Arma 3
2,227 ratings
Vcom AI V3.4.0
8
6
4
29
4
2
2
6
3
5
5
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod, Server
Mod Type: Mechanics
File Size
Posted
Updated
944.393 KB
Jul 9, 2016 @ 7:15pm
Aug 16, 2020 @ 6:44pm
24 Change Notes ( view )

Subscribe to download
Vcom AI V3.4.0

Description
DEV UPDATE:

8/7/2023 - Vcom AI is officially on hold. I have been working with ArmA for over 17 years. I enjoy the ArmA series but have decided to take a break with working on AI.

Unfortunately, Bohemia has made it rather difficult to directly control the AI. I may return to Vcom AI for ArmA 3 if Bohemia ever gets around to fixing the "DoMove" command OR makes a way to force specific AI to get to a position *without* becoming distracted during combat.

If not, I might see you all in ArmA 4 :) Depends on the quality of that game lol


Vcom AI 3.4




Vcom 3.4 Update Changes

-AI will clear buildings more aggressively

-New AI movement system

-Added support for enhanced movement. AI can utilize enhanced movement to move around the battlefield

-AI will utilize smoke grenades and frag grenades more often

-Drastically improved AI debug information

-AI will heal themselves more often. AI medics will heal teammates who do not have medikits/fac's

-Experimental driving update - helps AI avoid collisions and attempts to stop them from running over friendlies

-Improved sniper AI

-AI use static weapons more effectively

-Artillery has been re-worked. They will have to bracket enemies in.

-AI skills can all be modified via CBA now

-Added new CBA/config options

-Other stuff..I dunno. I am tired.



SUBMIT BUGS HERE: https://discord.gg/Unh8976
Provide as much detail as possible

Use the GitHub page for the latest updates: https://github.com/genesis92x/VcomAI-3.0



AI Modification: Faster, Smarter, and Deadlier AI.

Vcom AI 3.0 is an AI overhaul modification (Script or Mod) that aims to change the feel of combat in a PvE environment.

What does Vcom AI 3.0 offer?

-Optimizations-

For starters, Vcom AI 3.0 offers a noticeable increase of performance over its older counter-part, Vcom AI 2.81.

Functions on a group based FSM system, instead of an individual AI system. Allowing for better FPS, control, and cohesion with AI.

Removed fluff and unnecessary code from Vcom AI 2.81, making the mod/script much more focused.

-Customization-

Use the Userconfig file to modify Vcom AI to your liking, or if CBA is running you can modify the settings in-game and on the fly.

Advanced AI Direction and Threats

-AI will clear garrisoned buildings

-AI will automatically generate waypoints for more interesting and varied combat (AI will not do this if they have certain pre-placed waypoints or more than 1 move waypoint)

-AI move dynamically from cover to cover while following waypoints

-AI will call for on-map artillery for support

-AI will call for reinforcements proportional to the enemy threat

-AI will garrison structures temporarily in combat, if able

-AI will look for nearby static weapons to man

-AI will automatically deploy/pack static weapons

-AI will use satchels to drop buildings, or setup traps for enemies

-AI will use mines to on roads, in buildings, or wherever, to stop enemy movement

-AI will change formations depending on the environment

-AI will attempt to heal themselves or others when out of combat

-AI will attempt to rearm themselves from dead bodies, vehicles, and etc when low

-AI will steal empty or unlocked vehicles

-AI have a chance to ragdoll when shot, causing them to fall over briefly

-AI have an enhanced ability to hear and respond to gunfire from a distance

-AI will respond differently from a weapon that is suppressed or not

-AI on a hold waypoint will garrison a structure indefinitely, or until provided another order

-AI, with NVGs, will be able to see your IR laser and respond accordingly. Be careful where you point that thing!

-AI can have side based/classname based skill settings.

-AI will utilize enhanced movement (if it is enabled) to vault/climb over walls

Ease of use

Vcom AI is easy to use. Install it, throw some units down, and go. It supports AI being spawned in dynamically, so there is no worry about needing to execute the code on every freshly spawned AI.

To manage specific AI group behaviors, simply use these commands listed below.

(group this) setVariable ["VCM_NOFLANK",true]; //This command will stop the AI squad from executing advanced movement maneuvers.
(group this) setVariable ["VCM_NORESCUE",true]; //This command will stop the AI squad from responding to calls for backup.
(group this) setVariable ["VCM_TOUGHSQUAD",true]; //This command will stop the AI squad from calling for backup.
(group this) setVariable ["Vcm_Disable",true]; //This command will disable Vcom AI on a group entirely.
(group this) setVariable ["VCM_DisableForm",true]; //This command will disable AI group from changing formations.
(group this) setVariable ["VCM_Skilldisable",true]; //This command will disable an AI group from being impacted by Vcom AI skill changes.



Known Issues

-You must enable -filepatching on your server/machine if you want the userconfig folder to work. Not doing this may result in an error message.

Popular Discussions View All (81)
16
Nov 12, 2022 @ 12:02am
Player automatically heals in combat
turtl
8
Jun 10, 2023 @ 8:50pm
AI Toss Smoke after setting
USMCLEE
4
Apr 28, 2023 @ 2:18pm
Can i use this with lambs danger?
Newton
1,498 Comments
[It's]DJ_OMG! Apr 24 @ 5:42am 
so the mod is basically really good i love it, but in some cases like in workshop missions the AI that are not enemies, like a man that u have to talk with to get some information they are not where they have to, so the mod overwrites the creators comands for thet AI, so if u have to meet with someone somewhere they are not there, that mean that u have to be careful with which missions u can activate the mod, so your mission does not glitches because of this mod
ESKEHL Apr 20 @ 7:29am 
I mainly downloaded this for the vcom experimental driving. Thanks for that, sometimes the game´s AI is intolerable when it comes to driving :)
Evan Apr 6 @ 10:21pm 
thank you for trying, this game is good but the AI is seriously lacking
Dominic  [author] Apr 6 @ 8:56pm 
I'm not sure who I would even contact. I haven't been exactly quiet about the issue lol.

The DoMove command doesn't work well when AI are in combat anymore. Makes it hard to manage them :(
Evan Apr 6 @ 8:40pm 
Have you emailed them about it? Your mod is something they need to consider for Arma 4
Dominic  [author] Apr 6 @ 8:31pm 
I'd like to update this - but I need Bohemia to fix the DoMove command.
Evan Mar 29 @ 11:53pm 
please update
[FYC] uNsTaBL3.KoS Mar 16 @ 10:04pm 
The AI seem to be able to see me through walls. I tested it by positioning myself behind a house next to a patrol with no gun, as soon as I equip a gun, they got hostile on me. Any suggestions to fix?
Greg Mar 11 @ 10:32am 
I'm sorry to hear that the author ceased working on this amazing mod. Especially since there is no comparable AI improvement available on the workshop that I'm aware of. Seeing AI squad mates move in a dense urban environment, covering all directions, not getting trapped on obstacles, moving accordingly with the art of war was amazing. If anyone knows of similar mods please let me know.
nipletgaming Mar 7 @ 4:22am 
is it me or do ai squadmates shoot civilians?