Arma 3
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Team Collaboration Aides - BFT and more!
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
224.308 KB
Aug 9, 2021 @ 6:03am
Oct 8, 2021 @ 10:52am
8 Change Notes ( view )

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Team Collaboration Aides - BFT and more!

In 1 collection by Jacco
Generally Dangerous - Mods
48 items
Description
Team Collaboration Aides - BFT and more!
A collection of scripts to help your team!
Check us out on Github[github.com]
Warning! this mod is still in early (active) development. Things are subject to change very quickly.

Features
BFT - Group markers
Track your player's teams with group. Configurable using CBA settings. Also allows squad leads to set their marker colour, icon and name. Update your groups data by using self interact (ctrl+windows) on the map.

BFT - Unit markers
Track your units! The markers only show up when zoomed in on the map. Settings allow you to see just your own squad, or other squads as well. The icons & colours follow your DUI settings.

Vehicles - Speed limiter
Added ACE interact options to land vehicles to set the speed limiter to match infantry walking speed (as well as some convoy speeds)

Misc
- "Mark building cleared" markers in self interact. Quickly marks a cleared building.
- "Loadout" section on the briefing. Creates on mission start.

For mission makers
The three main variables used for group markers are:
  • BFT_groupMarker_visible, obvious.
  • BFT_groupMarker_type, can be one of: air, antiair, armor, art, hq, inf, installation, maint, mech_inf, med, mortar, motor_inf, naval, ordinance, plane, recon, service, support, uav, unknown.
  • BFT_groupMarker_color, found here[community.bistudio.com]

An example (in the init field of a group):
this setVariable ["BFT_groupMarker_visible", true]; this setVariable ["BFT_groupMarker_type", "mech_inf"]; this setVariable ["BFT_groupMarker_color", "ColorOrange"];
Popular Discussions View All (1)
0
Feb 19, 2023 @ 8:30am
Is this mod client side?
Herr Vogel
40 Comments
Ferdilanz Apr 11 @ 2:24pm 
Hey, I noticed when a group leader is killed that they don't get the BFT in their ACE interactions on respawn. How would I get this to work on respawn? I've tried doing "[] call tca_bft_fnc_settings_add" but that doesn't work. I wonder if there's something missing? How can I fix that?
Bendy Oct 7, 2023 @ 3:47am 
check this. Maybe lift a bit of code from this regarding GPS:

https://steamcommunity.com/sharedfiles/filedetails/?id=3046750324
Jacco  [author] Oct 7, 2023 @ 2:52am 
True, iirc it's been on my to-do since the start 😆
I'll see how much effort it is to get back into it. If it's doable I'll give it a go!
Bendy Oct 7, 2023 @ 12:18am 
would you be able to add an option that it only works if you have a GPS device? otherwise its a bit unrealistic
Jacco  [author] Oct 6, 2023 @ 11:47pm 
Oh nice! I don't remember why I made DUI a requirement (icons probably), but ACE is mainly for the interact menu!
Bendy Oct 6, 2023 @ 10:58am 
fun fact: the blufor tracking will still work without ace and dui mods.

only the single unit (solider) representation won't work. but the bluefor icon for whole squad will (and other squads)
Bendy Oct 6, 2023 @ 10:34am 
please add an option "only with GPS device" so that it only works if you have one of the GPS devices
Jacco  [author] Sep 25, 2023 @ 5:14am 
Not really, sorry! I've considered getting back into it a bit, but I haven't played Arma in ages. It should still work fine though!
GiG Haze Sep 21, 2023 @ 4:24pm 
is this Mod still being maintained?
Jacco  [author] Sep 20, 2022 @ 5:53am 
Cool! You should be able to make a PR if you figure it out!