Arma 3
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KKA3 Injured Animations
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Data Type: Mod
File Size
Posted
Updated
15.871 KB
Jul 20, 2020 @ 8:22am
Aug 10, 2020 @ 8:16am
2 Change Notes ( view )

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KKA3 Injured Animations

Description
KKA3 Injured Animations WORK IN PROGRESS
made by KokaKolaA3

Description
If a unit is hit by a bullet, it will react to it with an animation.
The hit regestration is a bit rough at the moment, so you will need to shoot someone 2 times with a pistol for the Animation to play.
Depending on the hit location, the unit will react accordingly with holding their arm, chest or even by falling to the ground and crawl.
The Duration of this Animation can be set in the CBA Settings, along with other parameters.
It can be disabled for AI or for Players and the crawling can also be turned off.

ACE COMPATIBILITY
This Addon is compatible with ACE 3!
Crawling will be initiated when a leg is broken and will stop once that fracture was treated with a splint.

How to use
Escape > Addon Options> KKA3 Injured Animations

You may need to whitelist the following Commands in your CfgRemoteExec.hpp:
-playActionNow
-switchMove
-playMove

Credits
ACE3 Team
CBA Team
KokaKolaA3 - Animations, configs, scripts

License:
This Addon is made by KokaKolaA3.

You are not allowed to:
-upload the material for public download purposes. (This includes, but is not limited to: Steam Workshop, Websites, Repositories.)
-remix, transform, or build upon the material.
-use this material in any commercial way.

You are allowed to:
-reverse engineer the material for educational purposes.

Exceptions may be granted upon contacting KokaKolaA3.
If someone (User/Community/Server) violates this license,
or any other license of Addons that are being used, any Exceptions that have been granted, will be revoked automatically.
Exceptions can also be revoked by KokaKolaA3 without any reason or clarification at any time.

Anyone associated with Kane/Caiden or A3PL is not allowed to use those files!

A list of Servers to whose Exceptions have been granted, can be found on KokaKolaA3's Steam Profile:
https://steamcommunity.com/id/kokakolaa3/

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94 Comments
J-Money Feb 4 @ 6:00pm 
Please someone make these awesome anims compatible with PIR....
Kola  [author] Jan 30, 2023 @ 1:57pm 
Read the License in the description
Fercho Jan 30, 2023 @ 10:09am 
@Kola, Can I repack in a clan pack??? Regards
marchie Nov 26, 2022 @ 12:33pm 
How do I get KKA3 to work in the server? It says on the Mod description "You may need to whitelist the following Commands in your CfgRemoteExec.hpp:
-playActionNow
-switchMove
-playMove "

I have no idea how to edit/make it?:steamsad:
O. Forest Nov 16, 2022 @ 6:39am 
Is there anyway to stop the broken leg animation from braeking after you have been picked up in ACE?
Kola  [author] Nov 13, 2022 @ 12:47pm 
It's a regular client mod, like most mods on the workshop that don't specifically put servermod in their description.
Nordost Nov 13, 2022 @ 9:52am 
Is this a servermod or just a mod? Why is this not in the description? When starting the server, I should specify it in "-mod=" or
"-servermod"?
Player 2 - Solo Leveling Sep 7, 2022 @ 3:41pm 
I am trying to use this mod in the campaign but i am trying it in the virtual arsenal and is not working, I dont know why
☠ BugsPray ☠ Aug 13, 2022 @ 1:19pm 
ace and PIR compatible ?
GiorgyTheSalty May 7, 2022 @ 9:01am 
@ JonnyBoi based in common sense..they absolutelly DON'T match.Their purpose is exactly the same so probably use 1 or another