DayZ
613 ratings
GameLabs
5
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
File Size
Posted
Updated
31.112 MB
Apr 22, 2021 @ 12:27am
Feb 5 @ 1:48am
57 Change Notes ( view )

Subscribe to download
GameLabs

Description
Introduction
The GameLabs plugin for DayZ allows your game server to interact with the CFTools Cloud GameAPI.

It will automatically transmit relevant events as well as player and environment information. Additionally, it acts as a library for other mods to interact with CFTools Cloud components or core GameLabs data.

To install GameLabs follow the "Installation" section.

Requirements
  • CFTools Cloud server registration or Open GameLabs compatible API Server
  • Server Id and API Key

Installation
Install/load this mod to you the target game server deployment.

For the configuration, create a file called gamelabs.cfg in your profiles directory (Do not add any additional file extensions). Inside this file, put following JSON configuration:
{ "debugEnabled": 0, "connectionVerification": 1, "serverId": "Server-Id", "apiKey": "API-Key", "preventDynamicItemPopulation": 0, "chatSanitizeBattlEyeJoinLeave": 0, "chatSanitizeBattlEyePrefix": 0, "advancedChatInterface": 0 }

Replace the Server-Id and API-Key placeholders with your appropiate API information. The file must be saved in either ANSI or UTF-8 format, depending on your OS language settings.

Extended configuration
connectionVerification
GameLabs will automatically verify its access credentials and shut down the server if the API is unreachable or the credentials are invalid. To disable GameLabs shutting down your server for when the API is unreachable set
connectionVerification
to 0.
When connection verification is disabled, we can and will not guarantee that GameLabs is functioning correctly.

debugEnabled
Enable or disable GameLabs's debug mode. If you encounter issues, it is recommend to enable debug mode and check the log output generated in profiles/@Logging.

preventDynamicItemPopulation
GameLabs automatically scans your game server for all available items. If your server has more than 50.000 unique items, this may lead to issues. We heavily discourge disabling this setting. Consult CFTools Cloud support if you think your setup requires this.

serverId / apiKey
These fields must contain your API credentials. You can find them under "Manage", "Settings", "API Key". Only the owner of any specific server may access them. These credentials are required in order for GameLabs to function and the server must be registered with CFTools Cloud before GameLabs can be used.

chatSanitizeBattlEyeJoinLeave
Sanitize chat from BattlEye join/leave messages.

chatSanitizeBattlEyePrefix
Remove BattlEye message prefix.

advancedChatInterface
Support for stylizing RCon messages or displaying them as notification. This may break other chat mods, so testing is recommended.

Extended functionality
DayZ Expansion
GameLabs is able to transmit Side and Team chat for DayZ Expansion.
GameLabs MUST be launched on the client side to achieve this

Message styling
Requires "advancedChatInterface" to be enabled and GameLabs to be installed on both client and server.

To send stylized RCon messages you prefix the specific messages the following way:
-
|>N
(Sending a notification)
-
|>C(HEX)
(Sending a colorized message)

Full examples for RCon messages:
"|>NThis is a notification"
"|>C37ff00This message will appear green"

Messages stylized this way, will not have any prefix.

Chat styling is not compatible with every chat mod.

Logging
GameLabs has an integrated and custom logger. The log files will be generated inside a @Logging directory, which is being located in the configured profiles directory.

Managing User Consent
Depending on your region, you might require a "cookie consent" banner when using client performance metrics (gathering of client game FPS for server metrics, etc.). You can enable this by adding:
#define GAMELABSCLIENTCONSENT
in any mod that is loaded before GameLabs on the client.

Game server monetization
The usage of GameLabs on monetized servers is allowed. The usage of GameLabs for commercial use is forbidden in compliance with the DayZ Tools EULA.

Usage
The usage of GameLabs is subject to the CFTools Cloud Terms of Use.

Compatibility
GameLabs is compatible with most modifications, however we do not guarantee explicit compatibility with any specific mod.

Support
No support will be provided via Steam or the Steam Workshop.

For support you can join our Discord[discord.cftools.cloud] or open a ticket[app.cftools.cloud].

Other branches
For experimental and unstable features of GameLabs we provide following additional versions of GameLabs:
- Experimental
- Unstable


License
GameLabs and its code is copyrighted content of © 2017 - 2024 CFTools™. All rights reserved.

The usage on both client and server side falls under our EULA[cftools.cloud].

For usage with third party Open GameLabs compatible API servers, contact the operator for licensing information.

Links
Site: https://cftools.com
Support: app.cftools.cloud/support[app.cftools.cloud]

To install GameLabs follow the "Installation" section.
Popular Discussions View All (3)
1
May 24, 2021 @ 9:38am
Suggestion: Map Options
HaywardGG
0
1
Jan 2, 2022 @ 9:23am
Adding of Iztek Map.
DopeSmokez420
126 Comments
daynzet May 2 @ 6:53pm 
У меня не получается создать API ключ что бы я не вводил у меня потом много 00000000000000000, кто знает в чём проблема? Так же если не убрать цифру 1 в строке connectionVerification то сервер бесконечно перезагружается!
KOVSH. Apr 3 @ 3:40pm 
@H4nz0_
This is a client mod.
H4nz0_ Apr 3 @ 10:08am 
Does this only need to be on the server side, or does the client also need it?
Nope Apr 2 @ 9:04pm 
“thanks. That's it, it's working.
111 Mar 31 @ 8:29pm 
@KOLOSOFF :steamthumbsup:
KOLOSOFF Mar 31 @ 7:57pm 
@KOVSH. Yes, but if connectionVerification is OFF, some paid Functions are not working.
KOVSH. Mar 31 @ 9:20am 
@KOLOSOFF
connectionVerification
GameLabs will automatically verify its access credentials and shut down the server if the API is unreachable or the credentials are invalid. To disable GameLabs shutting down your server for when the API is unreachable set
connectionVerification
to 0.
When connection verification is disabled, we can and will not guarantee that GameLabs is functioning correctly.
KOVSH. Mar 31 @ 9:19am 
@Nope
"connectionVerification
GameLabs will automatically verify its access credentials and shut down the server if the API is unreachable or the credentials are invalid. To disable GameLabs shutting down your server for when the API is unreachable set
connectionVerification
to 0.
When connection verification is disabled, we can and will not guarantee that GameLabs is functioning correctly."
Nope Mar 31 @ 3:02am 
The mod has stopped working. Look what's broken.
KOLOSOFF Mar 31 @ 1:15am 
Server goes into constant reboot!!! It start tonight.
What the problem?

2024-03-31T08:09:26+00:00 | [INFO ] GameLabs v1.932 start for server хххххххххххх
2024-03-31T08:09:26+00:00 | [DEBUG ] baseUrl= https://api.gamelabs.cloud/dz
2024-03-31T08:09:26+00:00 | [DEBUG ] storeUrl= https://api.gamelabs.cloud/dz
2024-03-31T08:09:26+00:00 | [DEBUG ] (Defines) GameLabs define found
2024-03-31T08:09:31+00:00 | [DEBUG ] Loaded MissionServer
2024-03-31T08:09:41+00:00 | [DEBUG ] API-Register status=0, error=
2024-03-31T08:09:41+00:00 | [ERROR ] GameLabs API is unreachable