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http://steamcommunity.com/sharedfiles/filedetails/?id=568302093
Yes that is how it is supposed to be, anything like turrets that is connected via subparts-/-sections and is outside the bounding box it is not recognized sadly.
Also, If you need any help making your mods for DX-11 let me know, you don't have to manually make the DX-11 textures, you can put them in a converter that Keen made and it automatically makes the _add, _cm, and _ng textures.
it's a super simple process.
if you want to stop that youd need to hit it with the slower turning main guns.
@musiclord are you shooting a small ship with the AP gun, because that would be a game engine/damage type issue... if its the HE guns let me know and I'll look into the issue