XCOM 2
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More Maps Pack
 
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Tags:  Map
File Size
Posted
Updated
13.656 MB
Feb 15, 2016 @ 7:04pm
Feb 28 @ 3:40am
14 Change Notes ( view )

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Description
This mod adds new level plots, parcels and pcp's to the map pool for greater variation in level layouts!
The latest update contains : City Center "urban sprawl" plot! Tightly packed buildings, lots of verticality, deep trenches!

FAQ:

Q: Is this mod compatible with Long War 2?
A: Yes! The list of LW2 compatible mods can be found here : https://drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

Q: Is this mod compatible with other parcel / pcp / plot packs?
A: Yes!

Q: What files are overwritten or modified in this mod?
A: None. All the content is new and has unique file names.

Q: What are "Plots", "Parcels", and "PCP's"?
A: At the top level of XCOM 2 map generation, are the map "plots". These are essentially the "city planning" phase of map generation. The level generator picks a plot that fits the criteria of the mission you selected. The plot tells the game where the roads / rivers / overpasses etc are, and where parcels can be placed inside the plot. You can configure what parcels will spawn where, and set the size allowed in each parcel space.

The next stage selects the parcels required to fit the spaces in the plot from the parcel pool. Parcels are small, medium or large pieces of land that contain all the structures, buildings and other large pieces of content that you interact with in XCOM 2.

The last stage adds all the map pcp's to finish off the look of the level and fill all the remaining gaps and holes. PCP's are essentially things like road pieces, corners, sidewalks, and everything else that isn't a parcel.

Q: Have you optimized this mod with the ModShaderCache.upk edit?
A: This mod doesn't add any new art currently, so there is no ModShaderCache.upk to delete from the mod. If this ever changes, I will of course check to make sure this file isn't present!

Current mod content:

Map Parcels : 8
Map Plots : 3
Map PCP's : 1

This mod will be updated with new procedural map elements over time for even greater level variations!

NexusMods mirror of this mod : http://www.nexusmods.com/xcom2/mods/302/

Also, check out the World Expansion Project : ADVENT by BeaconDev for more parcels! http://steamcommunity.com/sharedfiles/filedetails/?id=626303273

Maps by Vozati also adds tons more map plots, parcels : http://steamcommunity.com/sharedfiles/filedetails/?id=655847458
Popular Discussions View All (2)
117
Jan 31 @ 4:15pm
PINNED: Tell me your level ideas!
tdDaz
45
Apr 3 @ 3:47am
PINNED: Parcel Bug Reports
tdDaz
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363 Comments
Thor of Florida May 25 @ 5:44pm 
Hey, idk if it's bc of this mod or another, but what might be the reason for the lighting and building colors to turn all green and pink?
deadbeat Mar 13 @ 2:57am 
bug with LW2: faceless rendezvous, you spawn in a snowy mountainside, can't zoom in/out or rotate the camera

https://imgur.com/a/yQK0j
PinkTaco Mar 7 @ 3:27pm 
No errors. Just a freeze in the music, then the xcom prompt that the game has crashed and asking if i want to send a crash report. I do eventually get the famous virtual function message but it seems related to the submission and not the crash itself. I can try and test some of the in game mods i have like gotcha and stop wasting my time to see if there is an effect. The only thing i know is when i discover the crash again on a new mission, its always on a map from this mod. I'll continue to test it.
tdDaz  [author] Mar 7 @ 2:43pm 
PinkTaco, if the tactical map has loaded then I think the crash is being caused by something else. This mod only adds new buildings and plots to the pool of available pieces. No game systems are touched in any way. Once the tactical map has loaded, this mod doesn't do anything else. It sounds like *something* is being initiated when the player takes control of the game and the ui first starts getting drawn in etc.

Do you get any error messages when the game crashes?
PinkTaco Mar 7 @ 2:32pm 
Forgot to mention, this only recently started happening. Maybe over the last week or 2.
PinkTaco Mar 7 @ 2:31pm 
Ive been getting crashes on mission startups. Just after the little intro camera sweeps on your soldiers as they look around, the camera will pop to its standard view, boom. i get a crrash.

Ive narrowed the crashes down to this mod,. It appears there are certain maps causing some kind of trigger creating the crash, maybe during alein pod spawning or some other variable. If i skip the mission the campaign will continue as normal until another broken map is pulled (or maybe the same one, i cant actually tell since i cant load in).
Dragon32 Mar 6 @ 12:06pm 
Saw this in Vozati's most recent change log (couple of hours ago), maybe this caused the problem?
Vanilla's LG City Center Retail 02 Plot
It was flagged for vehicle missions despite not having vehicle objective marked PCPs on it.
tdDaz  [author] Mar 6 @ 11:55am 
I have just double checked every plot, parcel and pcp in this mod and they all load correctly. If you are seeing missing areas on tactical maps then it is another mod conflicting with MMP or you had a parcel in your generated level that was updated in the latest patch I made.

If it is the latter, then you shouldn't see it again. If it is the former then sending me your save file for that tactical map will be helpful.
GrimReaper635 Mar 6 @ 11:34am 
Hey Can you update it to be more Long War Compatiple. I had some Long War Infiltration Hack Objective type Mission where the Hack was like on Ground open Area, no building or anything. Cant Complain though mde my Mission a hell lot Easier.
tdDaz  [author] Mar 5 @ 9:58am 
Alejandro Monteagudo, all my plots and parcels load correctly. I always check this before pushing out any updates!