hospital visitors. ... In short: Those that come from the hospital tend to not leave the hospital anymore? They just sleep there, are healed ... well and I have to remove them somehow... any ideas why this is happening?
Sigourney Weaver in Alien4 1 jun om 10:45 
thank you
Orion  [auteur] 1 jun om 1:46 
There's a mod called "Post Office" that should be able to disable specific letters.
Orion  [auteur] 1 jun om 1:44 
@ZeroAp: If they're allies, they'll show up eventually. Just send them away again.
@Weaver: Sorry, there's no option for it. Maybe there's a mod for filtering letters.
Sigourney Weaver in Alien4 31 mei om 23:27 
I was looking for a way to disable the letter "visitors" (group of visitors arrived)
any suggestions or maybe it could be added to this mod toggable in the options
ZeroAp 31 mei om 23:18 
Is there an option or way to check that only certain allies can visit my settlement? I don't want any unfamiliar forces coming to my settlement.
Orion  [auteur] 31 mei om 23:04 
It's likely the exact same thing that causes every other problem, so the remedy is exactly the same too.
You're getting exceptions. Get rid of mods that cause them, in order of occurrence.