Sid Meier's Civilization V

Sid Meier's Civilization V

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Kingdom of Jerusalem, Papal States & Sioux - Civ Set II
 
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30.583 MB
Oct 21, 2013 @ 4:41am
Feb 20 @ 4:48am
25 Change Notes ( view )

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Kingdom of Jerusalem, Papal States & Sioux - Civ Set II

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In 1 collection by Teddyk
LS Civilizations
23 items
Description
Mod is created for and tested on GK + BNW.

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Credits

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Civilizations
  • Kingdom of Jerusalem
    leader: Baldwin IV

    UA <Crusade> +1 Trade Route available for each owned Holy City. You become a founder of Religion upon conquering Holy City if you have no religion yet.
    UU <Crusader> Longswordsman replacement; +33% combat bonus near Holy Cities; -25% production cost.
    UB <Templar House> Bank replacement; Caravans and Cargo Ships originating from this city are not destroyed if plundered. Is available at Chivalry.

  • Papal States
    leader: Gregory XIII

    UA <Syncretism> You found a religion instantly when there are no more religions available. If you found a religion on your own, it is instantly enhanced.
    UU <Swiss Guard> Pikeman replacement:
    • Can be expended in the city for a Pontifical Swiss Guard building (+2 Culture, +1 Defense) after discovering Metallurgy.
    • Stronger near Capital.
    UU <Grand Inquisitior> Great General replacement:
    • Can annex the City-State, in which at least 85% of Citizens is following your religion
    • Can Convert all your cities to your religion, and remove heresy from foreign cities following your religion (which may result in Population loss there).
    • Can provide additional belief to your Religion: -33% Science, +25% Religious pressure in Rival cities.

  • Sioux Tribe
    leader: Sitting Bull

    UA <Happy Hunting Ground> Military units claim first neutral or enemy tile in working radius of your city.
    UU <Zuya Wicasa> lancer replacement:
    • Cheaper to build.
    • Upgrade into Cavalry.
    UB <Akíchita Tipi> Barracks replacement:
    • Land units start with extra random promotion.
    • +1 Happiness per 9 land workable tiles.
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124 Comments
Ximicacan May 8 @ 5:42am 
Baldwin's a big guy..
Colby Morgan May 7 @ 10:38am 
Does this work with YnAEMP?
Jessi ♥ May 5 @ 8:50am 
Note: The term "Sioux" isn't really a tribe name. This false identification of the Lakota came in error when 18th century French fur traders asked the Ojibwe's what kind of people lived to the west. They said "sioux" which in Ojibwe language means "enemy" - not a tribal name. The word "Lakota" actually means ally.
Teddyk  [author] Apr 9 @ 7:35am 
Yes, it is quite easy, but timeeating task. Anyway, this is the thing I can easily include in next update, though I am not gonna rush a update for it (quite inactive recently). If needed I can explain you how to use your translations without updating mod - easy task. So If you want to share your translations, dunno just send me a link here. If you need assistance or have any questions then I will try to respond as soon as possible. You can also reach me on civfanatics: thread [forums.civfanatics.com] with Private Messages preferably.
MMC [Ygdi] Apr 7 @ 10:05am 
Hello, I intend to do some translation work on the mods I use and love, since I'm french and it seems to be pretty easy to do. Are you interested if I do it on your mods? (god I hate that steam don't make it possible to private messaging someone, I would have preferred to talk to you about it directly than to wait for you to see this message but hey, it is as it is).
This concern not only this mod, but I would prefer to make some restrictions. Anyway if you're interested answer to me here, or send me a friend request (as I just accept everyone, no care)
Teddyk  [author] Mar 30 @ 2:09am 
Hello, I think that this could help:
Go to your mod folder (usually ...Documents\My Games\Sid Meier's Civilization 5\MODS), find "Kingdom Jerusalem Civ Mod.xml" file in the Notepad (or other text editor). In about 20th line change <SoundtrackTag>OTTOMANS</SoundtrackTag> to <SoundtrackTag>OTTOMAN</SoundtrackTag> or <SoundtrackTag>ROME</SoundtrackTag>. Open civ5 and reload your save.
Good luck.
kzlork Mar 29 @ 4:38pm 
It just seems to cycle through the peace and war music, and then silence until you check another leaderscreen, then it plays their entire theme and then back to silence.
kzlork Mar 27 @ 9:13pm 
So when I'm playing as Jerusalem, the peace theme will play, and then there's complete silence. Is that a bug?
nrlainson Jan 16 @ 10:55pm 
You do need to go back through and spell check the civ descriptions, they're not fully fluid.
Teddyk  [author] Oct 11, 2015 @ 10:26am 
I am afraid that it may be a fatal interaction with other mod. Anyway I will check it and the code soon.