Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The popular conception is that Crusaders were greedy, and in some parts, that is true. There will always be people who represent the worst in any group. I was referring more to the nature of their habit of reclaiming holy relics from non-Christian cities in the process of conquest. It was called for by their faith, and they undoubtedly saved many christian lives, but for every pro there is a con.
I do appreciate the base game of civ, but I also do appreciate the efforts on behalf of modders to represent these unique cultures, and I only feel that a WELL DONE mod adds to the game, rather than subtract. I'm more partial to modded civs rather than modded changes to the system, as it feels more true to the source material.
I see what you mean
I'm actually not the man who made this mod. I just make guides based on my observations about these mod sets. LS is the man who made these, so you'd have to suggest that to him. IMO, however, a bonus like that would be too powerful. That's a 33% bonus in too far of an area. It'd be like having Musketmen a tech earlier (A Crusader's strength is about 27.93 and a Musketmen is about 25, so you'd actually have a unit stronger than a Musketmen.)
I'm afraid I on't entirely understand what "O_o" is supposed to mean. I hope it's good though. ^^