DayZ
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VanillaRoadPartsPack
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Type: Mod
Mod Type: Environment
File Size
Posted
Updated
20.627 MB
Jan 7, 2021 @ 2:25pm
Nov 12, 2024 @ 4:51pm
17 Change Notes ( view )

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VanillaRoadPartsPack

Description
Note: This needs to be run on Server and Client. rbldr RBLDR rbldr_

Any Vanilla road you use (Not including these rbldr_) will break any baked road of that same object. Even vbldr or bldr because they all use the same models the game use.

This mod is a copy of licensed models from Bohemia Interactive that has been licensed under ADPL-SA. These additional sets of roads when used with DayZ-Editor and DayZ-Editor-Loader will not cause texture issues with the baked roads throughout the map. Also, all road variants are now place able and will conform to the ground, regardless of the map!

Recommend to use DayZ-Editor and Loader .dze file types to load edits server side.

DayZ-Editor can be found here : Dayz-Editor
DayZ Editor Loader can be found here : DayZ Editor Loader

There have been no attempts to test any of these models with any other mod that has the ability to place objects including init.c method. Just use .dze files from DayZ Editor/ Loader. Results may vary.

Class-name prefix: rbldr_road easiest search for all usable roads, rbldr to show all others ie. path and runway.


Changes were made to many models. Specifically how road-terrain behavior works, and Y axis values. No changes done to their default texture paths. There is also a config set up for them to be used. Crude change-log included.


License


With this license you are free to adapt (i.e. modify, rework or update) and share (i.e. copy,
distribute or transmit) the material under the following conditions:

• Attribution — You must attribute the material in the manner specified by the
author or licensor (but not in any way that suggests that they endorse you or your
use of the material).
• Noncommercial — You may not use this material for any commercial purposes.
• Arma and DayZ Only - You may not convert or adapt this material to be used in
other games than Arma and DayZ.
• Share Alike — If you adapt, or build upon this material, you may distribute the
resulting material only under the same license.

To view a copy of this license, visit https://www.bohemia.net/community/licenses/arma-and-dayz-public-license-share-alike-adpl-sa
Popular Discussions View All (1)
3
Nov 12, 2024 @ 4:35pm
Sakhal Interaction
Roman
60 Comments
Gormirn  [author] Apr 7 @ 8:55pm 
These roads are not ment for terrainbuilder, you should still be using vanilla there.
Rockafellah Apr 4 @ 7:27pm 
After the 1.27 update all the placed down roads started to flick and glitch. Tried VPP object builder and DayZ Editor. No change. Is there a reason for this? Maybe and update or an explanation? Sent a friend request.
Büskermolen Mar 6 @ 4:08am 
Please fix for Raman map
Doc_Holliday Feb 26 @ 7:46am 
Its has to be something with the way terrian builder is working with this set now because i tried a build from before 1.27 and the roads are there.
Doc_Holliday Feb 26 @ 7:00am 
Is anyone else having problems with this after 1.27 my roads used to be there but now they are invisible...
racer2383 Dec 4, 2024 @ 1:14pm 
i was trying to place on the pier for a sakal custom city but couldnt went back and read the comments and found my answer if you do create flat ones for use on piers i would def use it
Soap Nov 19, 2024 @ 12:25pm 
I done it without your mod and it would allow me to raise it to place on the pier but soon as I added the dze file to my server again it just placed to the terrain
Soap Nov 19, 2024 @ 12:23pm 
Aah so it don't place on to other assets like the pier and so on, only just the actual terrain
Gormirn  [author] Nov 19, 2024 @ 1:17am 
The roads conform to the maps terrain. I guess i could make flat ones for small cases like that... but people are then going to complain that they cant get good use on other objects like islands. Im not sure I want to do that
Soap Nov 18, 2024 @ 1:11pm 
It won't raise in the editor it just stays to the original ground