XCOM 2
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More Maps Pack [Non WOTC]
 
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Tags:  Map
File Size
Posted
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13.656 MB
Feb 15, 2016 @ 7:04pm
Feb 28 @ 3:40am
14 Change Notes ( view )

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More Maps Pack [Non WOTC]

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Description
Wrath Of The Chosen Note : I recommend disabling MMP until I have rebuilt the mod for Wotc. It may work (I haven't tried it yet) as it's a very compatible mod (no code additions or changes) but i'd hate to be responsible for bugs or serious issues in your first wotc playthrough!

This mod adds new level plots, parcels and pcp's to the map pool for greater variation in level layouts!
The latest update contains : City Center "urban sprawl" plot! Tightly packed buildings, lots of verticality, deep trenches!

FAQ:

Q: Is this mod compatible with Long War 2?
A: Yes! The list of LW2 compatible mods can be found here : https://drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

Q: Is this mod compatible with other parcel / pcp / plot packs?
A: Yes!

Q: What files are overwritten or modified in this mod?
A: None. All the content is new and has unique file names.

Q: What are "Plots", "Parcels", and "PCP's"?
A: At the top level of XCOM 2 map generation, are the map "plots". These are essentially the "city planning" phase of map generation. The level generator picks a plot that fits the criteria of the mission you selected. The plot tells the game where the roads / rivers / overpasses etc are, and where parcels can be placed inside the plot. You can configure what parcels will spawn where, and set the size allowed in each parcel space.

The next stage selects the parcels required to fit the spaces in the plot from the parcel pool. Parcels are small, medium or large pieces of land that contain all the structures, buildings and other large pieces of content that you interact with in XCOM 2.

The last stage adds all the map pcp's to finish off the look of the level and fill all the remaining gaps and holes. PCP's are essentially things like road pieces, corners, sidewalks, and everything else that isn't a parcel.

Q: Have you optimized this mod with the ModShaderCache.upk edit?
A: This mod doesn't add any new art currently, so there is no ModShaderCache.upk to delete from the mod. If this ever changes, I will of course check to make sure this file isn't present!

Current mod content:

Map Parcels : 8
Map Plots : 3
Map PCP's : 1

This mod will be updated with new procedural map elements over time for even greater level variations!

NexusMods mirror of this mod : http://www.nexusmods.com/xcom2/mods/302/

Also, check out the World Expansion Project : ADVENT by BeaconDev for more parcels! http://steamcommunity.com/sharedfiles/filedetails/?id=626303273

Maps by Vozati also adds tons more map plots, parcels : http://steamcommunity.com/sharedfiles/filedetails/?id=655847458
Popular Discussions View All (2)
118
Sep 4 @ 9:49am
PINNED: Tell me your level ideas!
tdDaz
45
Apr 3 @ 3:47am
PINNED: Parcel Bug Reports
tdDaz
< >
401 Comments
Viix ☭ Sep 27 @ 2:00pm 
tdDaz  [author] Sep 11 @ 11:42am 
Thanks for the heads up Dragon32!
Dragon32 Sep 11 @ 11:20am 
Hey tdDaz, not sure how the map-makers' grapevine is going but I saw a couple of posts by Vozati over on his mod's Discussion page. Maybe old news to you, but...

If you want to port a plot you need to do 2 things:
1- Steal an XcomLevelVolume from a working plot and put it on yours then build the level
2- Copy the PCP_arctype and xpack package file and include them in your mod
That will fix the game just using random pcps since the file path for the game and editor are apparently different.

I think parcels missing assets is the same problem of mismatching file paths, I could not get posters to work until I copied that package into my mod but copying entire asset packages is something that should be avoided. Plus some parcel types need new objective spawn possiblites as well.
kecin25 Sep 10 @ 5:22pm 
How long till you finish the WotC version do you think?
Bad Accident Sep 3 @ 3:06pm 
I guess I can roll a campaign without the map pack but man some missions suck without piles of buildings and whatnot. Oh well at least WotC has these new tilesets like the underground/subway levels that own bones
ShockLobster Sep 3 @ 11:48am 
Looking forward to your mod's WotC return!
Sneakers Wolf Sep 3 @ 8:38am 
Thanks for the clear update. : )
tdDaz  [author] Sep 3 @ 6:04am 
It's going to take longer to port the mod across to WOTC than I expected as certain assets used to build the parcels have been renamed/moved or deleted in WOTC which means there things such as missing floors, missing vehicles and things like this. I'll have to update each parcel individually and then re-test everything. So for now, enjoy WOTC :)
necro55 Sep 2 @ 1:26pm 
Thanks for the update, it is apprecaited
Idejder Sep 1 @ 11:25am 
Thanks for your hard work! I am subbing to this thread so if you can comment here when the new one is out, it will ping everyone who is! :D