Arma 3
[SLTS] FacEx - SCAR pack for Arma
23 Comments
King-Moh Jan 11 @ 9:21pm 
Hey there! I really like the mod, been using it since it was uploaded. Quick question: Are the Sub-Compact Mk16 and the MK20 SPR gonna be added some day in the future? :)
Dick Caught In Fan 🐀 Dec 5, 2023 @ 12:52pm 
Ive been searching high and low for your port of the FnFAL from arma 2 OA, with armaholic gone would it be possible for you to rerelease it on steam (if you still have it).
OrkunHub Feb 12, 2023 @ 9:39pm 
Hey dude I'm in love with your mod! ı'm a developer too, I make faction mods. I was wondering if I could pack your mod to use it in my factions, of course the full credit will be given to you with the links provided? Hope you have a great week, take care!
Slatts  [author] Apr 28, 2022 @ 5:23am 
I think it's best to be kept as a subscription, I will be updating this pack in the coming weeks
DefaultFun Apr 27, 2022 @ 10:11am 
@Slatts any chance I could reupload the mod for my private server, just mainly to keep the command line limit down.
TESLA. Sep 28, 2021 @ 4:32am 
Hey, i really like this mod, but the weight values of the rifles are too high.
Could you change them to a more realistic values, because mk16s are about half a kg heavier and the mk17 is almost twice as heavy as it is in real life, making it as heavy as machineguns.
Slatts  [author] Aug 19, 2021 @ 1:38pm 
@Churizo Thank you, that shouldn't be the case. They should all be compatible with RHS mags regardless of version. I'll look into it!
Churizo Aug 17, 2021 @ 1:38am 
First of all, this mod is really good and I'm enjoying it.

I do have one question: The SCAR-L has compatibility with RHS mags and ACE mags, meanwhile the SCAR-H does not. Is this intended?
Slatts  [author] Apr 19, 2021 @ 1:30pm 
@ krzychuzokecia
Thanks mate, I just realized what I was doing wrong on all counts. Should all be fixed now
krzychuzokecia Apr 19, 2021 @ 5:15am 
Thanks for update! However you still need to add the CBA requirement on the Workshop page too - there should be a button for that on the right hand side of the page.

Why it's important? Because A3 Launcher will check Workshop for requirements, not CfgPatches - so it's still possible to load your mod without CBA (and get error during Arma startup).

Also, few things I noticed today:
1. The shorty Mk16 - character animation is wrong, he doesn't grip the forward grip (which results in a grip clipping into the forearms).
2. If you hit the gun on the enemy, it throws up dirt - you need to apply proper .rvmat in Fire Geometry LOD.
JPAB97S | Kiosk Apr 19, 2021 @ 3:21am 
Thx for the update! I'm enjoying it! One thing, is the Mk16's automatic rate of fire based on real world values? It feels quite slow
Predator14 Apr 14, 2021 @ 3:37pm 
More pictures please !? ;)
Slatts  [author] Apr 14, 2021 @ 2:01pm 
@A Phantom Pain - I'll look into but that's an odd one

@ El Berl - Thank you!
El Berl Apr 14, 2021 @ 5:17am 
Awesome work!
A Phantom Pain Apr 14, 2021 @ 12:34am 
I've encountered an issue where the SMA weapons overwrite the SCARS in Arsenal (Effectively the mod is missing while SMA is present)
JPAB97S | Kiosk Apr 11, 2021 @ 1:12am 
Awesome! Looking forward to the next update
Slatts  [author] Apr 10, 2021 @ 1:46pm 
Thanks for all the feedback folks!

- Mk16 compact and Mk17 DMR. Other versions are planned yes.
- EGLM textures, I'll get on that
- EGLM optics, yeah it's something I thought was just good to have there if nothing else.
- Sounds, I'll have to test out JSRS etc myself.
- Surefire bipods, on it!
JPAB97S | Kiosk Apr 10, 2021 @ 3:54am 
One more thing I just noticed: the tan Mk13 Mod 0, is completely tan colored in 3rd person, but in first person it changes completely to AAF colors, except for the EGLM itself, which remains tan.
A Phantom Pain Apr 9, 2021 @ 4:29pm 
Any chance the Mk16 compact version is gonna be in? Otherwise It's a really good mod, Thanks for adding to a otherwise underrated Faction.
JPAB97S | Kiosk Apr 9, 2021 @ 12:40pm 
I've been waiting for this one! :D
Model, textures look great. Everything's great, I love it! Love the AAF and FIA variants.
Now for some feedback. You're probably aware of these already, but still:
- The surefire variant needs to have the option to mount bipods removed;
- The reload sounds for the Mk16 are not in sync with the animation (although now that I think about it, I had JSRS reloading sounds loaded, so I don't know if that could have caused that?)
- The EGLM can mount optics, which, is not necessarely wrong or bad, but it's just not very useful as they can't be zeroed

If possible, there's only one thing I'd like to see added, which would be a longer barreled variant of the Mk17, for use as a DMR. Personally I don't see much use in the compact one, as the Mk16 is better suited for closer engagements.

Overall, great mod, just like all your other ones. Thx a lot for your work! :D
RabidStoat Apr 9, 2021 @ 12:21pm 
Fair enough, looks interesting anyway
Slatts  [author] Apr 9, 2021 @ 12:09pm 
Just an addition, this does not replace anything
RabidStoat Apr 9, 2021 @ 11:43am 
Addition to or replacement for the tavor?