Arma 3
KKA3 Injured Animations
96 Comments
Kola  [author] Dec 5, 2024 @ 3:16am 
It's not needed when you play solo.
Basically to execute the animations on all clients on a server a command is used that sometimes is blocked by that server to prevent misuse. However when playing solo this won't matter.
Axebeard Dec 4, 2024 @ 11:51am 
Do you need to whitelist the commands if you're just using this as a client/solo? Or is it only necessary if you're hosting a game? It's not explained at all and googling it gets too high level right off the bat.
J-Money Feb 4, 2024 @ 6:00pm 
Please someone make these awesome anims compatible with PIR....
Kola  [author] Jan 30, 2023 @ 1:57pm 
Read the License in the description
Fercho Jan 30, 2023 @ 10:09am 
@Kola, Can I repack in a clan pack??? Regards
marchie Nov 26, 2022 @ 12:33pm 
How do I get KKA3 to work in the server? It says on the Mod description "You may need to whitelist the following Commands in your CfgRemoteExec.hpp:
-playActionNow
-switchMove
-playMove "

I have no idea how to edit/make it?:steamsad:
O. Forest Nov 16, 2022 @ 6:39am 
Is there anyway to stop the broken leg animation from braeking after you have been picked up in ACE?
Kola  [author] Nov 13, 2022 @ 12:47pm 
It's a regular client mod, like most mods on the workshop that don't specifically put servermod in their description.
Nordost Nov 13, 2022 @ 9:52am 
Is this a servermod or just a mod? Why is this not in the description? When starting the server, I should specify it in "-mod=" or
"-servermod"?
Player 2 - Sol⊕ Leveling Sep 7, 2022 @ 3:41pm 
I am trying to use this mod in the campaign but i am trying it in the virtual arsenal and is not working, I dont know why
☠ Kibbe_Surdo ☠ Aug 13, 2022 @ 1:19pm 
ace and PIR compatible ?
MetaThanatoN May 7, 2022 @ 9:01am 
@ JonnyBoi based in common sense..they absolutelly DON'T match.Their purpose is exactly the same so probably use 1 or another
JonnyBoi Apr 15, 2022 @ 11:15am 
Does this have any conflicts with PiR?
HBAOplus Apr 14, 2022 @ 7:59pm 
Hi, when ACE3 medic loaded, does your KKA3 Injured Animations mod compatible with Project injury Reaction (Ace Medical Compat)?
https://steamcommunity.com/sharedfiles/filedetails/?id=2537512642&searchtext=injury
Arbiter Thel Mar 19, 2022 @ 7:54pm 
im assuming this doesnt work with project injury reaction?
OnaniGamer789 Dec 23, 2021 @ 12:09pm 
@Kola Rip
Kola  [author] Dec 23, 2021 @ 11:22am 
I don't know why it wouldn't work with Unsung and Vcom

@TEKILLA
There is a gore mod like that already, not sure what it's called, you'll find it after a quick search on google ^^
OnaniGamer789 Dec 23, 2021 @ 4:43am 
hey i wanna ask does this mod work wiht unsung and vcom???
TEKILLA Dec 23, 2021 @ 3:11am 
Heeeyyyyy!
The mod is great,always wanted to see something like this in A3.
I also think thats game need some visual injuries and body damage stuff, like dismemberment and gore)
I dont mind content thats will turn arma 3 into bloody massacare, but something like simple dismemberment would be great to have in ''realistic shooter '' like arma.
Can you try to make somethink like that?:winter2019happyyul:
Kola  [author] Dec 23, 2021 @ 2:40am 
There are a quite a few sources on the internet that show you how to do it.
RAINYDAYZZZ_2 Dec 20, 2021 @ 11:39pm 
how do you white list the commands i have no clue what CfgRemoteExec.hpp is
T-rex1223 Dec 20, 2021 @ 1:32pm 
Does this work with Project Injury Reaction?
DxG6767 Dec 7, 2021 @ 4:49pm 
It still dosent work, maybe its because I didnt whitelist the commands? Does anyone know how to white list them?
Kola  [author] Dec 7, 2021 @ 11:13am 
Works fine, just tested it.
Kola  [author] Nov 27, 2021 @ 10:16am 
I’ll have a look next week
DxG6767 Nov 25, 2021 @ 9:37pm 
I think its broken? its not working for me no more
LeaderJellybean Nov 21, 2021 @ 4:09pm 
im not noticing this working at all....and i have it enabled in the add ons..... the AI just does the normal flinch from vanilla
YourAverageDude Nov 3, 2021 @ 7:44am 
Does this work with Project Injury Reaction?
Kola  [author] Nov 2, 2021 @ 5:32am 
Yes
ChrisIsCroissant Nov 2, 2021 @ 3:23am 
Is it compatible with the ACE3 mod?
Mantaege Aug 19, 2021 @ 5:23am 
velice dobry mod
Akerz Jul 14, 2021 @ 7:04pm 
Can't seem to find the addon option in the editor, it is showing ingame but can't setup the options in the mission for exporting into a dedicated server. Could you fix that? Or am I looking in the wrong place? Need some help with that, because this Mod is really good.
SMOKER Jul 2, 2021 @ 6:33pm 
can you make an option to disable the animations for each side??
something like this:
BLUEFOR animations: enabled/disabled
OPFOR animations: enabled/disabled
etc...
(the reason of this petition is because i play in an Arma3 star wars server and this animations could be great for the clones but not for the droids)
Cali_mota.ttv Jun 1, 2021 @ 2:04pm 
so im plat anti with ace and theres no hit anmation or anything
Ragno May 20, 2021 @ 2:00am 
Hi there,

i don't understand how to use

Escape > Addon Options> KKA3 Injured Animations

You may need to whitelist the following Commands in your CfgRemoteExec.hpp:
-playActionNow
-switchMove
-playMove

do i creat a new line ? what a whitelist?
Nayt_Owl May 16, 2021 @ 11:00am 
They dont seem to flinch when hit while using ACE3?
'mante May 9, 2021 @ 2:32pm 
you still working on this man?
Predator14 Apr 24, 2021 @ 6:45am 
no update in 2021 ?
nerexis | nmilsim.wordpress.com Mar 14, 2021 @ 9:01am 
Your mod is not recognised by {LINK REMOVED}, probably because your mod name in mod.cpp or meta.cpp or mod ID doesn't match Steam Workshop name/ID. Please fix it!
binber Feb 1, 2021 @ 10:17pm 
Thanks
Kola  [author] Feb 1, 2021 @ 10:17pm 
It's resgistered upon inflicted damage, not upon hit.
binber Feb 1, 2021 @ 8:42pm 
Do the animations trigger only when a unit is damaged by shots, or do the animations play for any hit registrations (getting shot without any damage/significant damage to the unit, i.e. too heavy armor or allowDamage 0)?
Kola  [author] Jan 15, 2021 @ 12:56pm 
@Shifty: update is done, but will release it together with other updates
@wynans13: for all functionality yes
@Potato™: are you sure this error is caused by this mod?
tatotot Jan 15, 2021 @ 6:55am 
".model" error, what do?
wynans13 Jan 14, 2021 @ 8:26am 
Is this mod clientside???
Shifty Jan 12, 2021 @ 10:00am 
Any updates on zeus functionality? This mod would be the god-send of ArmA with it. Hope you stay motivated!
Kola  [author] Dec 2, 2020 @ 8:10am 
I have almost no time to work on this atm, I'll try to have it done over christmas and new year
[D3RP] Hythloday Dec 1, 2020 @ 11:56pm 
Any word on Zeus capability? I'm a filthy Zeus and love what this adds to Arma.
Yo Gabba Gabba! Nov 24, 2020 @ 6:30pm 
Would this work with the campaign? I've turned ACE medical off since the AI cant use it/it breaks missions.
LeaTheVixy Nov 14, 2020 @ 1:46pm 
Hello! I would just like to follow up on what you said on September 29th in response do Transflux's comment. Are these animations working with Zeus spawned units or are they still unable to generate the process for these animations when spawned by Zeus?