Age of Empires II (2013)

Age of Empires II (2013)

757 ratings
Architecture Renovation
   
Award
Favorite
Favorited
Unfavorite
New Workshop General: Graphics
File Size
Posted
Updated
5.353 MB
Apr 27, 2015 @ 9:20pm
Jun 18, 2015 @ 5:51pm
3 Change Notes ( view )

Subscribe to download
Architecture Renovation

Description
IMPORTANT: I've had to step away from Modding for the time being, I've uploaded all the original files/ raw materials used in this mod at this address https://colorfiction.itch.io/ao2ar , if anybody wants to take on the mantle and update/improve the work or use it in their mods feel free to do so! Much love and a big hug! -Oxam

This mod transforms the standard 'Age of Kings' building architecture for a more pronounced progression from Feudal to Castle and subsequently Imperial Ages. In other words, those damn 'Architecture Research Technology' plans finally got stamped by the king's council and notary court, enabling a nice supple real estate boom []. Horrah for Progress!
+Buildings by Oxam
+Drs/Slp Database Compiling by Wuggles

*Multiplayer Compatible!

**Mod Compatible! (unless same assets are affected, in that case... choose?)

***The ink engravings and wood etchings shown in the screenshot thread are depictions of urban centers by Albrecht D?rom around 1471 to 1528.

Uninstall? Navigate to the data/slp folder in your installation dir < (XYZ:\Program Files (x86)\Steam\SteamApps\common\Age2HD\Data\Slp)> and delete all files, then verify cache.
177 Comments
Sribbledyfig Aug 8, 2021 @ 9:57am 
I had a go at upscaling these images for the fun of it and in case anyone has interest in making use of them (e.g. to port to DE). Thanks to the author for making the source files available.

Here is a quick animation preview of the results:
https://ibb.co/7zbfJc1
(click to magnify to better see the difference)

And you can download the full set of upscaled files here: https://www.dropbox.com/s/b1bc6trxweuzuw0/Oxam-Architecture-Renovation_Upscaledx4.zip?dl=1

Probably they could do with some additional touch-up work on some of the finer details but you get the idea. Feel free to make use of these files as suggested by the original author.
Chet Walters Aug 26, 2020 @ 12:30am 
If anyone makes bug fixes on this mod, please let me know where I can subscribe. Thank you so much.
disgruntled.chicken.exe Feb 25, 2020 @ 6:59pm 
bro, author is gone. also,
any quick search on mod compatibility issues would recommend deleting the file from the directory .
jettn77 Oct 13, 2019 @ 3:00pm 
OK! I found a solution for myself. I simply deleted the 7th SLP file in the directory and that got rid of the archery range that was messing with the Italians
jettn77 Oct 13, 2019 @ 2:47pm 
Im actually so annoyed by the Italian archery range. been trying to marry this mod with another mod that changes the Italian Architecture but im having a hard time. Any way you could just tell me how I can fic the archery range?? I really wanna keep this in my LO
jettn77 Oct 12, 2019 @ 7:53pm 
How do I fix Italian archery range<>
spaceartist Jul 18, 2019 @ 1:19am 
best:steamhappy:
Karlar May 1, 2019 @ 11:40am 
What civ types does that mod NOT change?
GTLChris Aug 16, 2018 @ 10:06am 
the best mod of all history, the creator could do the same for Italians and Ethiopians?
Ryu Jul 27, 2018 @ 12:08pm 
Thanks for everything dude:steamhappy: