Hearts of Iron IV

Hearts of Iron IV

241 ratings
Extended Rework Mod (v0.50b) - ALPHA
File Size
8.510 MB
Jul 1, 2016 @ 7:33am
Sep 22, 2016 @ 7:21am
12 Change Notes ( view )

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Extended Rework Mod (v0.50b) - ALPHA

Extended Rework Mod is a follow on to my Naval Rework Mod. ERM alters both the same naval aspects as NRM does, plus armour, artillery, industry, aircraft and doctrines.

This is an experimental alpha version of the mod, and does not yet include everything planned. There will be updates fairly frequently, and they will probably break your savegames. You have been warned.

This mod is also incompatible with practically everything else. See the list below. Please note that if you choose to run any other mod apart from those listed while using ERM, any incompatibilities are entirely your problem. I will take a look at compatibility with select mods later once the main features are in. There will be a discussion thread for this when the time comes.

This mod is only for the 1936 start.

-Extensively reworked tech tree
-Rebalanced unit stats and industry
-Adjusted AI (inspiration from AI Research & Division Tweaks)
-Expanded Industry tree (based on a modified version of Expanded Industry)
-Many new unit types

New units include;
-Armoured Cars
-Infantry Tanks
-Light and Heavy Artillery
-Motorized Artillery (Light/Medium/Heavy)
-Motorized Rocket Artillery (as opposed to original 'self-propelled' one)
-Semi-Motorized Infantry
-Heavy AA
-New Aircraft Types

Also includes everything from the Naval Rework Mod.

Features coming soon;
-Additional 'support' (passive bonus) technologies to the Naval tree (radar, ASW improvements, AA improvements)
-Possible additions to infantry equipment tree

Known issues;
-1939 start is not supported
-Localisations for non-english languages are missing (looking for help with this!)
-Artwork for Axis artillery/antitank/antiair guns is currently not updated, so they are using the comintern ones.

This mod is compatible with;
Enhanced Peace Conference AI
No Mans Land
More NATO Counters

This mod is not compatible with anything else at the moment.

Many thanks to Paradox for the awesome game and even more awesome moddability!

Thank you to Alex_brunius for allowing me to integrate his excellent Expanded Industry mod!

Many thanks to Jamryl [I.D.S] for allowing me to integrate his Improved Equipment mod (coming soon)!

A massive thank you to Axe99 for allowing me to use his Historical Ship Class Names and Naval OOB mod to improve the naval OOBs!
Thanks also to everyone else who has helped test and develop this further!

Thank you also to;
Shade - Tank Artwork and Suggestions
Cior - Artwork and Suggestions
sturmgeher - German localisation help
Buch - Bughunting
Popular Discussions View All (9)
Sep 22, 2016 @ 8:11am
Towed Artillery needs to be research for each artillery piece.
Mar 2, 2017 @ 1:59pm
ERM Bug Reports (Post 0.50)
Sep 19, 2016 @ 1:06am
Missing Sprites, When will they be added?
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Axe99 Feb 2 @ 4:01pm 
Elouda  [author] Feb 2 @ 2:15pm 
Waiting for Waking the Tiger to see if this will be continued.
Cookiez Jan 26 @ 7:01pm 
Dead mod? @Elouda
Eth0 [IE] Oct 17, 2017 @ 5:38am 
Still looking forward!
spawnof2000 Sep 9, 2017 @ 8:43am 
Axe99 Aug 27, 2017 @ 3:38am 
Slow and steady is the way - you'll still move 10-20 times faster than me :). Best of luck with continued development :)
Elouda  [author] Aug 27, 2017 @ 2:17am 
Back to working on this, apologies for the delay. Variety of reasons got in the way, and I honestly burnt myself out trying to get it done as fast as possible, so when I had time to work on it again I really couldn't find the motivation.

Will be updating what I have for 1.4.2, then continuing where I left off (vehicle/tank trees). Not going to give an ETA right now. Will post updates on here weekly if I can.
Cookiez Aug 23, 2017 @ 9:57am 
Well still, any new updates?
Cookiez Jul 23, 2017 @ 12:54pm 
Any new updates?
Spartan Jul 9, 2017 @ 3:40pm 
I'm perfectly able to help with any descriptions needed for the extended rework mod, if needed at all.