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Could you change them to a more realistic values, because mk16s are about half a kg heavier and the mk17 is almost twice as heavy as it is in real life, making it as heavy as machineguns.
I do have one question: The SCAR-L has compatibility with RHS mags and ACE mags, meanwhile the SCAR-H does not. Is this intended?
Thanks mate, I just realized what I was doing wrong on all counts. Should all be fixed now
Why it's important? Because A3 Launcher will check Workshop for requirements, not CfgPatches - so it's still possible to load your mod without CBA (and get error during Arma startup).
Also, few things I noticed today:
1. The shorty Mk16 - character animation is wrong, he doesn't grip the forward grip (which results in a grip clipping into the forearms).
2. If you hit the gun on the enemy, it throws up dirt - you need to apply proper .rvmat in Fire Geometry LOD.