Space Engineers

Space Engineers

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11"/53 Naval Guns
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
7.414 MB
Apr 18, 2015 @ 11:11pm
Apr 21, 2015 @ 8:45pm
5 Change Notes ( view )

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11"/53 Naval Guns

Description
For now go to: http://steamcommunity.com/sharedfiles/filedetails/?id=568302093 for DX11 support, not sure when I'll be able to get my own up, I just can't prioritize the project right now.

Another of the WWII-esque gunpacks I'm working on, these are 11" Cruiser/Battlecruiser guns. The first in the pack is a triple turret inspired by the turrets of the Deutschland-class panzerschiff. For these guns I have included an AP and HE version of each for creative mode purposes. In survival either type of gun can fire the other's ammo (eg HE turret fire AP) but there is a trick to it given the way the game works; to get the ammo to switch you must manually load the new ammo (and block the old so it doesnt enter the turret) and manually fire 1 round. Once you fire one round the turret will automatically load and fire the new ammo choice.

Damage values aren't finalized, I'm not sure the size and cost justifies the current damage output.

Currently contains:
-11" Triple Turret AP and HE : 270 and (180) = -135 to +135 (-90 +90) traverse -8 to +40 elevation
-11" Single Turret-Mate AP and HE : 140 = -70 to +70 traverse -15 to +15 elevation

Work Agenda:
All planned 11" turrets complete -> V2 Pass(textures, sounds, better buildstates) once other planned turret mods complete
See the 5"/50 Naval Guns pack

Other Mods:
3"/50 Light Guns: http://steamcommunity.com/sharedfiles/filedetails/?id=434437320
5"/50 Naval Guns: http://steamcommunity.com/sharedfiles/filedetails/?id=423562599
6"/47 Naval Guns: http://steamcommunity.com/sharedfiles/filedetails/?id=430949620
16"/50 Capital Naval Guns: http://steamcommunity.com/sharedfiles/filedetails/?id=435509570

5"/50 Naval Guns- smallship mountable: http://steamcommunity.com/sharedfiles/filedetails/?id=424163416


Known Issues:
-Turret fires 4 shots then 'reloads' due to using a missile turret to get multiple non-spinning barrels working with conveyors. The current rate of fire makes it less noticeable but if I need to increase it for balance it will be painfully obvious.
-Using Keen textures for the time being, I want to release V1s of all my planned turrets before refining things.

Additional notes:
Barrel diameter and legnth are actually accurate to scale, though some of the barrel is inside the model with enough space for breach and a plausible loading mechanism (although it might be tight in some cases).
Also, if you want to modify these in some way be sure to give credit.
49 Comments
Bdeslaurs Mar 21, 2018 @ 4:04pm 
Yeah the author of the DX11 version as removed all of them from the workshop, i found one for the 16'' but we might have to wait for new people to redo the job. (or an update from trevish)
WeaponisedMoron_2 Feb 13, 2018 @ 9:19am 
Link to DX-11 doesnt work
[BOX] Trevish  [author] Dec 7, 2015 @ 6:23pm 
Use 'The Witch' versions for now, eventually I'll get this fixed here but I just don't have the time or motivation right now. When I do update them I'll post here and there about it. Sorry all.
Alien 480 Dec 5, 2015 @ 12:06pm 
dx11??
Midnighttruffle Nov 29, 2015 @ 7:27pm 
are you going to make all your guns compatible with Dx11?
SEModder4  [developer] Nov 9, 2015 @ 6:41pm 
@[BOX] Trevish [author],

Yes that is how it is supposed to be, anything like turrets that is connected via subparts-/-sections and is outside the bounding box it is not recognized sadly.

Also, If you need any help making your mods for DX-11 let me know, you don't have to manually make the DX-11 textures, you can put them in a converter that Keen made and it automatically makes the _add, _cm, and _ng textures.

it's a super simple process.
flori1994 Jul 11, 2015 @ 8:41am 
have your guns a burst shoot?
Music_NHY Jun 1, 2015 @ 4:27am 
I loaded nearly ever wep Against Heavy armor an old school bucket ship used to collect ore. and a lightly armored fighter. The damage of the main guns on the fighters were fine but the secondary weapons. they saddly left me wanting. The main guns on the Heavy armor ship though was well onyl 1 or 2 guns worked unless of course your supper turret which i dont even believe is really usable lol. but your standerdize main batterys included in this mod i found their damage rates were low. after 2 vollys from one gun on the the target did not do that much. Tested with all the larger main batterys of this mod. I think the scales are off alittle for light armor and none existant for any ship build similar to a heavly armored assault ship. The small ship guns the anti fighter guns have really no effect on a heavy armor drop ship that maybe coming in.
if you want to stop that youd need to hit it with the slower turning main guns.
[BOX] Trevish  [author] May 31, 2015 @ 11:42am 
@chaotic I've prepped some of the files for combining the packs, once I get dx11 textures done I will, its going to take a little while though, between 1 and 3 weeks I'd say

@musiclord are you shooting a small ship with the AP gun, because that would be a game engine/damage type issue... if its the HE guns let me know and I'll look into the issue