Space Engineers

Space Engineers

47 ratings
3"/50 Light Guns
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
7.968 MB
Apr 29, 2015 @ 4:35pm
May 10, 2015 @ 7:09pm
6 Change Notes ( view )

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3"/50 Light Guns

Description
I've been working on these between other projects/when frustrated. Unlike the previous packs, these are not really based on naval guns (though the barrel spring comes from the US 3"/50 anti-aircraft mounts).

This pack was originally going to include multiple range AA shells to create a sort of layered flak wall but discovered that projectiles(missiles) that explode at the end of thier range do not do damage despite the graphic explosion, they only do damage if they directly hit something. As such I only included the longest range version I planned (700m).
I also discovered that the missile damage stat has much less impact on armor blocks than a combination of rate of fire and blast radius due to the way armor deformation works. This created a problem as these guns were better against armor than my 5" guns, thus keeping the 700m max range instead of extending it like the other guns, also the turrets are much flimsier than my 5" turrets (but better at tracking fast moving targets).

Survival ready with build states.

Currently Contains:
3"/50 Single Turret (360, 270,180) = -180,135,90 to +180,135,90 traverse -10 to +80 elevation
3"/50 High Angle Turret (Large and Small)= -180 to +180 traverse +30 to +90 elevation
3"/50 Fixed Cannon

Work Agenda:
I will continue to add to this randomly between other builds, probably will make a small ship casemate and some sort of tank type turret as some point.

Other Mods:
5"/50 Naval Guns: http://steamcommunity.com/sharedfiles/filedetails/?id=423562599
6"/47 Naval Guns: http://steamcommunity.com/sharedfiles/filedetails/?id=430949620
11"/53 Naval Guns: http://steamcommunity.com/sharedfiles/filedetails/?id=428114037
16"/50 Capital Naval Guns: http://steamcommunity.com/sharedfiles/filedetails/?id=435509570


5"/50 Naval Guns- smallship mountable: http://steamcommunity.com/sharedfiles/filedetails/?id=424163416

Known Issues:
-Using Keen textures and audio on all V1 releases
-When recoloring the high angle dome turrets they will reset barrel position to 0 elevation causing clipping issues, they cannot fire at this position (I believe) but will function propperly (snap back inside thier intended limits) if they gain a target, are directly controlled, have idle movement turned on, or the save is reloaded. I can't really fix this without breaking something else.

Additional notes:
Barrel diameter and legnth are actually accurate to scale, though some of the barrel is inside the model with enough space for breach and a plausible loading mechanism (although it might be tight in some cases).
Also, if you want to modify these in some way be sure to give credit.
24 Comments
troubled_offspring Oct 5, 2019 @ 9:56pm 
if you are leaving these guns mods can you release the source files?
The Atlas Enthusiast Jan 24, 2018 @ 10:22am 
Bugged textures, ALL of these guns have a pure black glitched square for a tip.
arreclain Aug 29, 2016 @ 11:04pm 
Yeah, a DX11 version would allow me to keep using this mod. I do love it's style and balance, and would like to keep employing it.
ARmodder May 8, 2016 @ 4:22pm 
Would really love to see a DX11 version. Great mod by the way!
Orange Space Chicken Mar 20, 2016 @ 8:33am 
Bugged textures. Many of these guns have a pure black glitched square for a tip.
Crytum Jan 17, 2016 @ 12:37pm 
when will be the dx11 update?
Kira Nov 7, 2015 @ 6:19pm 
These naval guns are probably one of the best weapons mods in this game. PLEASE update them soon man, I would even be willing to make a donation to help you or motivate you to finish DX11 textures for this mod. My server is reliant on it. Please shoot me a message.
Cheggs Sep 9, 2015 @ 6:14pm 
Would it be possible to make the turrets for small ships? If so, could I do it myself? How so?
Goldobsidian Aug 28, 2015 @ 5:58am 
Just curious but do these weapons have idle animations like the standard gatlings? When powered, and idle animations turned on they dont seem to move at all, only when their tracking targets, they dont even as far as I can tell, return to their default positions.
Hungarian Guy May 17, 2015 @ 3:32am 
One of the BEST mods I've ever seen! Thanks for all of your gun mods!