ARK: Survival Evolved

ARK: Survival Evolved

1,605 ratings
Advanced Architecture Mod
File Size
326.896 MB
Oct 21, 2015 @ 6:45pm
Aug 14, 2016 @ 3:42pm
58 Change Notes ( view )

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Advanced Architecture Mod

Latest Patch: v.1.52 08/14/16

mod id #: 539464369

Look for an update soon. I've been needing to bring this up to date with the newest engine version. I have rebuilt my PC so I'm slowly putting things back where they go and should have more info 2/28.

I'm creating a new webpage to get all my info in one place that doesn't have the limitations that Steam discussions have. I'd really like to hear some feedback about what you guys think about the style and content! I'll be finishing the wiki and the blue tab soon and will be updating that page with new items each week. Thank you in advance for any advice/feedback you can give! (Steam is being a jerk and deleting all my wiki links so please copy and paste them but remember to remove the spaces. Sorry about the inconvenience!)

http://hogscrapermods.weebly. com/

Server admins can now change the hitpoints, crafting material requirements of my structures and whether or not they can be picked up via ini variables. Please see the links below for more information!


After years of dedicated study at the Royal Academy, your Royal Engineer is finally ready to put his knowledge to work for you! This mod adds one new engram, the Royal Engineer's Workstation. The workstation unlocks at level 40 and comes with a complete set of blueprints for all included castle pieces. This mod now has the Portable Workstation that allows usage with engrams for a more organized crafting experience:)

Advanced Architecture Mod is designed as end game content for tribes. The material requirements of each piece are multiples of what their original Ark equivalent would cost but they are much more massive. One Castle Wall on top of a Castle Foundation will reach as high as a Thatch Foundation with five walls on top! If you're looking to play this alone or with a small group of friends, there is a Single Player version in the works that will have reduced materials costs and all engrams left in the list for easy admin building.

This mod also re-introduces an old concept; Its good to be the king, (or queen!). So trifling things like paying for choices have been left to the plebs. With your vast resources you can create collections of items instead of just one. I call this the Color Cycling System and the CCS works with several pieces in my mod. This system allows you to dynamically cycle through available materials until you find the one that best suits your castle's style.

There are currently over 130 new structures added to the game with this mod and they can all be crafted inside the Royal Engineer's Workstation, (which unlocks at level 40).
Castle Foundation
Straight and Curved Walls, (over 1 dozen total)
Multiple ceilings
Multiple Flooring options
Decorations - Braziers/Sconces
Basic Throne

Most structures can be dyed in this mod. The battlements had to be all or nothing so the wood and stone will both be dyed at the same time.

Please see these resources for more detailed information on the structures and for upcoming information:

Patch Notes Thread: Check out this thread if you want to see recent changes or if you want to know what's coming in the next patch.

Spawn Commands including admin box:

Item Desciption List:

Crafting Material Changes:
http://hogscrapermods.weebly. com/crafting-material-overrides.html

Engram Overrides:
http://hogscrapermods.weebly. com/engram-overrides.html

Admin resource for changing the health values of my mod's pieces.
http://hogscrapermods.weebly. com/changing-health-values.html

Pickups Via Ini:
Information on how to get this on your server is listed in the features section of the main page of my wiki.
http://hogscrapermods.weebly. com/

Showcase video :

Thank you to everyone who has helped so far with testing! Your input has been invaluable in keeping the loose ends from overwhelming me and getting overlooked. If you have any suggestions, please leave them in the comments for this mod. I look forward to what this mod can eventually become!

If you like what I've created and want to help me build a new PC to work on, please click this link!

Paypal Donation []
Popular Discussions View All (150)
Mar 9 @ 11:37am
Feb 7 @ 5:09am
Mar 3 @ 10:35am
PINNED: Servers Hosting Advanced Architecture Mod !MULTIPLAYER VERSION! WIP
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ChoZ! Mar 21 @ 10:42pm 
Engram Overrides please! the page doesent wors!
Vapocalypse Mar 15 @ 5:32pm 
maybe from the big ark update might need to just update with new devkit and i think will fix most probs
domleg Mar 14 @ 1:26pm 
Anymore updates coming? This is my favorite structures mod!
Monte_PC Mar 13 @ 8:05pm 
I have been useing this mod for several months and know how it works prety well. Then today I had a Dino destroy a section of the castle. Normaly this is no big deal I can just make the new pices and replace them. But today I put down a new foundation and started to put the building back together and for some reason the castle doorway will not place. It has an error "Can't Place Castle Doorway: Is Obstructed". I also tried the Castle Fortrace Gateway and it will not place eather. I have a wall placed close by so I looked up and it will allow for placement of the doorway on top of the wall. So I am not sure what happend but something broke..... Can you please check this out because untill its fixed I can not put my place back together again...
hogscraper  [author] Mar 13 @ 6:41am 
@EHUDPOWER: There isn't a way to extend those. When I first made them I made the post as high as the vanilla game would allow me to build. While the mod will let you use them in such a manner I would recommend rethinking your design as anything connected to one that is floating will also be destroyed if that original piece is removed.

@heatherc191: Are there already placed battlements on those walls? Are you saying you go to place the item and its telling you "No snap point" or you just can't find one? The battlements can cause issues where it doesn't appear to have any snaps on the ceiling and not having a foundation underneath can also cause these issues.
heatherc191 Mar 13 @ 2:52am 
We're getting "No snap point" when placing ceilings, despite there being existing ceilings and walls to snap to. Any solution?
EHUDPOWER Mar 11 @ 9:00am 
@hogscraper is there a way to conect the pillar foundation to anything to make the pillar part reach the ground?
hogscraper  [author] Mar 8 @ 3:48pm 
@LethalAffliction: Not sure on that one. There is an upper limit to walls placement but a foundation that is too deep into the ground can break that code as well. I took the wall foundations out because I was never able to get the game to play nicely when it came to foundation checks.

@Kalliope: I deleted your other post here as I answered in the other thread. I was able to create multiple characters and learn the engrams so I need someone else to verify that issue as I'm not seeing an issue. I will likely be updating this mod in the next couple of weeks. I have a few changes to make to some of the UV's that are bad and am just slammed for time at the moment.
⁂Fkin Laura 19 27⁂ Mar 8 @ 8:37am 
When are you going to be updating this mod? I thought it was abandoned since it wasnt up-to-date.
LethalAffliction Mar 7 @ 2:02am 
@hogscraper all of them, both pillar and normal. most noticeable when you build big, like 9 wall heights is usually when things get wonky. I would have an example but the server has wiped on me twice lol.